Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Independent Previews/Reviews of Vector Thrust | Locked | |
Thread Options | 1 2 | |
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Jan 7 2013 Anchor | |
I thought hell why not? Its good for both fans and the devs to see what everybody thinks of their art (yes, I consider games, art) so I've scoured the Electrosphere (the internet for you none-AC fans) for independent reviews/previews of Vector Thrust. Some may be out of date but like I said is good for the devs moral and can provide constructive criticism in times of hitting the wall. Feel free to post links to any reviews/previews you find out there. Here are some links to the P's and the R's I'll add more when I find them; Also a little side note it appears Vector Thrust has been entered into Independent Games Festival 2013 ( Igf.com ) as a Main Competition Entrant. Edited by: mittsommerschnee -- Noli Timere Messorem
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Jan 8 2013 Anchor | ||
Thanks Midsummersnow, |
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Jan 8 2013 Anchor | |
Ah that's an interesting read the bits what I can understand that is (using Google Translator lol) -- Noli Timere Messorem
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Feb 16 2013 Anchor | |
Might need some update for this? Seems the Japanese blog hasn't updating VT reports anymore since 0.2150 either. Update: looks like they skipped directly towards 0.2180 instead. Apparently featured in a Hungary indie line-up video Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 8 2013 Anchor | ||
Hey, author of the IndieBase articles here... I noticed the Head Editor went and changed the site layout so my pretty article has been broken. Regardless, I think it's time to boot up Desura again and take another look at VT, I came away very impressed and it's a silly thing that I haven't purchased a personal copy yet! Time to go find the money. EDIT: Actually, the official site layout is the same... Not sure how you managed to find the beta site lol. Edited by: Railgun! |
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Apr 8 2013 Anchor | |
The links have been corrected Railgun! -- Noli Timere Messorem
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Apr 8 2013 Anchor | ||
Lookin' good! |
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Apr 8 2013 Anchor | ||
I love that Railgun livery on the Su-47. I can't figure out how I even missed that the first time I read this IndieBase preview. |
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Apr 9 2013 Anchor | ||
Glad you liked it, I wanted something to show off how any old scrub like me could make new liveries in a tiny time frame. As for missing the screenshots; if you viewed the article on the beta site, the gallery would not have worked. Edited by: Railgun! |
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May 17 2013 Anchor | |
Looks like someone tried to promote VT somewhere else but looks like nobody seems to like any game that isn't as hyperrealistic as DCS or ArmA 3. =\ -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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May 24 2013 Anchor | ||
where? |
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May 25 2013 Anchor | |
Sorry, can't remember. But once again since I saw quite plenty of people who like to bash any game that remotely hyperrealistic according to their opinion, it doesn't sounds too surprising IMHO. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 20 2013 Anchor | |
Well here is the announcement article at Iceberg Inc. Iceberg-games.com -- Noli Timere Messorem
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Aug 20 2013 Anchor | |
Uh-huh, they'd better remove that line. Those hyperrealism purists could nuke us to stone age for that. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 24 2013 Anchor | ||
IIIICCCEEEBBBEEERRRGGG |
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Aug 24 2013 Anchor | ||
Sounds like they didn't even read the developer's description of the game. |
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Aug 25 2013 Anchor | |
Looks like their own version of the description is...a bit random. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 25 2013 Anchor | ||
Thanks V3000TT for noticing this, the next time I’ll talk with the marketing staff I’ll mention this, because this may mislead several players into false expectations. I remember that when I talked to them I mentioned that it is an arcade game that tries to balance the arcade and realistic gameplay, but still staying in the arcade spectrum. But as the usual marketing speech, it apparently has already achieved the “perfect balance”, and this refers to graphics, but when I mentioned this, I was talking about gameplay. Edited by: timeSymmetry |
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Aug 25 2013 Anchor | ||
Question: What was Iceberg doing when they were talking to you? |
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Aug 26 2013 Anchor | |
Times, speaking of graphics, what kind of look are you going for in the final product? Since you had mentioned that the graphics would get a thorough overhaul before final release. I guess what I want to ask is whether you're going for a hand drawn look (stylized explosions, effects, etc.), or for something along the same lines as what we have been seeing already? |
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Feb 24 2014 Anchor | |
A flood of stuff™(!) Personally, I'd prefer smaller news sites to pick the news instead of bigger AAA sites. The only Japanese coverage I can find of Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Feb 27 2014 Anchor | ||
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Feb 28 2014 Anchor | |
From the FB page Very small mention on Eurogamer.de, but hey -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 17 2014 Anchor | ||
Apr 17 2014 Anchor | ||
I'm going to be curious which countries develop the biggest fan followings for this game. I'm guessing somewhere in eastern Europe because they always seem to like these obscure, cool pc games. |
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