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0 comments by anthnich on Nov 11th, 2014


I recently launched a Facebook page for Turnover. Be sure to head on over and press that ‘Like’ button!



Also recently, I ported Turnover to MAC OS X. I’m targeting a 10.9 minimum spec. Everything runs fine so far. The porting itself wasn’t too difficult, it was mostly learning my way around XCode, as well as figuring out the quirks to getting my dependent libraries working.

This was my first time using OS X, and I have to say I really like the app package system. Everything is held together in its own container, which is great.

So now, Turnover will be released for Windows, Linux, and MAC OS X. Having a build for all three was a big goal for me and I’m quite to happy to have pulled it off. Big shout out to Turnover’s KickStarter backers, whose pledges helped make the port happen.

Alternative Worker Sprites


I made a few new alternative sprites for the Worker, just to add some variety to the world. The male and female versions of the worker will spawn randomly.

When colliding with the Worker, it will also display the name and title of the Worker, which will be pulled from a list. The KickStarter backers have been throwing some names into the pile and I plan on adding some more more on top of that.

Look-Ahead Pitch Effect


I added a view pitch effect when looking around. The effect is pretty neat looking and it helps break up the stasis of the game view. I had originally played with skewing the regular game view all the time, but i found the effect slightly disorienting when playing.

Level Update

Right now, the current level count is up to 22. I’m aiming for 30. I still have plenty of ideas, so hitting that number shouldn’t be too tough. The level count isn’t set in stone, so if I still have some more ideas, I’ll create some more levels. If I feel like I’m rehashing too much or I run out of ideas, I’ll end it where I need to end it.


I’ve been working on a lot of under the hood stuff. I’m still busting bugs. I finally made a window icon. I’m using a new, cleaner font for the game. Level work pushes on.

Sometime by the end of the year, I’ll continue filling KickStarter rewards. I’ve also begun preparing for Turnover’s Steam Greenlight campaign. That should be nice and nerve wracking.

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Sephos 20hours 57mins ago says:

Looks interesting, can't wait to review it! :D

+2 votes     reply to comment
anthnich Creator
anthnich Oct 28 2014, 11:27am says:

Turnover's Facebook has launched!

+1 vote   reply to comment
anthnich Creator
anthnich Oct 22 2014, 2:49pm says:

Turnover's website is live:

+1 vote   reply to comment
anthnich Creator
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote   reply to comment
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+4 votes     reply to comment
anthnich Creator
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes   reply to comment
anthnich Creator
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes   reply to comment
Eomdor Nov 9 2013, 5:26am says:

Has a lot of potential, tracking :D

+3 votes     reply to comment
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Latest tweets from @themaninthecape

Like stealth games? Follow Turnover on Facebook! #gamedev #indiedev

21hours 21mins ago

Been playing Burnout Paradise lately. The road rage missions are so damn addictive. #gaming

Nov 20 2014, 1:00pm

Some level decorative work today. New wall sprites and the like.

Nov 20 2014, 11:41am

@spazchickens Very nice job.

Nov 19 2014, 2:46pm

Lately, been cutting a trailer for Turnover's #Greenlight campaign. Looking to launch it within the next few weeks. #indiedevhour #gamedev

Nov 19 2014, 2:35pm

@TCG_FreddyGJ @Sllayt3r If you haven't yet, you may want to look into @IndieTeamup.

Nov 19 2014, 2:34pm

#indiedevhour Q. What should you include and what should you avoid in a Steam Greenlight campaign? #gamedev

Nov 19 2014, 2:11pm

Lagarith is a pretty great lossless codec. Beats the pants off of Huffyuv, which was my go to.

Nov 18 2014, 12:10pm

Like Turnover on Facebook! #gaming

Nov 18 2014, 11:46am

Starting to plan for Turnover's #Greenlight campaign. Step one: recording some gameplay & planning the trailer. #gamedev

Nov 18 2014, 10:04am

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