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Plane Selection/List in Vector Thrust compared with Ace Combat, HAWX and AirForce Delta (Games : Vector Thrust : Forum : General Discussion : Plane Selection/List in Vector Thrust compared with Ace Combat, HAWX and AirForce Delta) Locked
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Jul 3 2014 Anchor

I'd like to ask, how does the plane selection compare to Ace Combat, AirForce Delta and HAWX? Each of the other series has unique and sometimes rare planes, such as the EA-18G, Su-24, F-16F and Hawk in Ace Combat, Cold War and Chinese jets in Airforce Delta Strike/Storm (J-7, J-8, JF-17, J-10, EE Lightning, MiG-17/19, Su-7, Su-15, Su-17/22 and Yak-28 among others), and Mirage IV, YF-12, F-86, MiG-15 in HAWX 1/2. Is having most if not all planes from these series of games the ultimate direction for Vector Thrust?

Edited by: OrangeFr3ak

Jul 3 2014 Anchor

If you want a short, general answer: It feels like we have everything from 1959 onward.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 3 2014 Anchor

flyawaynow wrote: If you want a short, general answer: It feels like we have everything from 1959 onward.


So far in term of prototypes/variants, maybe.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 4 2014 Anchor

AirForce Delta: Strike has 103 real-world planes and AirForce Delta: Storm has 67. As for HAWX and Ace Combat it should be in the region of 30-50 planes. However these aren't organized into aircraft families like Vector Thrust. I'll have list of planes for the AirForce Delta and HAWX games once I get back on PC. As for Ace Combat, the planes lists can be found on the acepedia wiki. What I would like to ask is the 170 planes available on Early Access, does it refer to 170 aircraft families or 170 planes in total?

Edited by: OrangeFr3ak

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 4 2014 Anchor

For the record, I recall the early alpha already have 120-ish planes, that's about 10 or more family-ish.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 4 2014 Anchor

The last posts have mentioned approximately 170 units. This accounts for .2264's existing ten families plus the additional five mentioned since the Alpha's development. With the Other family for one-off designs, that leads to 16.

That's only off of ModDB posts though. Facebook, for example, has shown the MiG-31 and J-7FS with no word as to whether they're being appended to existing families or becoming their own. It wouldn't be 16 then.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 4 2014 Anchor

SpootKnight wrote:
That's only off of ModDB posts though. Facebook, for example, has shown the MiG-31 and J-7FS with no word as to whether they're being appended to existing families or becoming their own. It wouldn't be 16 then.

Remember that not even all reported plane families like F-22 (and maybe F-35) family haven't been fully implemented either.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 4 2014 Anchor

Wasn't the Mig-31, along with the SR-71 and I guess the A-12 (YF-12) planes going to make some sort of high speed DLC?

Edited by: Boogie_Van

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Swing-Wing Crazy

Jul 4 2014 Anchor

As far as I can remember that's the plan. I just know some things are posted on Facebook that aren't posted here until later, usually when Nergal01 or myself take notice. Since they're shown in-game though it's possible they may be included, but that hasn't been officially stated.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 5 2014 Anchor

Also let us not forget that F-4 family was introduced on the FB page too. due to the popular demand

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 5 2014 Anchor

I'd like to note that there's also a better degree of accuracy in how the models of aircraft are presented; meanwhile, Ace Combat Infinity has a few, well, issues, like the front half of one plane belonging to something entirely different than what its named.

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Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 5 2014 Anchor

Boogie_Van wrote: I'd like to note that there's also a better degree of accuracy in how the models of aircraft are presented; meanwhile, Ace Combat Infinity has a few, well, issues, like the front half of one plane belonging to something entirely different than what its named.


Could've been much worse. Remember HAWX?

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 5 2014 Anchor

Nergal01 wrote:

Boogie_Van wrote: I'd like to note that there's also a better degree of accuracy in how the models of aircraft are presented; meanwhile, Ace Combat Infinity has a few, well, issues, like the front half of one plane belonging to something entirely different than what its named.


Could've been much worse. Remember HAWX?


All I remember is the eurofighter not having animated thrust nozzles

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 5 2014 Anchor

bornloser wrote:
All I remember is the eurofighter not having animated thrust nozzles

Typical French incompetence problem, they use SAME model for some planes in the same family (most notoriously MiG-25 & MiG-31, Mirage III & Mirage V, F-16 and F-2A, YF-12 & SR-71, F-15C & F-15E and so on. The only thing they did right is Legacy Hornet and Super Hornet), also non-animated internal weapon bay so missiles launched from nowhere.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 5 2014 Anchor

Nergal01 wrote:

bornloser wrote:
All I remember is the eurofighter not having animated thrust nozzles

Typical French incompetence problem, they use SAME model for some planes in the same family (most notoriously MiG-25 & MiG-31, Mirage III & Mirage V, F-16 and F-2A, YF-12 & SR-71, F-15C & F-15E and so on. The only thing they did right is Legacy Hornet and Super Hornet), also non-animated internal weapon bay so missiles launched from nowhere.


ahahaha seriously? I know it's hard to model real life planes but how do you get that lazy?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jul 5 2014 Anchor

i can't be assed counting all the planes in the Aircraft Folder. Early Access doesn't have all challenges implemented, (in fact there's only relatively few challenges done) so you'll have to unlock everything manually. (through the ini file)

Jul 5 2014 Anchor

Have all the challenges left the planning stage? If not I'll see what I can come up with when early access is released

Jul 6 2014 Anchor

bornloser wrote:

Nergal01 wrote:
bornloser wrote:
All I remember is the eurofighter not having animated thrust nozzles

Typical French incompetence problem, they use SAME model for some planes in the same family (most notoriously MiG-25 & MiG-31, Mirage III & Mirage V, F-16 and F-2A, YF-12 & SR-71, F-15C & F-15E and so on. The only thing they did right is Legacy Hornet and Super Hornet), also non-animated internal weapon bay so missiles launched from nowhere.


ahahaha seriously? I know it's hard to model real life planes but how do you get that lazy?


Oh lord, wait, was HAWX made by a French dev? Because that puts a lot of fairly similar model/accuracy problems from another game into perspective.

--

Swing-Wing Crazy

Jul 6 2014 Anchor

Could be worse. Try a having game not worthy of having the name of a major military/aerospace/naval news and reference publisher.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 6 2014 Anchor

Boogie_Van wrote:
Oh lord, wait, was HAWX made by a French dev? Because that puts a lot of fairly similar model/accuracy problems from another game into perspective.


To be more specific, Ubisoft Romania, but you know the rest.

Could be worse. Try a having game not worthy of having the name of a major military/aerospace/naval news and reference publisher.

*coughJane'sAdvancedStrikeFightercough*. Yes, that shitty spiritual successor of Heatseeker.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 16 2014 Anchor

Boogie_Van wrote:

bornloser wrote:
Nergal01 wrote:
bornloser wrote:
All I remember is the eurofighter not having animated thrust nozzles

Typical French incompetence problem, they use SAME model for some planes in the same family (most notoriously MiG-25 & MiG-31, Mirage III & Mirage V, F-16 and F-2A, YF-12 & SR-71, F-15C & F-15E and so on. The only thing they did right is Legacy Hornet and Super Hornet), also non-animated internal weapon bay so missiles launched from nowhere.


ahahaha seriously? I know it's hard to model real life planes but how do you get that lazy?


Oh lord, wait, was HAWX made by a French dev? Because that puts a lot of fairly similar model/accuracy problems from another game into perspective.


*coughWarGame?cough*

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 16 2014 Anchor

OrangeFr3ak wrote: *coughWarGame?cough*

That too, although it's sorta tolerateable that Eugen only have few manpower to handle unit visual and detail presentations (compared to Ubi$hit).

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jul 16 2014 Anchor

What's less tolerable about that is that they wouldn't get a French tank wrong, but they would any other country's.

Still, that might've been what I was implying.

Edited by: Boogie_Van

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Swing-Wing Crazy

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 16 2014 Anchor

Regardless of how accurate the designs or animations are, this game's list of playable aircraft could outdo AC5: TUW. But unlike AC5, you're not restricted to one SP Weapon per plane nor chopper.

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"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

Jul 16 2014 Anchor

I think it's impressive the level of detail coupled with the variety of aircraft.

I just hope that if/when TS gets to working on playable helicopters, that they are actually flown, instead of typical arcade experience. Understand I'm not asking for simulation, I'm just asking for like, actual flight - somewhere along the lines of Battlefield 2 or ArmA, with a little mix of proper flight details, like most transports being outright unable to hover, etc.

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Swing-Wing Crazy

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