Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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HAWX Conversions | Locked | |
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Nov 22 2014 Anchor | |
My collaboration project with Jason Zombolt. Mostly to provide stuff to play with before TS officially put them into game. Heh heh. The first batch is almost finished, only need to create a low-poly hitbox: MiG 1.44 MFI J-10A (courtesy of ericsakura) Hopefully I'll finish the stuff and release it by tomorrow. More will come once the model has been provided. Edited by: Nergal01 |
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Nov 23 2014 Anchor | ||
My only question is whether these models has working animations (not that I mind if it's not yet) HAWX model, eh? Then, EF-2000 or Rafale, please? Edited by: Fulcrum-F |
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Nov 23 2014 Anchor | |
Not yet. I'm still currently how animation works in VT atm. And yes, I have impala88's EDI model and already converted it to VT but may be released in the second batch along with the other "possible victims" F-16XL, Rafale, Gripen, F-111, Typhoon, F/A-18C/E, SR-71 and AV-8, three among them. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Nov 23 2014 Anchor | ||
Hmm, I remember there is also other version of HAWX mod that adds a good quality FFR-41MR MAVE Yukikaze (with interior!), ADFX-01 Morgan, ADF-01 Falken and a girl on top of hover thingy..., you might want to check that out. Wait. F-16XL??? I don't remember there is HAWX mod that has that. Where did you get that? Oh, also don't forget Viggen. That model become rare in games. By the way, do you also use the texture from HAWX? For some reason it looks not out of place in this cel-shaded world, unlike other mods. |
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Nov 23 2014 Anchor | |
Welp, looks like I forgot remember there's no XL in HAWX. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Nov 24 2014 Anchor | ||
looks like it. I mean, it's not perfect, but close enough. I may make better-for-the-cel-shading textures until Times puts these in himself. Edited by: szboudreau01 |
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Nov 25 2014 Anchor | |
Yes it is. Completely related bad news: Looks like I have no choice but to postpone the release until I get textures for pilot model & cockpit seat. It appears they're in a separate file to the aircraft texture. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Nov 26 2014 Anchor | ||
For texture file, it is actually relatively easy in HAWX case. This is because HAWX's file is just a big zip file with renamed extension. Just change to zip, open password (HAWX forums has the password) then just find the file that you want. The file is in organized folder, so it should be easy. |
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Nov 26 2014 Anchor | |
I know that since I used to mess with HAWX modding when it's still a hot stuff, I'm just too lazy/don't have disk space left to install HAWX. While I wait for Jason to hand in more models, here's the planned contents of next "bonus" pack, all ripped from HAWX 2 Wii: update: My 1.5th HAWX conversion pack is almost done and may or may not be released somewhere next week: EDI (model by Impala88), warning, OP stats Mirage-4000 UCAV Pandora PAK-FA (ACI payload) YF-12 bonus: Space shuttle So far only have to make afterburner mesh and custom flight specs for YF-12 and custom weapon stats for copypasta'd weapons. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Nov 30 2014 Anchor | |
That MCP super weapon you have been working on might go well with either EDI or the space shuttle. Its your call. -- |
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Nov 30 2014 Anchor | |
Canonically, it goes with the Shuttle. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Nov 30 2014 Anchor | |
On the AIM-26A, you should make a shockwave about 150 meters or less. The Genie had a far more lethal blast radius at 300 meters. If you compare the numbers you'll see that the Falcon only had a 250 ton yield, while the Genie clocked in at 1.5 kiloton yield. |
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Dec 1 2014 Anchor | |
Since there's no actual warhead for AIM-26A yet (it still uses the default ARMP) I have to copy the original 26A with custom warhead to prevent being overwritten by new updates. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 1 2014 Anchor | ||
I think PAK FA should have multirole capabilities, so it would be better to have one air-to-ground munitions, such as large UGB or FAB. |
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Dec 1 2014 Anchor | |
It can carry a LASM as well, albeit, a folding wing variant. |
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Dec 1 2014 Anchor | |
Maybe I should replace either the XMAA or QAAM with Kh-31P then. I think I can finish & upload the next pack today, only need to make collboxes for each plane. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 2 2014 Anchor | ||
I am Getting all I can, But please Understand, the Hawx 1 Modding tools are Originally Chinese, As far as I learned. It has a Translations, but it is very Google Translate. |
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Dec 2 2014 Anchor | |
The easier and more brutal way is by using 3DRipper DX (assuming HAWX was a DX9 application but I think it's indeed DX9), which also takes a portion of the terrain you're flying on. Good luck sorting thousands of textures it ripped along its way though. Anyway, part 2.0 victims: Part 3.0 (and the last) victims: However I won't likely to start wörking either pack until let's say, March (maybe?) update: Part 2.0/OldSkool is up. Contains Mirage IIIE, A-7A and MiG-15bis Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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