Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

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Underrail alpha demo is out

Underrail alpha demo is out

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Alpha demo is finally out so go grab it in the downloads section.

Underrail on Steam Greenlight

Underrail on Steam Greenlight

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The game is up on Steam Greenlight. If you enjoyed the demo, please take your time to up vote the game.

Underrail Released on Desura

Underrail Released on Desura

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An old school turn-based isometric indie role playing game that focuses on exploration and combat.

Made it to second phase of Indie of the Year competition

Made it to second phase of Indie of the Year competition

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We made it to the second phase of IndieDB's Indie of the Year competition. Vote and help Underrail win in RPG category.

Dev Log #9: Importing Characters and More Crafting

Dev Log #9: Importing Characters and More Crafting

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Alrighty, now that the stuff around alpha release finally settled down a bit I was able to get some real work done again.

Dev Log #10: Wrapping up the Crafting Stuff

Dev Log #10: Wrapping up the Crafting Stuff

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I've finished all the crafting updates for the next release.

Dev Log #11: Version 0.1.6.0 released

Dev Log #11: Version 0.1.6.0 released

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The game is updated to version 0.1.6.0 on Desura, soon to be updated in other places as well (GamersGate and Groupees). You'll find all the new stuff...

Dev Log #12: Grenade Changes and Item Durability

Dev Log #12: Grenade Changes and Item Durability

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Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.

Dev Log #13: Blood Sucking Frogs

Dev Log #13: Blood Sucking Frogs

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Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...

Dev Log #14: Taking from the Rich

Dev Log #14: Taking from the Rich

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I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.

New Trailer Video

New Trailer Video

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Finally got a proper trailer video for Underrail. Check it out.

Dev Log #15: Version 0.1.7.0 released

Dev Log #15: Version 0.1.7.0 released

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The new patch is ready. As mentioned in previous dev logs, I focused on re-balancing the economy and area of effect attacks (primarily grenades). But...

Underrail Wiki

Underrail Wiki

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The official Underrail Wiki is up. Check it out and contribute if you have the time.

Dev Log #16: Pickpocketing and Feats Changes

Dev Log #16: Pickpocketing and Feats Changes

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I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.

Dev Log #17: Version 0.1.8.0 released

Dev Log #17: Version 0.1.8.0 released

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The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.

Dev Log #18: Lower Underrail and Mad Hattering

Dev Log #18: Lower Underrail and Mad Hattering

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I'm currently in the process of building the Lower Underrail.

Dev Log #19: New Armor Type

Dev Log #19: New Armor Type

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To break the monotony of working on barren hostile areas all the time, I've added a new armor type.

Dev Log #20: Combat Gloves

Dev Log #20: Combat Gloves

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As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

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The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

Dev Log #22: Steam Achievements

Dev Log #22: Steam Achievements

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In the last two weeks I've been working on Steam integration, primarily implementing the achievements.

Dev Log #23: Expanding the Business; Balance Changes

Dev Log #23: Expanding the Business; Balance Changes

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Hey guys, here's an update on what's been happening since the Steam release.

Dev Log #24: Combat Initiative

Dev Log #24: Combat Initiative

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Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #25: Game Economy Changes

Dev Log #25: Game Economy Changes

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Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #26: Alternative Experience System

Dev Log #26: Alternative Experience System

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The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #27: Version 0.1.10.0 released

Dev Log #27: Version 0.1.10.0 released

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Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Dev Log #28: Energy Shields

Dev Log #28: Energy Shields

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This has been long overdue but I finally got around to implementing energy shields.

Dev Log #30: Version 0.1.11.0 released

Dev Log #30: Version 0.1.11.0 released

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The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added.

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

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Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature.

Dev Log #29: Foundry

Dev Log #29: Foundry

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Here's a little sneak peek at the new major urban area - the Foundry.

Dev Log #32: Blood Sports

Dev Log #32: Blood Sports

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We've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.