God Mode was enabled for this GIF.
Finished a few more Bystanders to place around the world. In the GIF, you can see them scattering after hearing the dog bark and the gun fire. My immediate goal is to create 5 male and 5 female Bystanders, with a few palette swaps of each for variety.
Recently, I pushed refreshed versions of Turnover’s website and IndieDB page. What made these changes important is that I put up a plot synopsis for Turnover. Since the story is locked and all of the cut scenes are just about finished, it was about time to post a summary.
There are a series of milestones that I need to hit before Turnover is ready for release.
I have my battle plan ready. It goes something like this.
I will be labeling the first release of Turnover as “Early Access”. The E.A. build will be the full game, playable from beginning to end.
The question I keep asking myself is “If this first release of the game is the only version I get to release, would I be proud of it?” Until I can answer “yes” to that, I’m not putting out anything.
Here are the changes from the code repository since the last progress report.
Latest tweets from @themaninthecape
13hours 43mins ago
14hours 48mins ago
Feb 25 2015, 7:14pm
Refactored aiming. Now, mouse and controller aiming are consistent, as well as more responsive. #gamedev
Feb 25 2015, 2:56pm
Feb 25 2015, 2:50pm
Turnover #gamedev for Today: Layout for last level, fixing mouse aiming / controller aiming issues.
Feb 25 2015, 11:39am
Feb 24 2015, 1:28pm
Feb 24 2015, 1:05pm