We, Upvoid Studios, are a team of seven game developing computer scientists, located in Aachen, Germany. We have been developing games together since 2011. Back then, we worked in a game development workgroup at the RWTH Aachen University. Currently, we are working on a game engine featuring smooth destructible voxel terrain.
Latest tweets from @upvoid
And of course, we made an awesome trailer for the release: T.co
May 4 2015, 3:54am
May 4 2015, 3:49am
Marcus built a hover-board that navigates you to the GPS coordinates you enter: T.co
Apr 28 2015, 11:42am
@Zingel1986 Thanks for notifying us. There was a problem after updating the forum software. Should be fixed now.
Apr 28 2015, 4:41am
A catapult destroying a castle. T.co
Apr 17 2015, 9:02am
@ibashrss Machines that build stuff are not yet possible, but it is definitely one of the things that we have planned for the final release.
Apr 9 2015, 4:42am
Forests in GeoMechanic are now visible from far away, giving a much better impression of the size of the world. T.co
Mar 27 2015, 6:08am
Trees are back in GeoMechanic! T.co
Mar 25 2015, 9:11am
GeoMechanic world generation is making progress. Here is some WIP mini-map of the new procedural generation: T.co
Mar 16 2015, 12:41pm
We just released Hotfix 0.1.8 for GeoMechanic! If the old version crashed on your PC, it might work now. Download at T.co
Mar 10 2015, 10:12am