This is a game engine featuring non-blocky Minecraft-like destructible terrain.

Report RSS Sunsets and Particles

This week, we put much work in the core systems of the engine. However, we also have some new features that look nice.

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Check out the full update with some screenshots! The most important changes this week:

  • Philip implemented correct handling of sRGB, gamma correction, and premultiplied alpha (see GPU Gems 3 Chapter 24). He also implemented some first GUI elements.
  • Marcus is still working on our procedural function system. Analytical derivation works already, he is now implementing range predictions.
  • Tobias wrote some cool tools for crash reports and feedback, you can now submit issues and request features right from the game.
  • Marc now has time to work with us. He is already diving into AI pathfinding.
  • Kersten didn’t have much time this week, but he managed to set the octahedron in our test scene on fire.
  • Lukas did more work on the scripting/modding API. Also, he implemented a weather system with day/night cycles, giving us some nice sunsets.

For more screenshots, videos and technical information, visit our blog.

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