Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
|MiG-29 A2A Special Weapons||Post Reply|
|Jun 6 2013, 11:05pm Anchor|
It seems the MiG-29s in Vector Thrust use two hardpoints for their Special/Secondary Air-To-Air Missiles. How can I change it to four hardpoints since it's more realistic?
|Jun 7 2013, 5:53pm Anchor|
There are some text documents in the MiG-29 Aircraft folders that contain locations for the hardpoints. I dunno how to use them, though. ):
|Jun 10 2013, 12:50am Anchor|
I tried changing nHP from 2 to 4 but it still shows two hardpoints. Maybe the MiGs were created with two hardpoints only?
|Jun 10 2013, 5:35am Anchor|
Ah, you're gonna have to provide an x-y-z description for Hardpoints 3 and 4, then. This bit is why I couldn't be bothered feeling around for the correct position to stick the hardpoints. ):
|Jun 17 2013, 2:16pm Anchor|
It does seems like the Fulcrums in Vector Thrust only use 4 hardpoints. Perhaps the devs or people in the know might wanna shed some light on this?
|Jun 18 2013, 6:33am Anchor|
In the game the Fulcrums have been configured to use 8 hardpoints, 4 in each wing.
numHardPoints = 4
HP_1_position = "4.589 0.09 2.833 "
HP_1_TwinSymetrical = true
HP_1_TypeWeap = 3
HP_2_position = "3.903 0.077 2.392 "
HP_2_TwinSymetrical = true
HP_2_TypeWeap = 3
HP_3_position = "3.205 0.062 2.005 "
HP_3_TwinSymetrical = true
HP_3_TypeWeap = 3
HP_4_position = "2.405 0.067 1.548 "
HP_4_TwinSymetrical = true
HP_4_TypeWeap = 3
The orientation in the 3d space is:
TwinSymetrical, means that hardpoint has a mirrored position in X.
Now to use that hardpoints, go to the weapons fields and you will find something like:
If you want a weapon to be placed in multiple hardpoints, change this field:
And setup weapon configuration to be something like this:
SpecialWeapon_1 = "RBK-500_PTAB-1M_SFFB"
SpecialWeapon_1_ammo = 22
SpecialWeapon_1_HP_1_indx = 4
SpecialWeapon_1_HP_1_HasMesh = true
SpecialWeapon_1_HP_1_Mesh = "MiG-29_9-13_HardpE.mesh"
SpecialWeapon_1_HP_1_nWeap = 1
SpecialWeapon_1_HP_1_wPos_1 = "0 -0.53 0.131"
SpecialWeapon_1_HP_1_wDir_1 = "0 -0.04 -1"
SpecialWeapon_1_HP_2_indx = 3
SpecialWeapon_1_HP_2_HasMesh = true
SpecialWeapon_1_HP_2_Mesh = "MiG-29_9-13_HardpE.mesh"
SpecialWeapon_1_HP_2_nWeap = 1
SpecialWeapon_1_HP_2_wPos_1 = "0 -0.53 0.131"
SpecialWeapon_1_HP_2_wDir_1 = "0 -0.04 -1"
I hope this helps, but if you need more information feel free to ask.
|Jun 18 2013, 9:25am Anchor|
Am I the only one who read "TwinSymetrical" as TimeSymetrical?
|Jun 20 2013, 6:31am Anchor|
Haha you aren't alone, but why do the secondary weapons use two hard points only?
|Jun 24 2013, 7:07pm Anchor|
You can add more, just change to something like this:
and then add these lines:
SpecialWeapon_1_HP_3_indx = 2
|Jun 27 2013, 1:54pm Anchor|
Will experiment with it and report back. Thanks, timeSymmetry!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.