First, I want to say thanks to everyone who has voted for Turnover on Greenlight. If you voted ‘no’ and left a comment why, I’m keeping an eye on the discussion so I can continue improving the game.
Someone commented over at Turnover’s Greenlight page that they were concerned about being able to clearly see the characters in game. With this in mind, I’ll be experimenting with setting the characters apart from their surroundings.
In the image above, the first step I took was increasing the light level on the character sprites. Not a major change, but it does help the sprites pop out a bit better.
Here’s a high priority sprite improvement: a toilet. Exciting.
Honestly, these type of toilets are more apt to be found in an office building than the traditional ones with a tank. It’s all about the details…
Here is a window variation, something for the Automation Building levels.
Here’s a tweaked door sprite. Better perspective and a little more detail. I ended up tweaking all of the door sprites in the game for corrected perspective and detail.
Still working on the engine, improving it as I go along. It’s pretty nailed down now, and I don’t anticipate any more major changes.
I have been improving all of the character sprites, adding shading and other details. I’ll detail some of the improvements in a future blog post.
Latest tweets from @themaninthecape
Dec 19 2014, 11:50am
I think I'm getting the hang of this sprite thing...
Dec 19 2014, 11:12am
Dec 18 2014, 7:32pm
Dec 18 2014, 7:30pm
Dec 18 2014, 12:48pm
While I'm on a roll, going continue reworking more sprites today. Still feel like there are some that need attention. #gamedev
Dec 18 2014, 9:39am
Dec 17 2014, 7:45pm
Dec 17 2014, 3:05pm
@gamepopper Nice, I bet that's rewarding. Best of luck on your exams!
Dec 17 2014, 2:58pm