Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Interchangeable roundels/decals for skins. | Locked | |
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Aug 28 2014 Anchor | ||
Right now in campaigns all the planes use generic camo patterns, but once things get fleshed out a little bit you're going to want to add national insignias, numbers, etc. The problem is that Having a bunch of different versions of each skin (say, one with albarn roundels, one with jerny roundels, etc) will take up a lot of space. An ideal solution would be to give each plane 2 textures: a base skin with the paintjob, and a decal sheet on top of that with roundels, personal inscriptions (great for multiplayer!) Admittedly this might eat up resources but you could mitigate that by only drawing the decal sheets of enemy planes when you get close to them. This would also solve the controversy on the steam forums over whether it's fair to give players a way to steal skins from downed opponents-they could take the base skin, but not the decal sheet! |
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Aug 29 2014 Anchor | |
Make it like Jane's ATF/Strike Fighters series where the roundel depends on which country you choose (regardless of plane). Also allows each plane to have different tail number as well. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 29 2014 Anchor | ||
I was thinking something like that. Basically you'd get your choice of skins in a campaign with one roundel/tail number per plane. |
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Aug 29 2014 Anchor | ||
I like the idea; I’ve been omitting the decals in case I found a way to dynamically add them to the skins. |
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Aug 29 2014 Anchor | ||
Maybe you should steal a paintjob if you get a gun kill. Something like geting a dogtag in battlefield for a knife kill. |
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Aug 29 2014 Anchor | |
Somehow, I'm agree with the guy on Steam forum who suggested to have the skins password-ed. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 29 2014 Anchor | ||
think that would be difficult, I think there will be always multiple ways to hack any protection the skin may have. |
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Aug 29 2014 Anchor | ||
I like gun kills being the only way to steal skins. -- Swing-Wing Crazy |
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Aug 29 2014 Anchor | ||
Yes that is a good idea; a difficult condition can help make the skin stealing more meaningful |
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Aug 29 2014 Anchor | |
Just like on how you can get dogtags only by killing enemies using knife at BF2142 and such, I suppose. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 29 2014 Anchor | ||
That reminds me! Couldn't you 'keep' your dogtags for awhile on a new soldier and had a small separate stat for that as to whether or not you still had them? Could be attributed to any given skin, whether or not it's been stolen at least once. -- Swing-Wing Crazy |
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Aug 29 2014 Anchor | |
I thought that's for what Assault Record is for? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 30 2014 Anchor | ||
I suppose, but it'd be a nice stat to be attributed to a given skin. -- Swing-Wing Crazy |
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Sep 3 2014 Anchor | |
Something that IL-2 have taught me: Maybe it's better if there's a "Markings on/off" option as well to prevent overlapping with built-in markings. Plus for multiplayer only, option to select your own marking in the options menu like in Mechwarrior 4. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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