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MiG-29 A2A Special Weapons (Games : Vector Thrust : Forum : Support : MiG-29 A2A Special Weapons) Locked
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Jun 6 2013, 11:05pm Anchor

It seems the MiG-29s in Vector Thrust use two hardpoints for their Special/Secondary Air-To-Air Missiles. How can I change it to four hardpoints since it's more realistic?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jun 7 2013, 5:53pm Anchor

There are some text documents in the MiG-29 Aircraft folders that contain locations for the hardpoints. I dunno how to use them, though. ):

Jun 10 2013, 12:50am Anchor

I tried changing nHP from 2 to 4 but it still shows two hardpoints. Maybe the MiGs were created with two hardpoints only?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jun 10 2013, 5:35am Anchor

Ah, you're gonna have to provide an x-y-z description for Hardpoints 3 and 4, then. This bit is why I couldn't be bothered feeling around for the correct position to stick the hardpoints. ):

Jun 17 2013, 2:16pm Anchor

It does seems like the Fulcrums in Vector Thrust only use 4 hardpoints. Perhaps the devs or people in the know might wanna shed some light on this?

Jun 18 2013, 6:33am Anchor

In the game the Fulcrums have been configured to use 8 hardpoints, 4 in each wing.
In the configuration file you can find these fields:

code:
[HardPoints]
numHardPoints = 4

HP_1_position = "4.589 0.09 2.833 "
HP_1_TwinSymetrical = true
HP_1_TypeWeap = 3

HP_2_position = "3.903 0.077 2.392 "
HP_2_TwinSymetrical = true
HP_2_TypeWeap = 3

HP_3_position = "3.205 0.062 2.005 "
HP_3_TwinSymetrical = true
HP_3_TypeWeap = 3

HP_4_position = "2.405 0.067 1.548 "
HP_4_TwinSymetrical = true
HP_4_TypeWeap = 3

The orientation in the 3d space is:
-X = left
X = Right
Y = Up
-Y = Down
-Z = Front
Z = Back

TwinSymetrical, means that hardpoint has a mirrored position in X.
You can ignore the TypeWeap.

Now to use that hardpoints, go to the weapons fields and you will find something like:
SpecialWeapon_1_HP_1_indx = 4
This means it is using the forth hardpoint position (2.405 0.067 1.548)

If you want a weapon to be placed in multiple hardpoints, change this field:
SpecialWeapon_1_nHP=2

And setup weapon configuration to be something like this:

code:
SpecialWeapon_1 = "RBK-500_PTAB-1M_SFFB"
SpecialWeapon_1_ammo = 22
SpecialWeapon_1_nHP=2

SpecialWeapon_1_HP_1_indx = 4
SpecialWeapon_1_HP_1_HasMesh = true
SpecialWeapon_1_HP_1_Mesh =  "MiG-29_9-13_HardpE.mesh"
SpecialWeapon_1_HP_1_nWeap =  1
SpecialWeapon_1_HP_1_wPos_1 =  "0 -0.53 0.131"
SpecialWeapon_1_HP_1_wDir_1 =  "0 -0.04 -1"

SpecialWeapon_1_HP_2_indx = 3
SpecialWeapon_1_HP_2_HasMesh = true
SpecialWeapon_1_HP_2_Mesh =  "MiG-29_9-13_HardpE.mesh"
SpecialWeapon_1_HP_2_nWeap =  1
SpecialWeapon_1_HP_2_wPos_1 =  "0 -0.53 0.131"
SpecialWeapon_1_HP_2_wDir_1 =  "0 -0.04 -1"


I hope this helps, but if you need more information feel free to ask.

IbizenThoth
IbizenThoth Gun-crazy
Jun 18 2013, 9:25am Anchor

Am I the only one who read "TwinSymetrical" as TimeSymetrical?

--

"Broken record? Naw, it's just that my thoughts rhyme dude!"

Jun 20 2013, 6:31am Anchor

Haha you aren't alone, but why do the secondary weapons use two hard points only?

Jun 24 2013, 7:07pm Anchor

You can add more, just change to something like this:
SpecialWeapon_1_nHP=3

and then add these lines:

SpecialWeapon_1_HP_3_indx = 2
SpecialWeapon_1_HP_3_HasMesh = true
SpecialWeapon_1_HP_3_Mesh = "MiG-29_9-13_HardpE.mesh"
SpecialWeapon_1_HP_3_nWeap = 1
SpecialWeapon_1_HP_3_wPos_1 = "0 -0.53 0.131"
SpecialWeapon_1_HP_3_wDir_1 = "0 -0.04 -1"

Jun 27 2013, 1:54pm Anchor

Will experiment with it and report back. Thanks, timeSymmetry!

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