Reload. Rev up. Ride out. The ultimate sport of kill-or-be-killed is now an explosive new experience, with mind-blowing new ways to move like lightning and annihilate enemies. For the first time, pilot a formidable force of battle vehicles that tear across land, skies and deep space. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further.
An Unreal Flower Bed Arena. Plenty of Sniper fun...
My map won two categories at Cogswell Polytech's 2006 Map contest:
Most Visually Impressive and Most Fun.
[Installation]
Open "Morningdue.zip". Drag "CTF-Morningdue" into your /UT2004/Maps folder.
Drag "Pectabytes.utx" into your /UT2004/Textures Folder
Drag "Pectabyte.usx" into your /UT2004/StaticMeshes Folder
[System Requirements]
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The map works with Unreal Tournament 2004. The Map was built on a:
AMD 64 Turion: 2.4Ghz
RAM:2048
Nvidea: Go 7900 GS
I got 160-300 Frames Per Second
This map was tested on:
P4: 3.0Ghz
Ram: 512
Cheapo 64bit onboard video card.
And got between 45-70 Frames Per Second (Playable)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
The zip is missing the music.
The readme says there's a song, but it's not there.