Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Ever since the 1.0 release, people have been more and more vocal about MSSL performance. So, rather than trying to justify it non-stop, here's an alternative: all MSSLs have been retooled to behave a little more like AC, with an increased FOV for the missiles, and better tracking performance; they should miss a little less. I encourage to test this out; if you think it's worth forwarding to the TS, feel free to say so.
"11/10" - IGN
Thank you. I cannot state the importance of this mod. Missile homing in this game sucks.
10/10
Now I don't need to fire a million R-60s to kill the target!
Of course, this also affects not only the missiles you fire, but the ones fired at you, yes?
Due to designed parity between the player and the AI which is beyondd my control, yes. In battle scenario / multiplayer / skirmish, damage at at 1:1 scale in both ways, but in campaigns, it can be altered.
I ******* love you
(No ****)
What did happen with the missile tracking, tho? It didn't do that badly in EA; now it's like ACAH all over again.
what do you mean?
He fears missiles will behave like in ACAH: They play the game for you. Which isn't the case.
Some people just don't like how firing two missiles at a target where in AC it would connect, but here, it would miss. And I understand that.
Wait, so that's what happening here? So it isn't some "poor tracking: then. Sorta glad I didn't use the mod, 'cause I'm using a more wider selection of missiles anyway.
What I meant was missiles in ACAH does not connect as effectively as it is in DFM or so, whether only 1 or more; probably to enforce that mode of "gameplay" to players.
I think that the missile tracking problem here actually lies on how missiles used to be almost insta-kill in EA; requiring flares to dodge them most of the time. Now, missiles can be dodged AC-style; though the enemy can do that as well.
No, I'm not sure this is what's happening. The problem is that so many people see VT as an AC succcessor, and expect their experience and play style to translate from AC to VT eaasily enough, except the missiles do not follow that pattern, but everything else does. It's frustrating to feel like you're playing ace combat and have fun and all, until you realize the missiles miss too easily because they work off of era-based realistic behavior. In AC, all planes from all time eras have MSSLs that behave the same way, and it's the craft's performances that are important; here with this mod, if you're using an old or new fighter, in both cases, the SAME situation will give the SAME results in terms of MSSL performances. Not different based off of the age of the missiles.
Well, thanks for the clarity. The individual type of missiles does have their own seeking abilities, so I suppose age is being one of the factors (though it is easily modified).
Somehow, I'm thinking of a MIRV-like missile. Got any ideas?
Please note that in no case I altered SP missile performance, only the "default weapon" stock missiles, the "MSSL". For SP weapons, nothing's been changed on purpose. As for MIRV... I think nobody's done it before... Maybe for a reason. I don't know.
I think those who lurk here from EA can tell due to the non-mod MSSL only .ini files changed.
I kinda got the idea from AC3, where usable only in endgame planes such as the S-32 (if I remember correctly). Might be fun to try, but I don't know if the code supports it.
IMPORTANT: PLEASE READ:
As of 07/31/15, the official Incubator build of VT now has a change regarding missile behavior that very closely resembles that of this mod.
Since it is now officially in-game, rather than a mod, I invite everyone who supported this mod to switch to the Incubator build rather than keeping on using this.
You don't need this mod any longer, switch to Incubator! It's now changed officially in-game! MSSLs actually hit in the non-modded game now!