Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Project "Sky Cradle" | Locked | |
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Oct 13 2014 Anchor | |
aka "Aircraft Skins from Console Arcade Flight Sim Preservation Project" Done
-Strike Commander: lookie here: Moddb.com Note: * -> includes screenshot of each paint job for better view Following my previous efforts of ripping skins of AFDS/Ace Combat and Sidewinder/Lethal Skies, I've decided to expand my "project" to rip plane skins from even more arcade flight games. Edited by: Nergal01 |
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Oct 14 2014 Anchor | |
REBEL RAIDERS |
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Oct 14 2014 Anchor | |
Yesson, I can get those models and skins if you want to. Including those enemy planes. Here's for the "preview" in 3DS Max .max format. Bonus includes Apalis ripped from ACJA and VF-25 ripped from Macross Ace Frontier. No textures though but I can provide one ASAP. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 14 2014 Anchor | ||
The following Heatseeker skins interest me. Can I get a screeny or two of them? (Preferably just top and belly screens, mostly.) F-22 (2) Thanks! |
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Oct 14 2014 Anchor | |
Dropbox.com Argh, disregard that. I misunderstood what do you want. I'll take the screenshot in the next hours. Maybe only the plane selection screen since the emulation sorta either fcked up the graphics or make it too low-res. update: Here you go, all plane selection pictures. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 15 2014 Anchor | ||
Nnot quite what I had in mind, but regardless, thanks a lot, buddy. Now I can at least figure out the mappings, which is key to making a decent skin. After all, if you don't understand the skin you're recreating, what's the point? Edited by: szboudreau01 |
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Oct 15 2014 Anchor | |
That's why I put screenshots in my future uploads to let people know how the paint jobs looked like. Well, maybe except for Ace Combat since most of them follow a quite "predictable" pattern (i.e rehash) and easily understandable mapping and AFDS because there are way too many planes. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 15 2014 Anchor | ||
And because AFDS is slightly predictable in their mapping. It helps that they put ALL the detail on the top, none on the belly, too. Lethal Skies is stupidly predictable, too! Literally, it feels like all of their planes are mapped EXACTLY THE SAME. And then every plane that was from Lethal Skies that made it into LS2? Same exact mapping! Edited by: szboudreau01 |
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Oct 16 2014 Anchor | |
Here's ripped model of Ace Combat/ACJA fictional planes in .obj format. While the plane texture still loads up fine, the emblem/insignia is somehow messed up. Example render of the Falken (3DS Max 2009). Note some details (rudder, COFFIN canopy) show up as black instead, and the insignia doesn't show up (it's still visible in normal viewports however) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 16 2014 Anchor | ||
ooooooohhhh~ Hang on, doesn't Blender export as .obj files? Then why couldn't I open the files in it..? |
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Oct 16 2014 Anchor | |
Supposedly, by default. It's "Import>Wavefront .obj" Another "random" stuff, Fighting Thunder ME-2 (Raiden Mk-III?) from Raiden III/IV in .obj format (including textures). Snaps, for some reason it always rotated 90 degrees when I export it to VT: Technical spec: FIGHTING THUNDER ME-2 (raiden III/IV) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 16 2014 Anchor | ||
Anyway, I'd just like a single extra Heatseeker thing. Could you give me roundels/country logos and their respective country names, plz? I like recognizing what I see. Thankz. |
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Oct 16 2014 Anchor | ||
I can. This is International Council (IC for short), a USAF\UN\Eagleland type of nation\alliance. Player side. This is the Federatioh, a Russia\USSR\Reds with Rockets type of nation. The third roundel only appears on MiG-1.44 (I think it's Federation, because of colors) This is Vertana, a "South American" dictatorship with ex-Fed equipment. This is the Oligarchy of Kamcha, a "North Korea with nukes". This is Smugglers, or mercenaries or whatever. The only time you see this roundel in the campaign it is on smugglers' MiG-27. While Su-47 and MiG-1.44 with this logo are both player-exclusive. Edited by: John_Silver --
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Oct 16 2014 Anchor | ||
Ah, thanks a lot, bud. Helps quite a bit. |
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Oct 17 2014 Anchor | |
-- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 17 2014 Anchor | ||
I´m starting to believe your are the Master of Rips, but how it looks in the VT? |
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Oct 17 2014 Anchor | |
Not yet. I haven't getting there so far after all. As for Heatseeker, maybe I'll rip NPC plane skins (helos, An-225, A-50, etc) once they're available in VT. update: Wheee. (still has wrong orientation however, it's reversed) update2: In case you want to take a look at the skins and models, I've ripped basically all plane, surface vehicles, bosses and stuff. update3: if I may request, here's a list of my personal requsest with the respective screenshots. In-game name == skin name -Plane: MiG-29OVT Update4 : just ripped stuff from Rebel Raiders, plus I found that the early concept implies it originally has more realistic tone-ish with the character portraits are actually live-action instead of anime style as we know now. And apparently there's a Mirage-2000 and F-14 tucked somewhere in the game file, implication it's originally intended to have real jets instead? Also, concept arts Update 5: various ripped skins Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 20 2014 Anchor | ||
^ As for the F-16 variants. Do not worry. All those requests will be done by me... or at least attempted. Sure woud help me figure out the mappings. |
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Oct 20 2014 Anchor | |
That's what I'm thinking of at first. Especially for SCAMP 2. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 20 2014 Anchor | ||
oh god. how do any of these Rebel Raiders skins fit eachother also "AISAF"? hehe, you are not hiding anything there buddy. |
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Oct 21 2014 Anchor | |
Anyway, Aerofighters Assault skins (minus the X-29 since I still yet to unlock it and VT still doesn't have X-29 yet) PROJECT BLUE
FATA MORGANA
Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 21 2014 Anchor | ||
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Oct 21 2014 Anchor | |
welp, my bad. I was half-drunk half-sleepy. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 21 2014 Anchor | ||
its okay, we all get that |
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Oct 22 2014 Anchor | |
Semi/non-related: I managed to rip/import aircraft models from VT, maybe I can post here in TS allow me and case any of you modelers interested. Might be useful for size references/comparison or whatnots. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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