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Dead Flighting games Revival Thread (Games : Vector Thrust : Forum : General Discussion : Dead Flighting games Revival Thread) Locked
Thread Options 1 2
Oct 21 2013 Anchor

After looking at the stormbirds thread, and using the Air Force Delta Skins, I had an Epiphany!

Compared to many other flying games, even PC Flight sims, VT is very mailable. Such so, that I took a look at my old Playstation and PS2 collection.

First though was "Man, I hwas obsesed with Final Fantasy back on the PS1, Chocobo Racing?" and two "Would it be cool of Someone would make a new AFDS...And Maybe Skygunner too."

That is when it hit me! We(the community) could use the arcady and moddable VT to bring back some of these dead sticks to visibility, or at the least a SRW style Cross over. But that's another Idea entirely.

If I can get the Moddeling to work with me, I would like to attempt to make a Skygunner mod. I'd also help on A AFDS mod. Maybe we could team up here and use VT to bring back (and fix in some cases (Looking at you Aero Elite)) some of these older gems?

Or I could just be in candyland dreaming.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 21 2013 Anchor

*coughCrimsonSkiescough*

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 21 2013 Anchor

V3000TT wrote: *coughCrimsonSkiescough*


I would have, yet I never had an OG Xbox (Can't say Xbox 1 because you know.)

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 21 2013 Anchor

Jason_Zombolt wrote:

V3000TT wrote: *coughCrimsonSkiescough*


I would have, yet I never had an OG Xbox (Can't say Xbox 1 because you know.)


The original was PC version. The Xbox version was the sequel, I think.

Also anything highly un-hyperrealistic because people can never appreciate anything that isn't hyperrealistic anymore and calling anything arcade 'shit'.

Extra list:
Sidewinder series (like AC but with sorta realistic loadout, except for Sidewinder V/Lethal Skies 2 where they add fictional stuff and superweapon-like things)
Super Air Combat series (obscure flight sim from Japan, features one fictional plane called MI-CADO), just google it
Raiders Sphere, if you're used to be a ES 2.0 member/lurker you should know this : Youtube.com

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 21 2013 Anchor

V3000TT wrote:

Also anything highly un-hyperrealistic because people can never appreciate anything that isn't hyperrealistic anymore and calling anything arcade 'shit'.


Yeah, That's crap. I prefer the Arcade Flying games personally.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 21 2013 Anchor

Jason_Zombolt wrote:

V3000TT wrote:

Also anything highly un-hyperrealistic because people can never appreciate anything that isn't hyperrealistic anymore and calling anything arcade 'shit'.


Yeah, That's crap. I prefer the Arcade Flying games personally.

See how disgusting their responses are!
Google.co.id
Google.co.id

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 21 2013 Anchor

Reminds me of my attempts to get support for Hawx modding outside the hawx forum.

On topic, I want to make a mod from this game

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 21 2013 Anchor

Jason_Zombolt wrote: Reminds me of my attempts to get support for Hawx modding outside the hawx forum.

Just as I stated earlier; pretty much anything unhyperrealistic is universally hated ever since.

On the other side, aside the usual whatever flight people have forgotten of, I'd like to see how shmup-related stuff works in VT (i.e playable Gradius, R-Type ships); like what some people have done in YSFlight or to a certain extent, Freespace 2.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Oct 22 2013 Anchor

I think that the flight genre of gaming sorta built itself into a corner like a lot of modern fighting games. The only difference is that fighting games are built around the conceit of player skill, rather than the realism/simulation conceit. The further you go down a certain path, the harder it is for Joe Shmoe to get into it. Meanwhile, the isolated fanbase becomes very condescending when faced with something that doesn't match what they believe to be a ______ game, like arcade flight controls or the inclusion of mechanics that make a previously valuable skill impracticable (Super Smash Bros when it went from Melee to Brawl*). It's a mix of elitist disdain for casual gaming and game companies unwilling to take the risk of developing for an in between genre when pre-existing fanbases can be exploited for little risk at all.

*I must say that this is tenuously considered in the fighting game genre already, and that my knowledge is pretty much second and third hand when it comes to the competitive scene in this series.

____________________________________

As a side note, that gameplay video reminded me of the anime Last Exile, not a very well written story, but some interesting visuals.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 22 2013 Anchor

IbizenThoth wrote: I think that the flight genre of gaming sorta built itself into a corner like a lot of modern fighting games. The only difference is that fighting games are built around the conceit of player skill, rather than the realism/simulation conceit.


Sadly it happen on almost every other genre that used to have something to do with realism as well.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 22 2013 Anchor

Well Ace Combat 1 can be easily ported over to Vector Thrust as an example. At least 90-95% of the textures, models, sounds and script are easily accessible from the disc.

--

Noli Timere Messorem
Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 22 2013 Anchor

Youtube.com

Mandatory. Bonus point since most plane will be on VT by default, plus that extended 'tuning' feature TS once explained before.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 22 2013 Anchor

Midsummersnow wrote: Well Ace Combat 1 can be easily ported over to Vector Thrust as an example. At least 90-95% of the textures, models, sounds and script are easily accessible from the disc.

In extraction or file format?

Edited by: SpootKnight

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 22 2013 Anchor

SpootKnight wrote:

Midsummersnow wrote: Well Ace Combat 1 can be easily ported over to Vector Thrust as an example. At least 90-95% of the textures, models, sounds and script are easily accessible from the disc.

In extraction or file format?


Pretty sure there are plenty of tool to help you extracting stuff from an PSX iso/disc.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 22 2013 Anchor


V3000TT wrote:
SpootKnight wrote:
Midsummersnow wrote: Well Ace Combat 1 can be easily ported over to Vector Thrust as an example. At least 90-95% of the textures, models, sounds and script are easily accessible from the disc.


In extraction or file format?

Pretty sure there are plenty of tool to help you extracting stuff from an PSX iso/disc.


Well I've already extracted most of it already just needs to be converted into formats that VT uses. Which is fairly easy.

Edited by: mittsommerschnee

--

Noli Timere Messorem
Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 22 2013 Anchor

Midsummersnow wrote:
Well I've already extracted most of it already just needs to be converted into formats that VT uses. Which is fairly easy.

How about the texutre or whatnots? I thought their size would be too small for today's standard.

Not entirely a flighting but I used to spend a lot of hours from this (and this is one of the many sources from where I got 'vs WW2 planes' idea from).
Dogfight.kuto.de

Since the development's pretty much dead since 2007, I'd like to see someone who are kind enough to contact the original dev and kindly ask for source code so that we could make a 2D Vector Thrust with that.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 22 2013 Anchor

V3000TT wrote:

Midsummersnow wrote:
Well I've already extracted most of it already just needs to be converted into formats that VT uses. Which is fairly easy.

How about the texutre or whatnots? I thought their size would be too small for today's standard.


The textures are at 256x256 which can easily be blown up or remade from scratch at a higher res. But wouldnt it be cool to see cheesy '95 graphics running on VT's game engine?

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Noli Timere Messorem
Oct 22 2013 Anchor

Even the models? Hell, that would probably work given VT's cel-shaded nature.

If it doesn't though, at least there's the music.

Oct 22 2013 Anchor

Star wars: rogue squadron

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 22 2013 Anchor

Gog.com

Yup. I never forgot what I did half a year ago.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 23 2013 Anchor

why remake air combat when you can do a cel-shaded remake of electrosphere?

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 23 2013 Anchor

bornloser wrote: why remake air combat when you can do a cel-shaded remake of electrosphere?


Uh, 'preservation'?

Maybe we could use Air Combat as the first stepping stone to recreate/remake the following AC campaigns?

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 23 2013 Anchor

When I played the original Air Combat it wasn't all that interesting (Rogue squadron on the N64 did pretty much everything better, especially setpieces) or fun. I really think Ace Combat didn't come into its own until later (probably AC3-4, I only played 1 and 6)
If you look on youtube someone is recreating the Megalith Mission in vector thrust, with the music and voiceovers.

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 23 2013 Anchor

V3000TT wrote:

bornloser wrote: why remake air combat when you can do a cel-shaded remake of electrosphere?


Uh, 'preservation'?

Maybe we could use Air Combat as the first stepping stone to recreate/remake the following AC campaigns?


Exactamundo. Plus it could be used to show off the true potential of VT's modding capabilities.

--

Noli Timere Messorem
Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 23 2013 Anchor

bornloser wrote: When I played the original Air Combat it wasn't all that interesting (Rogue squadron on the N64 did pretty much everything better, especially setpieces) or fun.


Since it's more or less a 'full fledged' version of the very first Air Combat that came out on arcade (I'd say AC22 was better than Air/Ace Combat just lacking of airborne fortress to kill and canyon level also it looks somewhat better, YMMV) so we'd better don't expect anything too wonderful from it.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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