Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

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Underrail Released

Underrail Released

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We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there.

Dev Log #37: Institute of Tchort

Dev Log #37: Institute of Tchort

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The team's working hard on the new areas and quests which are all related to the next step in the main story line - the Institute of Tchort.

Dev Log #38: Version 0.1.14.0 released

Dev Log #38: Version 0.1.14.0 released

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We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game.

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

Dev Log #36: Version 0.1.13.0 released; Development Roadmap

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In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one.

Dev Log #35: Portraits and Music

Dev Log #35: Portraits and Music

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In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns.

Dev Log #34: With Fire and Brimstone

Dev Log #34: With Fire and Brimstone

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I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

Dev Log #33: Version 0.1.12.0 released

Dev Log #33: Version 0.1.12.0 released

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It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. Enjoy the teaser.

Dev Log #32: Blood Sports

Dev Log #32: Blood Sports

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We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.

Dev Log #29: Foundry

Dev Log #29: Foundry

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Here's a little sneak peek at the new major urban area - the Foundry.

Dev Log #28: Energy Shields

Dev Log #28: Energy Shields

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This has been long overdue but I finally got around to implementing energy shields.

Dev Log #30: Version 0.1.11.0 released

Dev Log #30: Version 0.1.11.0 released

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The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added.

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

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Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.

Dev Log #27: Version 0.1.10.0 released

Dev Log #27: Version 0.1.10.0 released

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Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Dev Log #26: Alternative Experience System

Dev Log #26: Alternative Experience System

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The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #25: Game Economy Changes

Dev Log #25: Game Economy Changes

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Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #24: Combat Initiative

Dev Log #24: Combat Initiative

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Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #23: Expanding the Business; Balance Changes

Dev Log #23: Expanding the Business; Balance Changes

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Hey guys, here's an update on what's been happening since the Steam release.

Dev Log #22: Steam Achievements

Dev Log #22: Steam Achievements

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In the last two weeks I've been working on Steam integration, primarily implementing the achievements.

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

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The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

Dev Log #20: Combat Gloves

Dev Log #20: Combat Gloves

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As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.

Dev Log #19: New Armor Type

Dev Log #19: New Armor Type

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To break the monotony of working on barren hostile areas all the time, I've added a new armor type.

Dev Log #18: Lower Underrail and Mad Hattering

Dev Log #18: Lower Underrail and Mad Hattering

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I'm currently in the process of building the Lower Underrail.

Dev Log #17: Version 0.1.8.0 released

Dev Log #17: Version 0.1.8.0 released

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The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.

Dev Log #16: Pickpocketing and Feats Changes

Dev Log #16: Pickpocketing and Feats Changes

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I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.

Underrail Wiki

Underrail Wiki

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The official Underrail Wiki is up. Check it out and contribute if you have the time.

Dev Log #15: Version 0.1.7.0 released

Dev Log #15: Version 0.1.7.0 released

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The new patch is ready. As mentioned in previous dev logs, I focused on re-balancing the economy and area of effect attacks (primarily grenades). But...

New Trailer Video

New Trailer Video

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Finally got a proper trailer video for Underrail. Check it out.

Dev Log #14: Taking from the Rich

Dev Log #14: Taking from the Rich

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I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.

Dev Log #13: Blood Sucking Frogs

Dev Log #13: Blood Sucking Frogs

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Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...

Dev Log #12: Grenade Changes and Item Durability

Dev Log #12: Grenade Changes and Item Durability

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Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.