I want to take a moment to say thank you to everyone who voted or has been following development of Turnover. That includes every KickStarter backers, and every Twitter, IndieDB, TigSource, and Dev Blog follower. Your support has meant a lot. I’m very fortunate that Turnover has made it this far, and I’m putting my all into ensuring that I create a game that you’ll enjoy.
Turnover is very solid right now. I’ve recently completed a decorative sweep of the game, fixing up sound, sprites, and filling out levels. Now, I’ll give the game one more play through to test all of the changes from the last play test. Then, I’m onto preparing a beta build.
I’ve been into some heavy planning about Turnover’s release. Being recently Greenlit should make testing coordination a much, much smoother experience.
My current attack plan is to first release a beta build of Turnover using Steam. KickStarter backers who pledged for the “Special Edition” tier or higher will be the first to accepted into the beta. The beta branch will be updated as I address feedback and incorporate planned SteamWorks features into the game.
All in all, I anticipate that Turnover will be in beta for a couple months at least. I will be focusing on the Windows build primarily. Once SteamWorks features are in and things are solid, I’ll move onto prepping the Linux build, then the OS X build. As time goes on, I’ll bring a few more beta testers on board if needed.
Here’s the recent changes since the last progress report. Eventually, these progress reports with be changed over to straight update blogs.
Latest tweets from @themaninthecape
May 26 2015, 2:11pm
@mindrelay Just screenshots, an issue tracker, written notes, and a profiler at the moment.
May 26 2015, 9:17am
One more play test before preparing for Turnover's beta build. Got to get it as issue free as I possibly can. #gamedev
May 26 2015, 9:06am
The Boys from Brazil is a movie that did not age well. I did like Laurence Olivier, though.
May 26 2015, 8:19am
@Meyer78759 Desperately needs an HD release in the US.
May 25 2015, 10:56am
@CaptainKraft Oh yeah. EA is better used for certain type of games at certain stages of development. Turnover doesn't fit imo.
May 22 2015, 10:05am
Decided that there is no reason to put Turnover into Early Access. There will be a beta period, and it will see a normal release. #gamedev
May 22 2015, 9:53am
Feels good to cut out a bunch of old code, rendering whole classes unneeded!
May 21 2015, 11:22am
Working on tons of little things today: Cut scenes, credit work, removing old code.
May 21 2015, 9:59am