This is a game engine featuring non-blocky Minecraft-like destructible terrain.

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Blog RSS Feed Report abuse Latest News: Announcing UpvoidMiner, our new tech demo

4 comments by Upvoid on Jan 31st, 2014

It has been some time since we last posted here, but that doesn't mean we didn't make any progress since then.

We have been busy working on our engine and now have a first alpha version of our tech demo available!
Here is a first teaser of what you can expect:

We are looking for alpha testers! If you are interested in testing a very unstable first version, you can register for it here: Upvoid.com.

We are still in a very early stage of development, so
please do not expect too much gameplay at this point.

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Post comment Comments  (10 - 20 of 23)
Metalsmith
Metalsmith Apr 1 2013, 3:38am says:

Could this engine be used for a persistant MMO?

I love the part with the tree sprouting leaves and such, which makes me want to have an MMO that not only has night and day cycles, but also weekly or biweekly season changes.

Also, if possible, an app for a phone that allows players to make their own custom dungeon to explore later when they get home.

+2 votes     reply to comment
Upvoid
Upvoid Apr 1 2013, 12:19pm replied:

I guess that for static terrain an MMO would be possible, but the destructible terrain feature can create huge amounts of data that have to be processed and streamed very fast. We are currently aiming at a maximum player count of about 16 for the multiplayer mode.

Maybe this will be possible on future hardware, but for now, MMO is not our target genre.

Day/Night cycles and seasons, however, are absolutely on our todo-list.

The app sounds like a cool idea, but I think we will focus on the main features of the core engine first.

+2 votes     reply to comment
lyth99
lyth99 Apr 6 2013, 5:23pm replied:

I have a question are you just walking around or can you build stuff as well?

+2 votes     reply to comment
Upvoid
Upvoid Apr 6 2013, 6:13pm replied:

You can also build things. Check out this video where we show the destructible terrain feature: Youtube.com

Later, we also want to implement Garry's Mod-like engineering features, so you can not only dig into the terrain and build mines, but you also could construct your own elevator systems, digging machines, or other cool stuff.

+2 votes     reply to comment
AudioGhostX
AudioGhostX Mar 31 2013, 11:10pm says:

So why is this listed under Games when it is a game engine? Shouldn't you place it under Engines instead?

+2 votes     reply to comment
Upvoid
Upvoid Apr 1 2013, 12:12pm replied:

It is also a game. You will be able to create new mods and games from the basic sandbox game, thus the "Engine" in the name.

+2 votes     reply to comment
MurDoc_Inc
MurDoc_Inc Mar 31 2013, 8:30pm says:

That was pretty cool, thanks for sharing.

+2 votes     reply to comment
Norritt42
Norritt42 Mar 23 2013, 3:34am says:

Interesting work, I like it! How do you handle storing the data? Is the world procedural generated around the player or is it a top down approach with a static array?

+2 votes     reply to comment
Upvoid
Upvoid Mar 23 2013, 9:03am replied:

The data is stored as a grid with at most one material intersection in each grid cell. The world is generated on-the-fly as the player moves around. At the beginning, the world is generated procedurally, but you can also see the terrain modification as a "level editor" feature; one can edit the world and save the changes as a level for other players.

+2 votes     reply to comment
Upvoid
Upvoid Mar 22 2013, 2:41pm replied:

Currently, it is only a test of our engine. The first game we will release using this engine will be a free Minecraft-like sandbox game, which will in fact have no other objective than exploring and being creative.
However, we hope that there will eventually be many mods and games based on this technology, which will have very different kinds of gameplay.

+2 votes     reply to comment
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