Turnover’s Closed Beta Build #2 has been pushed to Steam and is ready for testing. I have sent out the first round of Steam keys to testers who have signed up for Turnover’s beta. Thanks for helping out, everyone!
If you would like to take part in testing Turnover, head over to Turnovergame.net and fill out the form.
Now that beta #2 is up, I’ll be taking my hands off of Turnover while I wait for more feedback. I don’t want to fool around with the build too much while people are playing it.
There is still much to do when it comes to releasing Turnover. Depending on the feedback I receive, I’ll put together more beta milestone builds (beta #3, #4, etc.), or I may just incrementally update it as I address feedback. After that, I plan on having a press preview period where I’ll send keys out to reviewers and open up Distribute(). Then, it’s full speed ahead to launch.
Latest tweets from @themaninthecape
Turnover seems to run fine in Windows 10. Will need a little more testing. #gamedev
11hours 30mins ago
Updated to Win10 w/o any problems. Dev environment back up. So far, so good!
11hours 30mins ago
Looking forward to making the Windows 10 jump. Windows 7 has served me well, you'll be missed.
Jul 28 2015, 3:02pm
Jul 28 2015, 1:47pm
Fixed Turnover's beta not running in OS X in some situations. Prepping an update. #gamedev
Jul 28 2015, 11:27am
Building for OS X, I have nothing but problems. My next game, I'm starting to doubt whether I'll target it.
Jul 27 2015, 5:36pm
Dev environment updated. Went fairly smoothly. Back to work.
Jul 27 2015, 11:57am
Updating my dev environment in prep for Windows 10. Then, onto seeing if I can tackle some bugs.
Jul 27 2015, 9:47am
Jul 24 2015, 12:58pm
Ok, a grenade explosion should sound loud and satisfying, not blow out your damn eardrums (in game, that is).
Jul 24 2015, 11:04am