Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Early Access | Locked | |
Thread Options | ||
|
Mar 6 2014 Anchor | |
Since we've lost count of how many people missed the alpha back before Iceberg took place as publisher, I think it should be a good idea to make an Early Access release, at least let's say, a month before the official launch? |
||
Mar 6 2014 Anchor | ||
Don´t quote me on this because I don't know the exact conversation, but from what I´ve been told the icebergs asked Steam to allow VT to be an early access. but it appears Valve told them that this kind of game wouldn´t work that well in that system. |
||
|
Mar 6 2014 Anchor | |
That, and the Steam version of VT is for feedback on important gameplay mechanics and other stuff, so it's riddled with bugs and placeholders. |
||
Mar 6 2014 Anchor | ||
Also because there's not much material to be shown in the way of trailers and updated reports and manuals. |
||
Mar 13 2014 Anchor | ||
I'd certainly enjoy that, but doubt it's possible listed by those above. |
||
|
May 4 2014 Anchor | |
Funny you said that on your own, Sider. Or was it the currently ongoing 'closed, dev-only beta' you and FlyAway are working on? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
|
May 4 2014 Anchor | |
Early Access was confirmed very, very long ago, I think. ((After being denied)) Edited by: MyHatismyFriend |
||
May 4 2014 Anchor | ||
Sider is a bit more loose lipped than me here, of course he's the one more in the know than me nowadays. |
||
|
May 4 2014 Anchor | |
Even then, I make sure I only post stuff that TS has already talked about. I'm certain there was a post made about Early Access really long ago where he first denied it and then confirmed it. |
||
|
May 4 2014 Anchor | |
But, what TS previously said:
I never knew Steam finally accepted VT for early access though. But remembering that about 50% of Iceberg's library are in Early Access, I'm not surprised. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
May 6 2014 Anchor | ||
Lol, slight information leak. I didn’t already went public with this because I still have little information to share, and I was also waiting for an official iceberg’s press release. But this is reason I’m more silent lately because I’m on a rampage in fixing all bugs and issues, the idea is to release as it was the final code but with some content missing. |
||
|
May 6 2014 Anchor | |
On the bright side, at least we can keep it in Early Access until take-off/landing mechancs and proper cockpit view for at least 80% of the planes are implemented. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
May 6 2014 Anchor | ||
I agree with that, I also think that would be a good opportunity to add those features. |
||
|
May 6 2014 Anchor | |
Make sense since the backlash would be much worse should those two hasn't been added yet in the full release IMHO. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
||
May 6 2014 Anchor | ||
Hell, just as long as we get more people into the new build, 'cause I enjoy playing with pings across from Australia and France. Also because I'd like to see what a few of these content creators in the silent majority would do with the updated editors and plane templates. Edited by: flyawaynow |
||
|
May 6 2014 Anchor | |
my bad guise. |
||
May 7 2014 Anchor | ||
I actually have a question to ask. If I was part of the alpha funding, before Vector Thrust got itself a publisher, will I get the steam early access or the full game? |
||
May 7 2014 Anchor | ||
Every alpha funder will have both early access to the finished version (when it is done). But because I imagine that delivering all the keys to all alpha funders may take some time, and also there will be a brief period where the early access build is ready but the final promotional materials are still being made (I heard that having all steam images can be tricky), I’ll use that period to distribute the keys to all supporters. I’ll try, but I don’t think that will be possible to give access to the game before going live, but at least I want to everyone be able to play it as soon it is up in the store |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.