Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Aug 18 2014 Anchor | |
I remember the so-called "action/F12 camera", where the camera automatically focuses to one part of action happening on the battlefield (whether it's you, NPC plane, or even tanks blowing each other) was one of European Air War's selling point. Since it's *technically* made by the same guy, Strike Fighters/Wings Over also inherited this feature. I think a normal "spectator camera" can be modified to mimic this kind of feature (by simply snapping the camera to any object that shot/get shot at?), plus I think it would be an essential part for replay mode. |
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Aug 19 2014 Anchor | |
We have this camera set up in debug mode. |
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Aug 19 2014 Anchor | |
Any chance it'll be implemented into actual feature? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 20 2014 Anchor | |
On the same topic, what about Missile Cam from the previous Ace Combat games? |
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Aug 20 2014 Anchor | |
Missile cam plz! I can't tell you how much I both enjoyed and hated this feature in replay, if only because it invariably chose to follow the missiles that missed, while the other one actually destroys the target. ________________________________________ |
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Aug 20 2014 Anchor | |
ACMI view? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Aug 20 2014 Anchor | |
Well, good to know what the mode would be called, since it'd be a pain to call it by an embarrassingly vague description every time I needed to talk about it. |
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Aug 20 2014 Anchor | |
It was quite a common feature for most late-90's simulators (Falcon 4.0, F-22 ADF/Total Air war). -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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