Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Forum Thread
  Posts  
Game didn´t start (Games : Vector Thrust : Forum : Support : Game didn´t start) Locked
Thread Options
Aug 21 2014 Anchor

Hey Guys!

After launching the game (over steam, and directly located) it crashes immediatly. Windows has an unsolved problem with it.

I tried reinstalling, verify the game in steam, run as administrator. Drivers all up to date.

My PC:

Intel i7 3770
Gforce 660 GTX
Creative Sound Blaster Audigy
16 GB Ram
Win 7, 64 bit

I think my OGRE-file is too big for a post. Has anybody an idea, what I can do?

Greetings

Raptor_101
Raptor_101 Jet Junkie
Aug 21 2014 Anchor

You and I both it seems.

Aug 21 2014 Anchor

both tel me the last ten lines of the ogre.log

Raptor_101
Raptor_101 Jet Junkie
Aug 21 2014 Anchor

The Ogre text file shows this (I know it's more than 10 lines, but I think it's pertinent to the problem.):

13:40:54: OGRE EXCEPTION(3:RenderingAPIException): Failed to create Direct3D9 Device: Invalid call in D3D9RenderWindow::createD3DResources at ..\src\OgreD3D9RenderWindow.cpp (line 606)
13:42:01: *-*-* OGRE Shutdown
13:42:01: Unregistering ResourceManager for type Compositor
13:42:01: Unregistering ResourceManager for type Font
13:42:01: Unregistering ResourceManager for type Skeleton
13:42:01: Unregistering ResourceManager for type Mesh
13:42:01: Unregistering ResourceManager for type HighLevelGpuProgram
13:42:01: Uninstalling plugin: Cg Program Manager
13:42:01: Plugin successfully uninstalled
13:42:01: Unloading library .\Plugin_CgProgramManager
13:42:01: Uninstalling plugin: Octree & Terrain Scene Manager
13:42:01: Plugin successfully uninstalled
13:42:01: Unloading library .\Plugin_OctreeSceneManager
13:42:01: Uninstalling plugin: BSP Scene Manager
13:42:01: Plugin successfully uninstalled
13:42:01: Unloading library .\Plugin_BSPSceneManager
13:42:01: Uninstalling plugin: ParticleFX
13:42:01: Plugin successfully uninstalled
13:42:01: Unloading library .\Plugin_ParticleFX
13:42:01: Uninstalling plugin: GL RenderSystem
13:42:01: *** Stopping Win32GL Subsystem ***
13:42:01: Plugin successfully uninstalled
13:42:01: Unloading library .\RenderSystem_GL
13:42:01: Uninstalling plugin: D3D9 RenderSystem
13:42:01: D3D9 : Shutting down cleanly.
13:42:01: D3D9 : Direct3D9 Rendering Subsystem destroyed.
13:42:01: Plugin successfully uninstalled13:42:01: Unloading library .\RenderSystem_Direct3D9
13:42:01: Unregistering ResourceManager for type Material

Edited by: Raptor_101

Aug 21 2014 Anchor

If you can try making this test, in the root of the game there is a “config.ini”

Change to this:
width = 800
height = 600

Raptor_101
Raptor_101 Jet Junkie
Aug 21 2014 Anchor

Changed, but to no avail.
The same message as I posted in the other thread still appears.

I even did a reinstall of DirectX through the DirectX Setup in _CommonRedist folder to see if it would help. Nope.

Edited by: Raptor_101

Aug 21 2014 Anchor

22:31:52: Texture: Fader_black.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
22:31:52: Finished parsing scripts for resource group General
22:31:52: Parsing scripts for resource group Internal
22:31:52: Finished parsing scripts for resource group Internal
22:31:52: *-*-* OgreAL Initialization
22:31:52: MovableObjectFactory for type 'OgreAL_Sound' registered.
22:31:52: MovableObjectFactory for type 'OgreAL_Listener' registered.
22:31:52: *-*-* Creating OpenAL
22:31:52: OpenAL Version: 1.1
22:31:52: Available Devices
22:31:52: -----------------
22:31:56: * Lautsprecher (SB Audigy)
22:31:56: * Digitale Audioschnittstelle (SB Audigy)
22:31:56: * Generic Software

Edited by: morslicker

Aug 21 2014 Anchor

@ morslicker I have to check, but I think your issue is with the sound devices.

Aug 21 2014 Anchor

yeah, I tried this:

- install higher version of OpenAL (v. 2.???), nothing happend
- deactivate this sound device and use my onboard sound (realtek). But after that, the game crashes again, with an Open AL failure message.

01:03:51: *-*-* Creating OpenAL
01:03:51: OpenAL Version: 1.1
01:03:51: Available Devices
01:03:51: -----------------
01:03:52: OGRE EXCEPTION(40961:): Failed to open Device: OpenAL Error: The specified source name is not valid in
OgreAL::SoundManager::initializeDevice
01:04:27: Unregistering ResourceManager for type BspLevel
01:04:27: *-*-* OGRE Shutdown
01:04:27: Unregistering ResourceManager for type Compositor
01:04:27: Unregistering ResourceManager for type Font
01:04:27: Unregistering ResourceManager for type Skeleton
01:04:27: Unregistering ResourceManager for type Mesh
01:04:27: Unregistering ResourceManager for type HighLevelGpuProgram
01:04:27: Uninstalling plugin: Cg Program Manager
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\Plugin_CgProgramManager
01:04:27: Uninstalling plugin: Octree & Terrain Scene Manager
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\Plugin_OctreeSceneManager
01:04:27: Uninstalling plugin: BSP Scene Manager
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\Plugin_BSPSceneManager
01:04:27: Uninstalling plugin: ParticleFX
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\Plugin_ParticleFX
01:04:27: Uninstalling plugin: GL RenderSystem
01:04:27: *** Stopping Win32GL Subsystem ***
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\RenderSystem_GL
01:04:27: Uninstalling plugin: D3D9 RenderSystem
01:04:27: D3D9 : Shutting down cleanly.
01:04:27: Unregistering ResourceManager for type Texture
01:04:27: Unregistering ResourceManager for type GpuProgram
01:04:27: D3D9 : Direct3D9 Rendering Subsystem destroyed.
01:04:27: Plugin successfully uninstalled
01:04:27: Unloading library .\RenderSystem_Direct3D9
01:04:27: Unregistering ResourceManager for type Material

- deactivate all sound devices, same as point 2.

thanks for your support =)

Edited by: morslicker

Aug 21 2014 Anchor

normal the right order should be something like this

16:58:30: *-*-* Creating OpenAL
16:58:30: OpenAL Version: 1.1
16:58:30: Available Devices
16:58:30: -----------------
16:58:31: * Generic Software
16:58:31: Choosing: Generic Software
16:58:31: Supported Formats
16:58:31: -----------------
16:58:31: * AL_FORMAT_MONO16, Monophonic Sound
16:58:31: * AL_FORMAT_STEREO16, Stereo Sound
16:58:31: * AL_FORMAT_QUAD16, 4 Channel Sound
16:58:31: * AL_FORMAT_51CHN16, 5.1 Surround Sound
16:58:31: * AL_FORMAT_61CHN16, 6.1 Surround Sound
16:58:31: * AL_FORMAT_71CHN16, 7.1 Surround Sound
16:58:31: EAX 2.0 Detected
16:58:31: EFX Extension Found
...

My guess is the other devices are being selected instead of the "Generic Software"

there is any way you can turn of those devices just to be sure?

Aug 21 2014 Anchor

You mean unplug? no, one is onboard, the other is the hdmi device from my graphic card. I can only unplug my soundblaster.

and also if I deactivate (Systemconfig) the other devices, there happens nothing.

ok... I can#t belive it, BUT, after I deactivate the digital device of my soundblaster it works! The game starts!

Aug 21 2014 Anchor

Great!

Aug 22 2014 Anchor

I'm also unable to start it, as before. Seems Ogre says compiler errors.. hmm. How much of the log do you need?

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Aug 22 2014 Anchor

szboudreau01 wrote: I'm also unable to start it, as before. Seems Ogre says compiler errors.. hmm. How much of the log do you need?

Try this dude: Moddb.com

--

Noli Timere Messorem
Aug 22 2014 Anchor

Midsummersnow wrote:

szboudreau01 wrote: I'm also unable to start it, as before. Seems Ogre says compiler errors.. hmm. How much of the log do you need?

Try this dude: Moddb.com


Nope didn't work. :(

Of course, compiler errors probably wouldn't have anything to do with that, to my knowledge

Hang on, there's an OpenAL error:

13:54:28: *-*-* OgreAL Initialization
13:54:28: MovableObjectFactory for type 'OgreAL_Sound' registered.
13:54:28: MovableObjectFactory for type 'OgreAL_Listener' registered.
13:54:28: *-*-* Creating OpenAL
13:54:28: OpenAL Version: 1.1
13:54:28: Available Devices
13:54:28: -----------------

Edited by: szboudreau01

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Aug 22 2014 Anchor

szboudreau01 wrote:

Midsummersnow wrote:
szboudreau01 wrote: I'm also unable to start it, as before. Seems Ogre says compiler errors.. hmm. How much of the log do you need?

Try this dude: Moddb.com


Nope didn't work. :(

Of course, compiler errors probably wouldn't have anything to do with that, to my knowledge

Hang on, there's an OpenAL error:

13:54:28: *-*-* OgreAL Initialization
13:54:28: MovableObjectFactory for type 'OgreAL_Sound' registered.
13:54:28: MovableObjectFactory for type 'OgreAL_Listener' registered.
13:54:28: *-*-* Creating OpenAL
13:54:28: OpenAL Version: 1.1
13:54:28: Available Devices
13:54:28: -----------------


Right try turning off any sound devices and see if that makes a difference.

--

Noli Timere Messorem
Aug 22 2014 Anchor

Midsummersnow wrote: Right try turning off any sound devices and see if that makes a difference.



Worked. But, now I don't have any sound anywhere. Uuuugh, and I can't remember where to plug my sounds in...

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Aug 22 2014 Anchor

szboudreau01 wrote:

Midsummersnow wrote: Right try turning off any sound devices and see if that makes a difference.

Worked. But, now I don't have any sound anywhere. Uuuugh, and I can't remember where to plug my sounds in...

Looks like you'll have to settle for that for now. Its better than not been able to play it though right? Don't worry TimeS is trying to figure this OpenAL bug out.

--

Noli Timere Messorem
Aug 22 2014 Anchor

Midsummersnow wrote: Looks like you'll have to settle for that for now. Its better than not been able to play it though right? Don't worry TimeS is trying to figure this OpenAL bug out.


Ehh.. I guess, but, the rest of my computer won't give me sound. My internal soundcards are grumpy, as it turns out.

Sep 10 2014 Anchor

I think i found a solution
Try download and install this Openal.org
hope it helps :D

Sep 10 2014 Anchor

Btw I kinda had openal

and I disabled all the internal soundcards, works some-freaking-how.

Sep 21 2014 Anchor

I disabled all my sound cards now I get an OpenAL error. :(

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Sep 22 2014 Anchor

HTWingNut wrote: I disabled all my sound cards now I get an OpenAL error. :(


What brand and model of soundcards are you using? It's good for TimeS to know what hardware people are having problems with.

Also have you updated your OpenAL drivers?

You can find the latest digitally signed OpenAL v2.1.0.0 drivers here: 1drv.ms

Edited by: mittsommerschnee

--

Noli Timere Messorem
Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.