Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
(OFF-TOPIC) The Strike Series | Locked | |
Thread Options | ||
|
Aug 6 2014 Anchor | |
There's something I couldn't get out of my head once choppers and VTOLs were announced - that there would be some resemblance to the Strike games (Desert, Jungle, Urban, Soviet and Nuclear), minus the Choplifter rescue elements and overall micromanagement plus AC's uncanny supply in weapon loadouts. So far, I've played Desert Strike (first on the SNES, then on Sega Genesis) and the PC version of Nuclear Strike, but I'd really like to check out the rest sometime [including Nuclear Strike]. What do you guys remember about this series? Edited by: SuperHunterX -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
||
Aug 6 2014 Anchor | ||
Never touched it. Any gameplay videos you could come up with that would be a good example? -- Swing-Wing Crazy |
||
|
Aug 6 2014 Anchor | |
Youtube.com (Campaign 1 of Desert Strike) Youtube.com (Jungle Strike gameplay) Youtube.com (Mission 1 of Urban Strike) Youtube.com (Part 1 of a Soviet Strike playthrough) Youtube.com (Gameplay of Nuclear Strike) -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
||
|
Aug 6 2014 Anchor | |
While we're there, check this out too. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
|
Aug 6 2014 Anchor | |
Looks like a nice little throwback - but it seems to lacks the winch/ladder to pick up MIA's, ammo crates, fuel drums, etc. But if any of us were to try and recreate any of the Strike games' campaigns - we would have to try and implement stuff like transport loads and a deployable winch/ladder. Edited by: SuperHunterX -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
||
|
Aug 6 2014 Anchor | |
It's more mobile-oriented too. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
|
Aug 6 2014 Anchor | |
Yeah, it seems more for phones and other mobile devices than PC's. What do you remember about the Strike games, Nergal? Edited by: SuperHunterX -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.