Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Ace Combat 4,5,0 exported data | Locked | |
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Aug 17 2014 Anchor | ||
Found this. We can add these into mode for AC remake Big thanks to the original creator |
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Aug 17 2014 Anchor | ||
You want my advice? Start with 04 or X first, talk with Wheaton after this game's been kicked around for a month or so in EA. |
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Aug 19 2014 Anchor | ||
Seconded. The players will need time to familiarize themselves with mission editor, scripting, resourse editing etc. Though, I was actually thinking that any serious project of this sort should be started at least half a year after the (early) release (when VT community is larger and people have experience in mod-making). Of course, I'm all for the idea to "porting" PS2's Ace Combats on PC via Vector Thrust. So, if such a project ever strarted, count on me to provide skins. Edited by: John_Silver --
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Aug 21 2014 Anchor | |
How about porting Ace Combat 1 as a test subject? -- Noli Timere Messorem
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Aug 23 2014 Anchor | ||
To be honest, I estimate that AC01 will be only ~20% less work then AC04. (Less mission scripting and simplier skinning). Edited by: John_Silver --
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