Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Militaries of Strangereal project | Locked | |
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Jan 16 2014 Anchor | ||
A call to VT community to assist me with my next skin project. Key to list: "Standard" means I'm using a ripped texture as a base for the skin, "Original" means that I'm re-using a skin from my old works, "New Original" that it's going to be something completely new. Bold means that this skin is already almost done, and awaits only your assignment of a squadron. Fulcrums: Eagles: Falcons: Flankers: Edited by: John_Silver |
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Jan 16 2014 Anchor | ||
Aww, I wish I could help, but I can't come up with squadrons. That, and I'm too busy with my AFDS skin pack.. however, if I can, I may help with a few skins. |
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Jan 16 2014 Anchor | ||
I'll keep this in mind. Especially considering that I'm planning to contribute in AFDS thread myself (halfway done with small three-skin pack). --
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Jan 16 2014 Anchor | ||
Ah, thanks! I'm making progress with F-16SCAMP2 for Guiseppe, by the way Edited by: szboudreau01 |
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Jan 16 2014 Anchor | ||
Just so I'm on the right page, what you're looking for is something along the lines of: 123 Squadron After which you append that information to an aircraft with its own livery? |
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Jan 16 2014 Anchor | ||
That's about right. Only add tailcode to that list, since most AC nations use it. And plane's individual number. (I'll edit header post to add that bit). Edited by: John_Silver --
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Jan 16 2014 Anchor | |
I'll see whether I can rip ACX's texture, unless if I find out that most paintjob are the same as previous AC. If I recall JPCSP has an ability to rip models and textures, but it's been ages since the last time I messing with JPCSP. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 16 2014 Anchor | ||
No need to bother, methinks, most of ACX textures are low-res versions of AC5's skins. --
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Jan 19 2014 Anchor | |
I see. Not surprising at all remembering how many paintjobs were reused all over Ace Combat series. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 20 2014 Anchor | ||
So would it be possible just to come up with the squadron, or do we have to do both the squadron and the skin? |
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Jan 20 2014 Anchor | ||
Just the squadron. I'm assigning skins myself. --
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