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Grunt AI Keeps Retreating | Locked | |
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Nov 7 2014 Anchor | |
Still the same issue from the Ace of Aces mission, looks like the issue still persist so far even that I've properly assigned specific NPC mission to it. |
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Nov 7 2014 Anchor | ||
What kind of behavior do you see? Do they ignore the action or do they actually run away from enemy units? |
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Nov 7 2014 Anchor | |
I've noticed that as well on the Base Destroyer mission. When I try to fly towards the Ziz it sometimes decides to turn around and run off. |
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Nov 7 2014 Anchor | |
On Base Destroyer, it does it every time now. I played it only 3 times without the issue, then it decided from there on to run outside of the bounds of the map. (you can wait and it will come back in bounds) |
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Nov 7 2014 Anchor | ||
Yes I can see the problem, at the moment the AI is not aware of the mission bounds, but that is something I can add very soon |
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Nov 7 2014 Anchor | |
After they spawn, they simply fly straight into the map boundary. Rarely they try to engage if you lock at them though. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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