We, Upvoid Studios, are a team of seven game developing computer scientists, located in Aachen, Germany. We have been developing games together since 2011. Back then, we worked in a game development workgroup at the RWTH Aachen University. Currently, we are working on a game engine featuring smooth destructible voxel terrain.

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Latest posts from @upvoid

Development of GeoMechanic has been stopped. More info here: Upvoid.com

Aug 23 2015

And of course, we made an awesome trailer for the release: Youtube.com

May 4 2015

GeoMechanic alpha is now available! Upvoid.com Big improvements since the first testing version. T.co

May 4 2015

Marcus built a hover-board that navigates you to the GPS coordinates you enter: T.co

Apr 28 2015

A catapult destroying a castle. T.co

Apr 17 2015

Forests in GeoMechanic are now visible from far away, giving a much better impression of the size of the world. T.co

Mar 27 2015

Trees are back in GeoMechanic! T.co

Mar 25 2015