Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.
The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.
In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.
In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.
I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.
It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.
We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.
Here's a little sneak peek at the new major urban area - the Foundry.
This has been long overdue but I finally got around to implementing energy shields.
The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added.
Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.
Hey guys, here's an update on what's been happening since the Steam release.
The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!
The official Underrail Wiki is up. Check it out and contribute if you have the time.
Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.
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