This is a game engine featuring non-blocky Minecraft-like destructible terrain.

Report content RSS feed Showing some first gameplay: SimpleMiner

We are making progress! After working on the engine for some weeks without having much new to show, we now are in a state where we can show some first proof-of-concept gameplay.

Posted by Upvoid on May 4th, 2013

In order to test our engine, we implemented a first small game featuring Minecraft-like gameplay:

Also, our engine is making progress:

  • Marcus managed to improve the performance of our terrain generation and procedural function system by orders of magnitudes.
  • Philip refactored the internal entity system; preparing our engine for much higher amounts of objects in the world. He is currently working on a system for automatic code generation for our modding interface.
  • Marc is working on AI pathfinding. As our world is not static, we can't use the default approaches in other games.
  • Tobias is working on multiplayer and has written a crash report system and a bug tracker, preparing us for the first downloadable versions.
  • Kersten worked on mesh cutting (as seen in Metal Gear Rising) and wrote the SimpleMiner mod (which you see in the video) together with Lukas.
  • Lukas worked on the scripting/modding engine and wrote the SimpleMiner mod together with Kersten. He also wrote a mesh voxelizer, allowing us to import any 3d object in our destructible terrain.

For more detailed updates, screenshots, and more technical information, check out our blog!

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streamdream May 4 2013 says:

Wow that looks super cool, like minecraft exempt everything ain't blocks

+2 votes     reply to comment
Gamingbeast8830 May 4 2013 says:

Looks cool!

+2 votes     reply to comment
DARKHALO2K May 5 2013 says:

Excellent work! Very impressive.

+2 votes     reply to comment
Guest May 5 2013 says:

I agree with others this is awesome!

+1 vote     reply to comment
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