Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Dev Log #27: Version 0.1.10.0 released

Dev Log #27: Version 0.1.10.0 released

Jan 21, 2014 5 comments

Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Dev Log #26: Alternative Experience System

Dev Log #26: Alternative Experience System

Jan 12, 2014 2 comments

The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #25: Game Economy Changes

Dev Log #25: Game Economy Changes

Dec 24, 2013 8 comments

Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #24: Combat Initiative

Dev Log #24: Combat Initiative

Dec 1, 2013 4 comments

Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #23: Expanding the Business; Balance Changes

Dev Log #23: Expanding the Business; Balance Changes

Oct 24, 2013 8 comments

Hey guys, here's an update on what's been happening since the Steam release.

Dev Log #22: Steam Achievements

Dev Log #22: Steam Achievements

Sep 14, 2013 6 comments

In the last two weeks I've been working on Steam integration, primarily implementing the achievements.

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Aug 30, 2013 11 comments

The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

Dev Log #20: Combat Gloves

Dev Log #20: Combat Gloves

Aug 10, 2013 1 comment

As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.

Dev Log #19: New Armor Type

Dev Log #19: New Armor Type

Jul 14, 2013 4 comments

To break the monotony of working on barren hostile areas all the time, I've added a new armor type.

Dev Log #18: Lower Underrail and Mad Hattering

Dev Log #18: Lower Underrail and Mad Hattering

May 27, 2013 4 comments

I'm currently in the process of building the Lower Underrail.

Dev Log #17: Version 0.1.8.0 released

Dev Log #17: Version 0.1.8.0 released

May 7, 2013 15 comments

The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.

Dev Log #16: Pickpocketing and Feats Changes

Dev Log #16: Pickpocketing and Feats Changes

Apr 17, 2013 7 comments

I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.

Underrail Wiki

Underrail Wiki

Mar 28, 2013 0 comments

The official Underrail Wiki is up. Check it out and contribute if you have the time.

Dev Log #15: Version 0.1.7.0 released

Dev Log #15: Version 0.1.7.0 released

Mar 22, 2013 2 comments

The new patch is ready. As mentioned in previous dev logs, I focused on re-balancing the economy and area of effect attacks (primarily grenades). But...

New Trailer Video

New Trailer Video

Mar 12, 2013 15 comments

Finally got a proper trailer video for Underrail. Check it out.

Dev Log #14: Taking from the Rich

Dev Log #14: Taking from the Rich

Feb 28, 2013 4 comments

I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.

Dev Log #13: Blood Sucking Frogs

Dev Log #13: Blood Sucking Frogs

Feb 11, 2013 4 comments

Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...

Dev Log #12: Grenade Changes and Item Durability

Dev Log #12: Grenade Changes and Item Durability

Jan 25, 2013 0 comments

Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.

Dev Log #11: Version 0.1.6.0 released

Dev Log #11: Version 0.1.6.0 released

Jan 13, 2013 4 comments

The game is updated to version 0.1.6.0 on Desura, soon to be updated in other places as well (GamersGate and Groupees). You'll find all the new stuff...

Dev Log #10: Wrapping up the Crafting Stuff

Dev Log #10: Wrapping up the Crafting Stuff

Dec 31, 2012 2 comments

I've finished all the crafting updates for the next release.

Dev Log #9: Importing Characters and More Crafting

Dev Log #9: Importing Characters and More Crafting

Dec 18, 2012 10 comments

Alrighty, now that the stuff around alpha release finally settled down a bit I was able to get some real work done again.

Made it to second phase of Indie of the Year competition

Made it to second phase of Indie of the Year competition

Dec 11, 2012 3 comments

We made it to the second phase of IndieDB's Indie of the Year competition. Vote and help Underrail win in RPG category.

Underrail Released on Desura

Underrail Released on Desura

Dec 5, 2012 1 comment

An old school turn-based isometric indie role playing game that focuses on exploration and combat.

Underrail on Steam Greenlight

Underrail on Steam Greenlight

Aug 31, 2012 0 comments

The game is up on Steam Greenlight. If you enjoyed the demo, please take your time to up vote the game.

Underrail alpha demo is out

Underrail alpha demo is out

Aug 23, 2012 0 comments

Alpha demo is finally out so go grab it in the downloads section.

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Underrail
Platform
Windows
Developer
Stygian Software
Engine
Custom Built
Contact
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Official Page
Underrail.com
Release Date
Released Nov 30, 2012
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