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Blog RSS Feed Report abuse Latest News: Turnover - Progress Report for 10/13

0 comments by anthnich on Oct 13th, 2014

It’s been more than two weeks since the last progress report. I’ve just been keeping my head down and putting in the work, so apologies for the delay in between dev blog posts.

HUD / Menus

I’ve been putting a little work into the pause screen, which shows the level you are in and any experience and perk information that needs to be relayed.

I usually work iteratively, so it takes a while before things take on life. The pause screen, like most other things in the game, tend to grow organically as development goes on. Generally, I hate setting things in stone too early and I like to allow room for things to evolve. This let’s me avoid the “plan -> create -> dislike -> scrap” way of working as much as I can. “Measure twice, cut once,” as they say.

Here’s an example of the first animation for the pause screen: selecting a perk on level up.


There are currently 4 perks available right now. They need to be balanced, which means more may be added, split, etc. Once all the levels are finish, I’ll balance out the perks more thoroughly.


KickStarter backers who pledged for the “Terrified NPC” tier will be able to create designs for Bystander NPCs.

Bystanders are background NPCs that will populate the floors of Bartleby HQ. They will represent terrified hostage workers who are trapped in the building by the private security firm.


Here’s a GIF of the very first test Bystanders, all scattering after hearing gunfire in my test level. This should help add some life to the world.


Mostly, I’ve been handling the allocation of KickStarter funds to handle the budget goals. As with most business related issues, these things take time. Once I have more news on that front, I’ll be sure to post about it.

I’ve fulfilled the backer wallpaper reward, creating an interesting background based on the main character of Turnover, Clea. I’ll begin working with backers on the creative tiers sometime around the end of the year. I want to ensure I have the majority of conventions locked down for the creative things before I give backers the creative requirements.


Turnover continues to roll along. My issue tracker is packed and the last 1/3 of the levels are currently being worked on. Still a lot of work to do.

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anthnich Oct 22 2014, 2:49pm says:

Turnover's website is live: Turnovergame.net

+1 vote     reply to comment
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote     reply to comment
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+3 votes     reply to comment
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes     reply to comment
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes     reply to comment
Eomdor Nov 9 2013, 5:26am says:

Has a lot of potential, tracking :D

+3 votes     reply to comment
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Latest tweets from @themaninthecape

Fixed a long standing segfault on the Linux Turnover build because I linked one library wrong. What a relief. #gamedev

44mins 38secs ago

@mleung Probably every major framework/library would be suitable. SDL, SFML, etc... I would use SFML because I'm familiar with it.

51mins 58secs ago

@GiacomoVaccari @TheIndieSloth That's what I figured. Heard a lot of good things about it.

2hours 58mins ago

#gamedev related q: What do you devs out there use for a mailing list? Looking at MailChimp, but open to alternatives.

3hours 4mins ago

I'm still improving enemy mechanics. This game is going to be a toughie. #gamedev

Oct 23 2014, 2:37pm

Check out Turnover's website that launched yesterday: T.co #gamedev #indiedev

Oct 23 2014, 12:13pm

I don't want to add detailed objectives. I'm leaning towards chucking the player in the world and letting them figure it out. #gamedev

Oct 23 2014, 11:33am

@kristruitt I'm leaning more towards this now for sure.

Oct 22 2014, 2:48pm

@DoubleUpGaming I have a soft spot for cel shading.

Oct 22 2014, 2:30pm

Launched a landing page for Turnover. Check it out! T.co #gamedev #indiedevhour

Oct 22 2014, 2:27pm

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