In order to test our engine, we implemented a first small game featuring Minecraft-like gameplay:
Also, our engine is making progress:
Marcus managed to improve the performance of our terrain generation and procedural function system by orders of magnitudes.
Philip refactored the internal entity system; preparing our engine for much higher amounts of objects in the world. He is currently working on a system for automatic code generation for our modding interface.
Marc is working on AI pathfinding. As our world is not static, we can't use the default approaches in other games.
Tobias is working on multiplayer and has written a crash report system and a bug tracker, preparing us for the first downloadable versions.
Kersten worked on mesh cutting (as seen in Metal Gear Rising) and wrote the SimpleMiner mod (which you see in the video) together with Lukas.
Lukas worked on the scripting/modding engine and wrote the SimpleMiner mod together with Kersten. He also wrote a mesh voxelizer, allowing us to import any 3d object in our destructible terrain.
For more detailed updates, screenshots, and more technical information, check out our blog!