Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Nov 24 2014 Anchor | ||
For those who think some planes are too poor/too good. Allow me to start off: -Buff the hell out of the A-10, please. I don't need it at even F-16 levels of good, but, at least twice (or more) of it's maneuverability would do. I'm serious, these are not flying bricks. We have one of our own. -HARPY has an afterburner no? Make it good, please. Mach 1, it should surely reach, right? You suggest some more. |
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Dec 17 2014 Anchor | |
Lampryidae series only have 8km service ceiling. Like...seriously? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 17 2014 Anchor | |
I don't know how high it was supposed to fly, but the 3/4 scale aircraft with the bubble canopy was wind tunnel tested with a person in it to 220 km/h. Here's some interesting resources on it: Edited by: Raptor_101 |
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Jan 28 2015 Anchor | ||
Draken can cobra Youtube.com BUFF DRAKEN RAWR it's not actually a cobra but still Edited by: szboudreau01 |
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Jan 28 2015 Anchor | ||
Holy shit. It looks like we really, really should have a buffed turn rate on the Draken. God damn. -- Swing-Wing Crazy |
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Jan 29 2015 Anchor | |
Wasn't it supposed to be quite maneuverable at low speed? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 29 2015 Anchor | |
The Draken's maneuverability should definitely be improved. I'm not sure if the stat is reflected with the plane's actual performance, (if it is, ignore this) but I think the Mig-29 should be more maneuverable as well. |
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Jan 29 2015 Anchor | |
I mean, we don't really need the Draken's overall pitch rate to be buffed, just for AoA to be snappy-er (the ability to go high alpha and then flip back due to aerodynamic forces). Though AoA is super fun, its current implementation makes something like the Draken cobra (as seen) impossible, unless we just straight up improve the Draken's maneuverability, which would have other implications down the line. |
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Jan 29 2015 Anchor | ||
This is true, but unfortunately, improving AoA kind of goes hand-in-hand with fixing some other issues in my opinion that we've discussed elsewhere that I kind of think are nice, but not possible. -- Swing-Wing Crazy |
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Jan 29 2015 Anchor | ||
The Draken's not even actually cobra-ing. It sorta tried to cobra for a half second or so, but shortly after it straightens out, gaining a fair bit if altitude. It's not a practical IRL dogfighting maneuver to do in a Draken, but it's an arcade game. Cut it a little slack. Personally, if the flight model were a bit more advanced (and really a reasonable flight model), AOA Limited Draken should be able to drift a tiny bit before it straightens out. AOA Unlimited Draken should drift a HELL of a lot before an absolutely UNREASONABLE amount of Gs makes it go straight vertical. Already you can do that, but you have to accelerate for it. In fact.. that should be the FM for everything. too late now i guess |
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Jan 29 2015 Anchor | |
...honestly, that's what a cobra is, unless I'm mistaken. I didn't think it was a requirement that the aircraft remain standing on its tail for very long. |
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Jan 29 2015 Anchor | ||
From what I could tell, the basic point to a cobra is to remove whatever speed (read: energy) you have without changing altitude too much. The Drakens were basically doing hard pullups. So, yeah. |
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Jan 29 2015 Anchor | |
The maneuver the Drakens do is pretty much the same in concept though and execution though. They don't really seem to gain much altitude from it (seems less than 100m in some of them?) For all intents and purposes, it accomplishes a similar task with very nearly the same maneuver. Would love to be able to just dump a whole bunch of airspeed in one go like that though... |
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Jan 29 2015 Anchor | ||
..I suppose you're correct there. Anyway. From what I found, in VT, there's literally no difference in drag if you do a Cobra, or just slam the airbrakes. |
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Jan 30 2015 Anchor | ||
Well, yeah. The game fly's like a car game drives. -- Swing-Wing Crazy |
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Jan 30 2015 Anchor | ||
Pretty much, yeah.. |
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Feb 14 2015 Anchor | |
For some reason I think the F-16C has insane amount of roll rate for its size since the second to last patch. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Feb 15 2015 Anchor | ||
Eh. From what I understand, the F-16 should be rolling like ass anytime you hit the rudder. -- Swing-Wing Crazy |
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Feb 15 2015 Anchor | ||
Well, it would indeed be; it's not quite as bad as the MiG-21, but it should still be pretty notable. Insane roll rate? How fast, barely half a second to roll? |
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Feb 15 2015 Anchor | |
190-ish roll rate means it should rolls as fast as my ACX/JA Fenrir mod (!) but not as responsive Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Feb 18 2015 Anchor | ||
Should probably give it a more apparent roll when applying rudder and cut the current roll a bit, that way could use your rudder to roll like you currently can, but if you're not it's not so insane. Dat skill ceiling. Edited by: Boogie_Van -- Swing-Wing Crazy |
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