Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Random Events? | Locked | |
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Jun 1 2014 Anchor | |
With AC:I has the so-called Emergency Missions, do random events can be implemented here? Start from the simplest one like a random convoy units appearing from one corner of the map, or a sudden medevac-escort request. Edited by: Nergal01 |
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Jun 1 2014 Anchor | ||
I actually suggested something like that a long time ago and I think TS added it. |
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Jun 2 2014 Anchor | |
I think it's can be done in editor like for example
But i looked into alpha build and i can't find function to randomize variable to do that. Maybe it is included into newest build. |
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Jun 2 2014 Anchor | |
Random elements might be implemented to (normal) enemy placement as well. As long as it isn't too RNG reliant, of course. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jun 2 2014 Anchor | ||
Yes, I believe it was added shortly after the suggestion. It works this way, a trigger can be set to have multiple a groups of actions, but when the trigger becomes positive only one group of actions will be selected. Normally most triggers only have a single action list which they are called in a specific order. |
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Jun 2 2014 Anchor | ||
I take it probabilities for randomizing triggers would be given values like .25, .5, .75, and so on. |
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Jun 2 2014 Anchor | ||
Yes, these are relative values, so if you have three list and one is 0.8, the other two are automatically adjusted to have the combined value of 0.2 |
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Jun 2 2014 Anchor | |
Ah, ok. I didn't know it's work that way. So with it, we can choose an one of fixed positions too. |
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Jun 2 2014 Anchor | |
^ I suggested this in a PM. A 'spawn squadron' action would save much more time than a 'spawn unit' action. |
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Jun 4 2014 Anchor | |
On the other side, I'm also wondering whether randomly generated missions between plot missions are possible (like those STAND BY missions in AFDS). Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jun 4 2014 Anchor | |
I think stand-by missions appeared whenever there are left over turns that need to be spent before the next phase can start in AFDS |
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Jun 4 2014 Anchor | |
The game still randomly chooses one between available pre-made enemy composition/placement (i.e ace pilot and grunt plane type); that's what I meant. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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