This is a game engine featuring non-blocky Minecraft-like destructible terrain.

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Blog RSS Feed Report abuse Latest News: Announcing UpvoidMiner, our new tech demo

4 comments by Upvoid on Jan 31st, 2014

It has been some time since we last posted here, but that doesn't mean we didn't make any progress since then.

We have been busy working on our engine and now have a first alpha version of our tech demo available!
Here is a first teaser of what you can expect:

We are looking for alpha testers! If you are interested in testing a very unstable first version, you can register for it here:

We are still in a very early stage of development, so
please do not expect too much gameplay at this point.

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Post comment Comments  (0 - 10 of 23)
Guest Jul 4 2014, 4:28pm says:

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katjasamuelsson May 28 2014, 3:55pm says:

Am i exited or am i exited about this game :D

+1 vote     reply to comment
Jhoony21 Jul 9 2013, 11:13am says:

I'm in love! :] This work is gorgeous and fantastic!!

+2 votes     reply to comment
Landman May 5 2013, 10:54am says:

This looks great. I'd be interested to check out the SDK once it's released. Always been a fan of voxel engines. Nicely done Upvoid!

+3 votes     reply to comment
Guest May 4 2013, 9:08pm says:

simple miner looks pretty cool, how far are you going to go with it? i kind of yearn for something that is like minecraft yet isnt minecraft

+2 votes     reply to comment
Upvoid May 5 2013, 1:19am replied:

SimpleMiner is only a small demonstration of the terrain capabilities of our engine. It was written over the course of one week, and won't be developed much further. The final game will have similar digging capabilities, but much more than that.

+2 votes     reply to comment
PlaysGames11 May 4 2013, 2:36pm says:

This technology already exists, but make it free with a development kit would be great.

+2 votes     reply to comment
Upvoid May 4 2013, 2:46pm replied:

Yes, that's what we have in mind. Once the engine is ready, there will be the option for other developers to create new mods and games. It will be free for noncommercial use, and require some kind of revenue share if you want to make money with it.

+3 votes     reply to comment
Guest May 4 2013, 4:16pm replied:

ambitious and courageous, I like

+1 vote     reply to comment
RedKorss May 5 2013, 12:26pm replied:

That is pretty much the norm for the AAA title engines. Well something like that, don't know how normal it is for indie companies. Not even heard much about Upvoid before I saw this yesterday. Just my little input.

+2 votes     reply to comment
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Latest tweets from @upvoidstudios

Another close-up view of the new grass:

Oct 19 2014, 1:45pm

Philip implemented a new grass rendering technique for #UpvoidMiner

Oct 17 2014, 10:08am

@nosmileface The rendering distance is currently set to 1.75km, but this may change in the future.

Oct 12 2014, 1:24pm

Working on new world generation options for #UpvoidMiner, experimenting with floating islands

Oct 12 2014, 11:21am

UpvoidMiner now has gold veins buried in the rocks.

Oct 10 2014, 1:55pm

Testing save/load features while fooling around in the new god mode.

Oct 9 2014, 12:52pm

Working on the art style. The next release will look much better than the previous versions.

Oct 9 2014, 12:43pm

WIP screenshot of the next UpvoidMiner release:

Oct 7 2014, 1:51pm

Lukas wrote an article about our .NET/Mono-based scripting engine: #gamedev #dotnet

Aug 5 2014, 9:16am

UpvoidMiner status report, in case you are wondering why there are no new updates:

Jul 18 2014, 10:25am

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