This is a game engine featuring non-blocky Minecraft-like destructible terrain.

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We will release the public beta of our tech demo, UpvoidMiner, tomorrow, December 1st! There are tons of new features compared to the alpha release from earlier this year,
including:
  • New digging shapes
  • Lots of options for alignment and grid-snapping
  • Simple object crafting
  • A completely overhauled inventory
  • A tutorial
  • Lots of stability and performance tweaks
You can go and download it at upvoid.com/miner.

Also, our first commercial game, titled "GeoMechanic", will be available for pre-order at the same time. The focus of GeoMechanic is the construction of mechanisms and

contraptions. Another huge feature is fluid simulation, allowing you to play around with water and magma. You can read a detailed description and pre-order it at upvoid.com/geomechanic.

Have Fun!
Announcing UpvoidMiner, our new tech demo

Announcing UpvoidMiner, our new tech demo

News 4 comments

We are now accepting alpha tester registrations for our new tech demo, "UpvoidMiner".

Showing some first gameplay: SimpleMiner

Showing some first gameplay: SimpleMiner

News 5 comments

We are making progress! After working on the engine for some weeks without having much new to show, we now are in a state where we can show some first...

Sunsets and Particles

Sunsets and Particles

News 0 comments

This week, we put much work in the core systems of the engine. However, we also have some new features that look nice.

Trees, Particles, and Atmosphere: Weekly Updates #6

Trees, Particles, and Atmosphere: Weekly Updates #6

News 1 comment

Here is our sixth weekly update. New this week: Particles, Trees, Lights, and Atmosphere!

Post comment Comments  (10 - 20 of 23)
Metalsmith
Metalsmith

Could this engine be used for a persistant MMO?

I love the part with the tree sprouting leaves and such, which makes me want to have an MMO that not only has night and day cycles, but also weekly or biweekly season changes.

Also, if possible, an app for a phone that allows players to make their own custom dungeon to explore later when they get home.

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Upvoid Creator
Upvoid

I guess that for static terrain an MMO would be possible, but the destructible terrain feature can create huge amounts of data that have to be processed and streamed very fast. We are currently aiming at a maximum player count of about 16 for the multiplayer mode.

Maybe this will be possible on future hardware, but for now, MMO is not our target genre.

Day/Night cycles and seasons, however, are absolutely on our todo-list.

The app sounds like a cool idea, but I think we will focus on the main features of the core engine first.

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lyth99
lyth99

I have a question are you just walking around or can you build stuff as well?

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Upvoid Creator
Upvoid

You can also build things. Check out this video where we show the destructible terrain feature: Youtube.com

Later, we also want to implement Garry's Mod-like engineering features, so you can not only dig into the terrain and build mines, but you also could construct your own elevator systems, digging machines, or other cool stuff.

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AudioGhostX
AudioGhostX

So why is this listed under Games when it is a game engine? Shouldn't you place it under Engines instead?

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Upvoid Creator
Upvoid

It is also a game. You will be able to create new mods and games from the basic sandbox game, thus the "Engine" in the name.

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MurDoc_Inc

That was pretty cool, thanks for sharing.

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Norritt42
Norritt42

Interesting work, I like it! How do you handle storing the data? Is the world procedural generated around the player or is it a top down approach with a static array?

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Upvoid Creator
Upvoid

The data is stored as a grid with at most one material intersection in each grid cell. The world is generated on-the-fly as the player moves around. At the beginning, the world is generated procedurally, but you can also see the terrain modification as a "level editor" feature; one can edit the world and save the changes as a level for other players.

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feraaaa32
feraaaa32

what is the objective? if there is no objective rather than exploring, than COOOL. I will definitely download this game.

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Upvoid Creator
Upvoid

Currently, it is only a test of our engine. The first game we will release using this engine will be a free Minecraft-like sandbox game, which will in fact have no other objective than exploring and being creative.
However, we hope that there will eventually be many mods and games based on this technology, which will have very different kinds of gameplay.

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