Genre

“Unclaimed World” is a single player game for the PC which takes the RTS/sim genre into the future, onto a lush planet where humans are making their first foothold.
Characters and alien wildlife are thoroughly simulated and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers. Understanding the alien environment is crucial - the resources you discover will provide a number of production options making you able to adapt when food gets scarce and equipment breaks.

Your role

You are not a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're simply organizing your group's decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel part of the group, sharing their victories and failures.


Setting

The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel.The year is 2238 and Earth’s first and only interstellar colonization ship has reached the end goal of its 100 year journey – a terran planet in the Tau Ceti star system. 2100 humans will now make this planet their new home. There are no additional supplies or reinforcements coming in - they must make do with what they brought and what they can find.

The episodes

Colonizing the planet spans many years and takes place on many continents. Each phase holds its own unique challenges and tells its own tale of courage and adventure. We will build up the world with more gameplay features over a series of episodes, each with a unifying theme. You can buy the game at any time and will get access to all past and future game features.

First episode: Survival

When we first enter the world, we experience the aftermath of a landing operation gone desperately wrong. We follow a handful of scientists that are lost in the wilderness. They have narrowly escaped an alien swarm which attacked the landing area and scared off the colonists about to land. The scientists are now far away and forgotten by the newly settled and struggling colony, so chances of rescue are slim. They will need to use their knowledge of the environment and survival techniques to hold out until they are rescued and rejoin the other settlers.

Second episode: Agriculture

In the second episode we visit the early settlements. We meet the colonists who are starting to carve out a living on the planet from farming.Like the first, this episode will also deal with the relation between humans and nature but will present deeper ecosystemic dilemmas now that the front lines are being drawn up between Earth life and indigenous life.

Following episodes:

We will see colonies produce goods and conduct mining operations. As the human society becomes more established, the settlers’ confidence grows. The colony can share knowledge with Earth (even though a message takes 10 years to travel between the planets) but what do they think of the way civilization on Earth has evolved? Maybe the settlers want to cut off communication, assert their independence and rename the planet.

Image RSS Feed Latest Screens
40 years after planetfall The fields of Tau Ceti Screenies December 2013
Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 31)
Jetcutter
Jetcutter Feb 3 2014, 9:04pm says:

Played a bit this evening,, I barely scratched the surface, but pleased thus far.
I'll get some more time in tomorrow night.

+1 vote     reply to comment
ericscho
ericscho Jan 23 2014, 2:37pm says:

Looks very promising, love the theme :).

+1 vote     reply to comment
btstuart
btstuart Jan 23 2014, 3:45am says:

I was just looking through Steam green light and saw this, It looks very interesting. I can't wait to give it a try.

+1 vote     reply to comment
MoPed_UW Creator
MoPed_UW Jan 22 2014, 7:07am says:

Thank you everyone for the kind words! We hope to have the first demo public in a few weeks - we're right now doing closed testing. If you're especially interested in hunting bugs and discovering crashes, you can send an application to become a bug tester - look in the forum post on our website Forum.unclaimedworld-game.com

Else, you can wait till it's more stable. Remember to sign up for the newsletter on the front page of our website www.unclaimedworld-game.com to stay informed.

Talk to you soon!

+1 vote   reply to comment
guigeekauger
guigeekauger Jan 19 2014, 4:32am says:

Want to play to this game!!!

+1 vote     reply to comment
snaketears
snaketears Jan 13 2014, 9:43pm says:

God, I Love this style!

+1 vote     reply to comment
Tetony
Tetony Jan 13 2014, 6:56am says:

Tracking

+1 vote     reply to comment
m4g_fury
m4g_fury Jan 11 2014, 5:16am says:

looks fantastic, can't wait for release! would be nice to have a mailing list so i don't need to check back every week to see if it's released yet lol

+2 votes     reply to comment
Methanoid
Methanoid Jan 11 2014, 4:09am says:

Great concept - CHECK, Great artwork - CHECK, I'll reserve judgement on mechanics when I can play it. I hope it isnt overpriced! Really looking forward to this one.

0 votes     reply to comment
KonTensoku
KonTensoku Jan 11 2014, 12:45am says:

The game concept could well fit in Star Trek kind of games where they usually work in groups and need to find common decisions to try out and find which works or not to solve their problems or puzzles, mysteries~
It would require a great AI but it definitely would be fun to be part of the crew and work your way up in the field you want to be in, it could work in multiplayer too, depends on what you do with it~

Well if you ever decide to make such a Star Trek game then I would definitely be interested in it~ Great job on the concept and realizing it, it certainly opens new doors~ ^^

+1 vote     reply to comment
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Unclaimed World
Platform
Windows
Developer
Refactored Games
Engine
Custom Built
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Official Page
Unclaimedworld-game.com
Release Date
Released Dec 22, 2013
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7.5

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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Last Update
9 months ago
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