This is a game engine featuring non-blocky Minecraft-like destructible terrain.
0 comments by Upvoid on Nov 30th, 2014
contraptions. Another huge feature is fluid simulation, allowing you to play around with water and magma. You can read a detailed description and pre-order it at upvoid.com/geomechanic.
Could this engine be used for a persistant MMO?
I love the part with the tree sprouting leaves and such, which makes me want to have an MMO that not only has night and day cycles, but also weekly or biweekly season changes.
Also, if possible, an app for a phone that allows players to make their own custom dungeon to explore later when they get home.
I guess that for static terrain an MMO would be possible, but the destructible terrain feature can create huge amounts of data that have to be processed and streamed very fast. We are currently aiming at a maximum player count of about 16 for the multiplayer mode.
Maybe this will be possible on future hardware, but for now, MMO is not our target genre.
Day/Night cycles and seasons, however, are absolutely on our todo-list.
The app sounds like a cool idea, but I think we will focus on the main features of the core engine first.
I have a question are you just walking around or can you build stuff as well?
You can also build things. Check out this video where we show the destructible terrain feature: Youtube.com
Later, we also want to implement Garry's Mod-like engineering features, so you can not only dig into the terrain and build mines, but you also could construct your own elevator systems, digging machines, or other cool stuff.
So why is this listed under Games when it is a game engine? Shouldn't you place it under Engines instead?
It is also a game. You will be able to create new mods and games from the basic sandbox game, thus the "Engine" in the name.
That was pretty cool, thanks for sharing.
Interesting work, I like it! How do you handle storing the data? Is the world procedural generated around the player or is it a top down approach with a static array?
The data is stored as a grid with at most one material intersection in each grid cell. The world is generated on-the-fly as the player moves around. At the beginning, the world is generated procedurally, but you can also see the terrain modification as a "level editor" feature; one can edit the world and save the changes as a level for other players.
what is the objective? if there is no objective rather than exploring, than COOOL. I will definitely download this game.
Currently, it is only a test of our engine. The first game we will release using this engine will be a free Minecraft-like sandbox game, which will in fact have no other objective than exploring and being creative.
However, we hope that there will eventually be many mods and games based on this technology, which will have very different kinds of gameplay.
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