Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Incubator branch | Locked | |
Thread Options | 1 2 3 4 | |
Oct 28 2014 Anchor | ||
For the moment it is active a new branch that will allow the players to see the new development as they progress.
Important: the Incubator is a development branch and may be unstable This thread will be used to discuss and provide information as new updates become available; some may be too small to be created an announcement. |
||
|
Oct 28 2014 Anchor | |
Copypasta from my previous comment: The update makes Ziz Hunt mission insanely laggy (other mission/skirmish with Ziz still works fine) The log got constantly spammed with the following error during the lag, thus giving the log file large size (~16 megs for less than 1 minute from starting the mission until I have to AltF4 out of the game) as the consequence: Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 28 2014 Anchor | ||
Maybe it has to do with the unit or weapon that you used. I used the Su-37 and the log was clean |
||
|
Oct 28 2014 Anchor | |
I used F-14 and MiG-29 and both ends with same result -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 28 2014 Anchor | ||
From what I tried several hours ago my game also crashed when playing campaign Restless Bonds chapter 3 (crashed during gameplay), I saw the log and there are a lot of lines saying error loading texture. |
||
|
Oct 28 2014 Anchor | |
I played in skirmish for a bit with the new update. Now this may be related to either my computer being on the low end or an actual glitch, but when planes are using chaff/flares from afar, they appear as white rectangles corresponding to where the particles are at in the air. When I'm closer, it all looks normal. Also lag is an issue as flares and chaff are used gratuitously by all AI planes. Also with this update, it seems like standard missiles turn into the player aircraft at times causing damage to the aircraft and even destroying it. Mainly the situation arises when a missile comes off a rail on the opposite side of the player aircraft when launched against a target aircraft off center and opposite to the side of the launching missile. Edited by: Raptor_101 |
||
|
Oct 29 2014 Anchor | |
Missiles spoofed by countermeasures considered as hit. Also dealing with Ziz sometimes end up with myserious crash, nothing unusual in the log aside the usual "OGREEXCEPTION:chaff reactor/.skin/white.png not found" in the last lines. Since it occur when I'm fighting Ziz in a crowded mission (my Black Label mission), it may be a memory leak perhaps? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 29 2014 Anchor | ||
Both campaings experince crashes after the update. In both cases the triggering event seems to be the destruction of a J-35J. Here are Ogre.log files for both cases: Mediafire.com In addition, tried to move Restless Bonds missions 4 and 7 to Battle Scenario to test anti-ship and anti-SAM tactics. Mission 4 works fine, while 7 crashed with these being last lines from the log:
Edited by: John_Silver --
|
||
Oct 29 2014 Anchor | ||
Nah those lines are unrelated to the issue. |
||
Oct 29 2014 Anchor | ||
Well, bug-catching logger as optional exe would be nice. The faster we get those bugs the faster we can enjoy the game and actually check out new features. On a somewhat unreated note, TimeS is it possible to add temporary "Unlock all planes" option until VT's full release? --
|
||
|
Oct 29 2014 Anchor | |
All my this, although you can now fly all plane from the editor's test mode. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 29 2014 Anchor | ||
Okay, I may not be able to add everything that I was planning for today, but I’ll still update the build. |
||
Oct 29 2014 Anchor | ||
Maybe it's better to make it a switch: press F11 once to unlock all (saves on exit), press second time to return to normal? Resetting after the exit would defeat one of the main purposes I wanted this feature for - easier custom skin\loadout testing. Since editing the ini files once would still be less of a hassle than unlocking planes every time needed to check custom skin\loadout (each requires 3-6 checks in average). Edited by: John_Silver --
|
||
Oct 29 2014 Anchor | ||
That is a good idea, but I uploaded the new build a few moments ago, I´ll enable it in minutes. the version 0.9108 is now available |
||
Oct 30 2014 Anchor | ||
A-10A challenge mission crash. It seemed to me at first this was happening when I hit a target with the main gun, but after this try, it seemed like it was everything in the second area where the actual objective is attempting to target me at the same time was what got it to crash: -- Swing-Wing Crazy |
||
|
Oct 30 2014 Anchor | |
For that buggy MiG-21PF challenge, here's the extended log where it crashes when one of my missile is nearing one of the target plane. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 30 2014 Anchor | ||
I’m already on that issue Nergal01, now is the best part, to begin the detective work to find the cause of that issue. |
||
|
Oct 30 2014 Anchor | |
But what made it crashes before you implement destroyable projectiles? The update that made it unplayable was v0.9105, I think? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 30 2014 Anchor | ||
Then we have two issues, but it is possible that I added the NT-43A as a jammer around that time. |
||
Oct 30 2014 Anchor | ||
Seems both crashes during the campaign mode play has logs ending with similar lines:
Full log for the Restless bonds mission 2: Same with the Restlesss Bonds mission 7 crash. Edited by: John_Silver --
|
||
Oct 30 2014 Anchor | ||
@ John_Silver, okay I’ll see that in a minute. MiG-21PF challenge has been fixed |
||
|
Oct 30 2014 Anchor | |
TS, could you please implement proper time setting in the editor in the next update? It's still have to be done manually via text editor as for now. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
Oct 30 2014 Anchor | ||
Roger! |
||
|
Oct 30 2014 Anchor | |
The Su-37 challenge mission is now considered complete after you destroy the first 2 F-35's. |
||
Oct 30 2014 Anchor | ||
Considering countermeasures: QAAMs are now nearly useless. Maybe they should be tweaked a bit, so that they ignore flares? Edited by: John_Silver --
|
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.