Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Model Issues & Improvements | Locked | |
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Jan 22 2015 Anchor | |
List planes with animation problems or modelling inaccuracy problems here Reversed rudder animation Wrong engine/afterburner position Elevator/Aileron/Canard animation Lack of engine position/glow/afterburner Misplaced drag trail: Speed-related animation Wrong hardpoint placement: Plane-specific issue: Edited by: Nergal01 |
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Jan 22 2015 Anchor | |
The F-15 intakes are accurate as they are. At supersonic speeds, the inlet ramps lower to prevent excess airflow from entering the intake and causing a stall. |
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Jan 22 2015 Anchor | |
Oh well, never noticed that ever since the last time I fly an Eagle whether it's in ACAH or LOMAC or VT. TIL, I suppose. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 23 2015 Anchor | ||
The issue is the same as with the sweep wing aircraft, though. There needs to be varying degrees and there's really just 'on' and 'off' And obviously, we're lacking the YF-14, F-14A, and F-14A+ deployable trim-vanes. -- Swing-Wing Crazy |
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Jan 23 2015 Anchor | |
According to the bottom part of the .ini looks like we can make as many speed states as we want though. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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