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Interchangeable roundels/decals for skins. (Games : Vector Thrust : Forum : Suggestion Box : Interchangeable roundels/decals for skins.) Locked
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Aug 28 2014 Anchor

Right now in campaigns all the planes use generic camo patterns, but once things get fleshed out a little bit you're going to want to add national insignias, numbers, etc. The problem is that Having a bunch of different versions of each skin (say, one with albarn roundels, one with jerny roundels, etc) will take up a lot of space. An ideal solution would be to give each plane 2 textures: a base skin with the paintjob, and a decal sheet on top of that with roundels, personal inscriptions (great for multiplayer!) Admittedly this might eat up resources but you could mitigate that by only drawing the decal sheets of enemy planes when you get close to them. This would also solve the controversy on the steam forums over whether it's fair to give players a way to steal skins from downed opponents-they could take the base skin, but not the decal sheet!

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 29 2014 Anchor

Make it like Jane's ATF/Strike Fighters series where the roundel depends on which country you choose (regardless of plane).

Also allows each plane to have different tail number as well.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Aug 29 2014 Anchor

I was thinking something like that. Basically you'd get your choice of skins in a campaign with one roundel/tail number per plane.

Aug 29 2014 Anchor

I like the idea; I’ve been omitting the decals in case I found a way to dynamically add them to the skins.
And yes preserving the decal may help in the idea of stealing the skin, but this idea still needs more work, especially in the rules.
Maybe you will only steal if you achieve something like a 1:5 kill ratio?

Aug 29 2014 Anchor

Maybe you should steal a paintjob if you get a gun kill. Something like geting a dogtag in battlefield for a knife kill.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 29 2014 Anchor

Somehow, I'm agree with the guy on Steam forum who suggested to have the skins password-ed.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Aug 29 2014 Anchor

Nergal01 wrote: Somehow, I'm agree with the guy on Steam forum who suggested to have the skins password-ed.


think that would be difficult, I think there will be always multiple ways to hack any protection the skin may have.

Aug 29 2014 Anchor

I like gun kills being the only way to steal skins.

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Swing-Wing Crazy

Aug 29 2014 Anchor

Yes that is a good idea; a difficult condition can help make the skin stealing more meaningful

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 29 2014 Anchor

Boogie_Van wrote: I like gun kills being the only way to steal skins.


Just like on how you can get dogtags only by killing enemies using knife at BF2142 and such, I suppose.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Aug 29 2014 Anchor

That reminds me! Couldn't you 'keep' your dogtags for awhile on a new soldier and had a small separate stat for that as to whether or not you still had them? Could be attributed to any given skin, whether or not it's been stolen at least once.

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Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Aug 29 2014 Anchor

Boogie_Van wrote: That reminds me! Couldn't you 'keep' your dogtags for awhile on a new soldier and had a small separate stat for that as to whether or not you still had them? Could be attributed to any given skin, whether or not it's been stolen at least once.


I thought that's for what Assault Record is for?

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Aug 30 2014 Anchor

I suppose, but it'd be a nice stat to be attributed to a given skin.

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Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 3 2014 Anchor

Something that IL-2 have taught me: Maybe it's better if there's a "Markings on/off" option as well to prevent overlapping with built-in markings. Plus for multiplayer only, option to select your own marking in the options menu like in Mechwarrior 4.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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