Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Report RSS Dev Log #13: Blood Sucking Frogs

Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait. For now you guys will have to settle with "Siphoners", which are essentially blood sucking frog-like creatures.

Posted by on

Underrail - Blood sucking frogs

Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait. For now you guys will have to settle with "Siphoners", which are essentially blood sucking frog-like creatures that can be found in the underground lakes and streams, waiting for their unsuspecting victims to come close to the water before pouncing on them. Their basic attack applies anticoagulation which reduces all healing effects, prolongs bleeds and increases the effectiveness of their blood sucking attack which, as you might have guessed, transfers your health to them. They also have head ramming attack that imbalances you and has a chance to stun you as well. I've also implemented fishing. Actually, this was functional long time ago but due to some major changes to the game I had to disable it for a time. For now you'll only be able to fish for blue eels for a quest, but I'll add more fishing goodies later and probably some blueprints that make use of those. You also have a chance to fish out other random (and some not so random) stuff in certain places.
I've added a couple of new areas, a couple of new quests and a mini-dungeon with burrowers in it.
I've also made more some changes to other mechanics (I know I said I wouldn't for a while, but I lied):

  • Grenades and pyrokinesis will now deal their full damage near the center of the detonation and less and less damage the further you move from it. Something like this was already in place with frag grenade shrapnel (you'd get hit with more shrapnel the closer you are to the detonation), but now it affects all grenade damage
  • Pyrokinesis has a chance to miss the targeted tile in the same way as grenade do; the targeting precision is derived from metathermics skill

Next on the agenda: more quests and a couple more areas.

Comments
Kuznetsovsky
Kuznetsovsky

just when you thought the game couldn't get any better, blood sucking frog creatures. Nice one.

Reply Good karma Bad karma+3 votes
PetrenkaPie
PetrenkaPie

^good one.

Reply Good karma Bad karma+2 votes
DarkMajor21
DarkMajor21

I want to have like too different characters. One who is like a Psi-corp and another who gets uses guns.

Reply Good karma Bad karma+1 vote
pysiu
pysiu

I already love this game- take all the time you need to make it even better :D

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Underrail
Platforms
Windows
Developer
Stygian Software
Engine
Custom
Contact
Send Message
Homepage
Underrail.com
Release date
Game watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Underrail
Underrail Role Playing
Related Groups
Stygian Software
Stygian Software Developer