In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.
After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ, cuts the power, and locks the building down.
In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.
Steam announcement: Steamcommunity.com
The latest Turnover update is up on Steam and I’ve added experimental support for custom levels. I’ve been kicking around the idea since Turnover was in beta, and after some quick tests, it seemed to be easy enough to put together.
If you have experience in Tiled, then putting together a level should be fairly straight forward.
In a nutshell, how does it work?
I’ve put together documentation in the extras/CustomLevelDocumentation/ directory, so check out index.html to get started. I’ve also included an example level in /custom/examplelevel/ and a template level with some layers and actors set down in /custom/examplestock/.
This update also includes a couple of important bug fixes.
In Mac, I’ve fixed some older, hacky audio code. This should reduce or eliminate crashes/segfaults related to OpenAL-soft. Even though this was an issue I had been chasing for a while, I haven’t had any bugs reports regarding this, thankfully.
While porting some Turnover stuff over to my new game/engine, I was able to get an important piece of drawing code to crash in both the engine and the GL driver. Apparently, I had been doing something wrong when it comes to memory allocation, so I fixed the problem and backported the changes over to Turnover.
Turnover's latest update includes an in-game tutorial, enemy hearing improvements, sound HUD hints, and more.
A major update for Turnover has been released. The update brings difficulty modes, improved AI, game balancing, bug fixes, and more!
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