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Helicopter wishlist | Locked | |
Thread Options | 1 2 3 | |
Oct 8 2012 Anchor | ||
A derivative of a Plane wishlist thread. My list: Attack helicopters: Multi-purpose helicopters: Heavy Transport Helicopters: Prototype Helicopters: |
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Oct 8 2012 Anchor | |
No Black Ghost? Nor Little Bird/Cayuse/Defender? wai.psd Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 8 2012 Anchor | ||
Black Ghost seem to be just a fictional model. Too few info about it. |
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Oct 9 2012 Anchor | ||
Sikorsky S-67 Blackhawk and the Lockheed AH-56 Cheyenne are all I need <__< |
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Oct 10 2012 Anchor | |
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Oct 10 2012 Anchor | ||
The UH-1 and it's gunship, aerial artillery, twin huey and venom variants should be added soon, the UH-1 is a damn iconic helicopter! |
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Jan 10 2013 Anchor | |
I'm just bumping this thread like Times told me to do. |
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Jan 10 2013 Anchor | |
And then there's that one Sikorsky X-2 thingy.... -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 10 2013 Anchor | ||
What about the Lynx? Here's to the Anglo's; they've got a heck of a cool chopper there. |
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Jan 22 2013 Anchor | |
Not trying to be a AC:AH Fanatic, I for one am a fan of the older, slowerpaced games, but should we use the Heli Interface from AC:AH and "Mix it up" to give it that Times feel? Or should we go with a Simulation, where pilots have to worry about handling throttle, rudders and elevators? |
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Jan 22 2013 Anchor | |
Helicopter controls: Move forward: Move backward: Climb: Decend: Decreases thrust. Strafe: Turn: For the VTOL aircrafts: To Climb: To descend: To strafe: To move forward: To move backward: And this is the idea. What do you think?
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Jan 22 2013 Anchor | ||
I vote for the ACAH interface, but without the magic aileron rolls or the ability to shoot bombs out of the sky. Hopefully there's a less ridiculous way to keep them from being sitting ducks. |
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Jan 22 2013 Anchor | |
Agreed, Born. |
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Jan 23 2013 Anchor | ||
I can kind of see why project aces added those abilities though. According to a milblog I like to read (by a former army officer who served in vietnam and describes the military as just another government job) helicopter gunships are sitting ducks and he claims they should only be used for transportation or medevac. Never served myself so I can't offer anything firsthand, but it sound plausible. Do helicopters carry flares? |
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Jan 23 2013 Anchor | |
Helicopters are more likely to carry IR jammers if I remember correctly. But Apaches can do aileron rolls >:0 Just not without dropping a fair bit. |
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Jan 23 2013 Anchor | |
There is a few Helis what have flare/chaff for defense. |
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Jan 23 2013 Anchor | ||
Deciding the control scheme is one of the reasons why the Helicopters are not yet available to use, because scheme that will be selected will dictate how the final gameplay will feel. Also for the gun turret, I see three possibilities, to aim to the same target as the lock, to add the option to use the mouse, or set it for the AI aim automatically other targets. @bornloser, I fear that statement is very close to the truth. Without any magical abilities the Helicopters are almost like aerial tanks where I doubt we can blindly enter an enemy base and shot everything in sight. Also from what I’m aware, attack Helicopters have various countermeasures, but they are still very vulnerable. For example if they are flying too high they are more exposed to missiles, but if they are flying low, they can use the terrain to their advantage, but even small arms can harm them, or worse a tank can snipe them down. After the addition of the mission editor, it will be added the first playable Helicopter, but I’m certain that it will definitely require some improvements, so I thank you all in advance for any help you can give in improving the Helicopters’ gameplay. |
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Jan 24 2013 Anchor | |
As far as I am aware, early 4th generation aircraft had difficulty engaging helicopters at low altitude from the top, since the rotors would give weird radar returns and the terrain would interfere with doppler radars, making it difficult to get a radar lock. RPG's tend not to be a very big problem for choppers unless they're constrained to flying straight lines or hovering at low altitude in confined spaces, much like in Somalia during the Blackhawk Down incident. If Battlefield 3's gameplay is anything to go off of, helicopters are also extremely difficult to shoot down with tanks, since calculating the proper trajectory for a shot is difficult at range. All taken into account, helicopters would probably be pretty survivable, as long as you don't run into AA, or a fighter at altitude. |
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Jan 25 2013 Anchor | ||
I see what you mean. Of course this speculation of tank vs helicopter is assuming that the helicopter is the line of sight of the tank. But be aware that BF the weapons range has been down sized to match the gameplay style. In VT the weapons ranges are down sized as well, but the Abrams has an effective range of 2~3 km. considering the muzzle velocity a helicopter pilot with a keen eye would have 2 seconds to be able to dodge it. But only after helicopters are implemented we will really see how they stand against other units. |
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Jan 25 2013 Anchor | |
Well, muzzle elevation on a tank's main gun is rather limited, in addition to the fact that tanks track from side to side quite slowly, IMHO, I think that a tank's top mounted .50 gun would be the most dangerous to a helicopter. For tank v. chopper, the helicopter probably would not have to do as much to dodge as the tank would have to have impeccable aim. For example, it's not that the helicopter has two seconds to dodge, but the tank that has to aim where the heli will be in two seconds. |
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Jan 28 2013 Anchor | ||
Yes IbizenThoth, is true to be able to shoot a helicopter with a 2 second delay, it must be stationary, otherwise is pure luck. |
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Jan 29 2013 Anchor | |
And in Homefront, a LMG is a Heli's worst enemy if not eliminated quickly. a M249 can have that thing shot down in 30 secs if every bullet hits. |
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Jan 29 2013 Anchor | |
Well, it really depends on how the game is balanced, isn't it? In most FPS games without a significant vehicle element, the gameplay is heavily biased towards the ground soldier, since it would suck to play a game where you couldn't do anything while aircraft rained death down on you the entire level. Most FPS fans don't play an FPS to feel like they're just another powerless dude fighting another man's war. The game is about being visceral and feeling powerful, while still holding to the pretense of being "real". If LMGs were a major threat to helicopters in Vector Thrust, it would make the ground soldier a grave threat, yes, but there are already too many things for a pilot to worry about, not the least among them, MANPADS at close range. |
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Feb 5 2013 Anchor | |
Yeah. I hate to reference AC:AH, but in the Heli missions, the guys with the Missile packs are somewhat difficult at first if you're not prepared. but in the Moscow mission.. Oh God... |
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Feb 5 2013 Anchor | ||
About that, LMG and small arms may not be really a problem. Later the game will have armor attributes for units (actually, it is already fully implemented in code, but not in the files) so these weapons will deal less damage against soft skin vehicles. But MANPADS are still a serious threat to helis, but a helicopter with a Gun should be able to dispose any enemy soldier nearby very quickly. |
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