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Those Things About Arcade Flight Games You Hate | Locked | |
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Aug 5 2014 Anchor | ||
Personally, I have a few complaints when it comes to Arcadey flight games. It's not the games themselves - just the things they say or include, so I thought it might be good to have a thread dedicated to those loathing-worthy statements and cliches. In no particular order, my personal gripes are: Machineguns - Most modern jets do not have a machinegun, if they did have a machinegun, they probably have machineguns. Modern fighters have autocannons - and even WW2 fighters used autocannons. If the dialogue says 'Use your machinegun!' I really, really cringe. Doubly so if a loading screen states this... Stating the obvious for loading screen quotes - There's nothing I hate more than the loading screen quotes for Ace Combat Infinity. Instead of being tips for advanced play, or genuinely good suggestions or tactics, they're instead, almost always, idiotic lines attributed as quotes to certain characters in the game, as if it matters coming from them when the simple inclusion practically insults my intelligence. You mean to tell me if I go to slow I might stall? No shit, Sherlock. Forced Tutorials or Tutorial-Esque Missions that can't be skipped - Again, Ace Combat Infinity has like, the worst three starting missions I've ever played. Most people who've played these types of games can pick them up and run with them. There's the new users, yes, but instead of a solid tutorial experience where there's no real chance to fail, but what feels like the genuine possibility of doing so, is what presents a good tutorial. I can think of several action games which do not have so much as a hint of a tutorial, but are widely regarded as some of the best ever made (basically anything made by Clover) Unable to sequence break - Double edged sword. Here, I have to admit, it's necessary for boss fights to some degree, however, again, with forced tutorial missions - what happens when you're already at the exfil area and the mission hasn't advanced past the state of 'Get to this point!' Again, also a fault of Ace Combat Infinity. Unable to fly outside of a 'Normal' control set up - Basically, those joke helicopter missions from Assault Horizon in a nutshell, or the entire Air Conflicts series. So, what grinds your guys' gears? Edited by: Boogie_Van |
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Aug 5 2014 Anchor | ||
I think you are looking at it as an arcade flight veteran. Many people dont have that experience. |
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Aug 5 2014 Anchor | |
Good points. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 5 2014 Anchor | ||
I must stress that I feel those tutorial experiences should be skippable, but included, and that they should not make up part of the actual 'campaign' of a game. There should be an understanding that not everyone is new - and not everyone is a veteran. There's a sweet spot there, but tutorials are often shoe-horned into complete missions which makes for awkward writing and dialogue. -- Swing-Wing Crazy |
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Aug 5 2014 Anchor | ||
This point is also my pet peeve, but with all type of games. for example: As soon these requirements are met, the game will stop showing the respective tips, if there is nothing else to explain the game will stop using this and use only other types of loading screens |
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Aug 5 2014 Anchor | |
I believe the most insulting of ACI's loading quotes was quite likely this: "The radar is located at the bottom-left of the screen." Not even making it up.
I agree with you entirely, but for the quote above, it's still mind-blowing... Edited by: Wheaton_Adams |
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Aug 5 2014 Anchor | |
I think a little music would certainly make the loading screens bearable, or heck, tell the storyline alongside the loading screen - If the latter worked with World In Conflict, it would most certainly work with VT. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 5 2014 Anchor | |
Since it takes about 5-6 seconds at most for the game to load a mission, I think music isn't required. |
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Aug 5 2014 Anchor | |
Good point. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 6 2014 Anchor | |
It was more or less caused of mistranslation, but I remember this almost always happen back during PSX era. Remember when people call any assault rifle they put in their game as machine gun? Remember when M16 or AK47 still classified as machine gun in video games? If it's from ACI, I think it's a mistranslation problem.
That's AAA video game problem for ya. Typical AAA vidya gaems putting pointless 'hints' as loading screen is one of the most hideous thing in 7th generation VG.
Maybe a *disguised* tutorial like the first 2 missions in AC5 can remedy it. Otherwise that's for what a standalone tutorial mode is for.
Meh, I could've wished a longer loading so that we can put COD-esque "briefing" videos while waiting, but whatever. On topic: As arcadey as they tried to make flight games, I seriously hate when all planes handles like bricks while the AI completely cheats you and outmaneuver you all the time, EVEN WITH THE SAME PLANE. Yes, I'm looking at you, AFDS. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 6 2014 Anchor | |
In VT, the A.I. can only do what a human player can do. So that means no AC LOLturns or ROFLrolls. -- Noli Timere Messorem
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Aug 6 2014 Anchor | ||
Well that's Japanese design for you! |
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Aug 6 2014 Anchor | |
Don't think that it would really change whether it be Japanese or Western developers. It's just a problem that a lot of lazily designed games have. Even some fairly rigorously designed games have that problem. I mean, would we appreciate the Yellow Squadron as much if they couldn't cobra since there's no way to cobra in the game normally? Do we dislike Pixy's airburst weapon because it doesn't follow the same rules as the one you get in game? I dislike the Assault Horizon method of scripting missions as much as anybody, but I can understand the choices of some of the older games in the Ace Combat series. Also, I'm pretty sure that most AI will be fairly stupid in comparison to the average player in most flight games, so a little cheating is something that sorta gonna have to happen to make them a threat, unless you like arbitrary difficulty like getting headshot by perfectly accurate, high level bots in some older fps games. I mean, unless TimeS puts a load of time into writing algorithms that vary based on aircraft stats and weapons carried, we're probably not gonna see anything perfectly non-cheaty any time soon. Personally, my biggest pet peeve with arcade flight sims is probably story at the moment. Speaking as a PS2 era Ace Combat fan, I've grown out of all of the stories except for 04's. Zero and 5 come across as a little too preachy, partially due to poor translation and voice acting, but also because they slathered on that anti-war message pretty damn thick. I mean, I still get tingles when I hear the Zero theme and Unsung War, but man, some of the dialogue got pretty ridiculous, and the reasoning behind some of the actions even more so. 04 on the other hand felt of a smaller scale, and had a more personal, more intimate focus, with the lion's share of the story focused on the relationship between Yellow 13 and the boy. I can't say I particularly cared too much about any characters in 5 or Zero. Not all stories have to be action adventures to be engaging. |
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Aug 6 2014 Anchor | |
No matter how 5's story filled with anti-war shenanigans and silly moral speeches being delivered among Wardog crews, I still find it to be slightly more bearable than AC4's RADIO FAILURE, AC6's DANCE WITH TEH ENGELS, and of course Bishop's damn spamming. On topic: Unlimited ammunitions (basically anything by Transmission/Trickstar, Rebel Raiders). Sure it's fun as hell spamming whatever at your arsenal like crazy but that kills the tacticool part of ammo conservation. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 6 2014 Anchor | ||
for example: As soon these requirements are met, the game will stop showing the respective tips, if there is nothing else to explain the game will stop using this and use only other types of loading screens
Regarding loading screens, if something has to/should be there, you can always include a 'Press any button to continue' after the screen has been loaded. One of those funny things was when during the more pressing missions of Ace Combat 5, I found myself pretty well emptying my payload of what, normally, to me, seems like an impossible to use amount of missiles. Once or twice I fully ran out, looked down at the HUD, and went, '...Wait, what?' My critiques for AC5/AC6's dialogue/story really comes down to the choice in canon aircraft, and the lack of the co-pilots who would fly with the squads as characters - it also makes more sense than having the god damn AWACS calling out your missile shots. Anti-war and all that aside, I did like AC5's story for one thing, you really felt like some sort of demon on the battlefield after enough missions. That and Chopper had enough room to land on those highways away from the stadium. ;.;7 Edited by: Boogie_Van -- Swing-Wing Crazy |
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Aug 6 2014 Anchor | |
Over G Fighters had the decency of adding co-pilots to particular aircraft, Boogie. And definitely, those highways could have been viable for Chopper - but what about traffic? -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 6 2014 Anchor | ||
There were none visible and it would've been highly unlikely for their to have been traffic coming in or out, and it would've been interesting to guide your wingman in using you as an airspeed indicator - a trick I've had to pull off in DCS once. As cool as the whole sequence was up until he decided to crash the jet in an area where no one would be hurt - he had a RIO in his jet, which means his (their refusal - given that the RIO handles the ejection) cost the lives of not just one, but two airmen. It was just sort of a big plothole that killed off the best character in the game a major character, especially when an emergency landing was wholly possible. The canon aircraft in question being carrier-borne, so a rough landing is definitely not out of the question - it probably even wouldn't need being written off and could be returned to active duty after an overhaul. Edited by: Boogie_Van -- Swing-Wing Crazy |
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Aug 6 2014 Anchor | |
I see. But would Chopper been able to conduct an emergency landing on the highway and then escaped his craft before it exploded? -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 6 2014 Anchor | |
A semi-good example is Heroes of the Pacific where the game gives you an annoying-sounded gunner if you fly a bomber/anything with turret/torpedo. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 6 2014 Anchor | |
Over G's was at least helpful compared to Heroes of the Pacific. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 7 2014 Anchor | ||
It's just a nice touch, the consideration @ additional crew members. And like I side, holy crap it makes more sense is cooler than the AWACS calling your shots out, really, but I suppose it's more expensive in the long run for something that may not be seen by quite a players if they just stick with single-seaters. -- Swing-Wing Crazy |
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Aug 7 2014 Anchor | |
That and your wingman or RIO in USNF '94/'97, ATF, ATF: NATO Fighters. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Aug 11 2014 Anchor | ||
My thoughts regarding enemy aircraft that can do imposibble move: I've play many old games and weird japanese games and I can say that some boss (even miniboss) in that game can make impossible things that can make you throw your own PC. However, those things in my opinion is the one that keep making me play said games. Also you have special feeling if you can win against such unbalanced challenge. Back when I play ACAH (Yea, I know the boss is scripted and that 4QAAM), while my friends can finish the campaign with F-22 or Terminator, I can brag to them that I can finished it with a puny Fulcrum. The same holds for any other genre, whether it will be racing, RPG, or anything else. In fact, that "cheating NPC" is the one that make me keep playing the same level so I can challenge myself, whether using weaker weapon or some kind of restriction. One of my friend offer me playing early build of VT and being stupid I am, I try to challenge 10 aircraft at once with AI medium (I've yet to know what standard is medium according to VT). Needless to say, I got my ass kicked all the time, but that make me play for hours and it was a blast. In fact, I can say that unbalanced/cheating/hax kind of AI is the one that makes arcade games... arcade. |
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Aug 11 2014 Anchor | ||
On an offtopic note, beating ACAH with MiG-29 wouldn't be hard. It is one of the best fighters, highly maneuverable and has QAAMs. Beat it with SU-24 or F-16F. |
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Aug 12 2014 Anchor | ||
If you have the ability to use the boss character/vehicle in a game and you can't do the same tricks, things seem a bit hollow. If you can at least do most of them, then things are pretty alright. Edited by: Boogie_Van -- Swing-Wing Crazy |
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