In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.

After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ, cuts the power, and locks the building down.

In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.


  • 29 levels of challenging survival-stealth gameplay for Windows, Linux, & OS X.
  • Use cover, remain quiet, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
  • Enemies react to the environment, staying alert for noise and working together to hunt down targets.
  • Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
  • Find hidden perks to help you gain the edge and increase your chances of survival.
  • Finish the game to unlock Hard Mode for an even greater challenge.
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Turnover's Pre-Release v0.0.670 is up on Steam for those who have a beta key.

Changelog: Steamcommunity.com

I’ll be updating Turnover’s presskit soon, announcing the release date and price. Stay tuned!

From Alpha to Pre-Release

I recently pulled out an old Alpha build of Turnover, just to see how the game has progressed since then. I took some screen shots to show off some changes.

Alpha to Pre-Release Comparison

This shot demonstrates how much the motif of a level can change over time. Just the addition of stairs gives the area a different spatial look. If you look at the lower left, you can also see how I closed off some dead space. I ended up doing that for a number of levels.

Also, notice how the vision cones are drawn between the two versions. During beta testing, I rewrote the vision code to allow overlapping cones to be differentiated, as well as to give them a more consistent look.

Alpha to Pre-Release Comparison

Something else that changed during beta testing is setting the player and enemies apart. In the alpha, you can see the enemies don’t stand out, and the player has an annoying white light bloom. I ended up removing the player bloom and added a red blur behind the enemies to set them apart.

Alpha to Pre-Release Comparison

This shot shows how place holder wall sprites were eventually replaced with suitable art.

You can see on the Pre-Release shot that some crates block off an area and the Security Server is a little more recessed. These were changed in response to player feedback, as getting to the server was originally too easy.

Alpha to Pre-Release Comparison

Another demo of how place holder walls become art. The middle wall block is now a cubicle cross.

Also, there was a major change the carpet layout. Up to this point, I had decorated 25+ office levels, so I needed to get creative. Keeping things stylistically consistent, while experimenting at the same time, as actually really tough.

Two other changes worth noting between the above. First, the reticle style was changed, with a rotating effect and a shadow. Second, the minimap now displays enemies more clearly.

Turnover: Release Candidate 2 Ready for Testers

Turnover: Release Candidate 2 Ready for Testers

2 weeks ago News 0 comments

Turnover's second release candidate is available for Steam beta testers. This updates finalizes the game's cut scenes and adds some polish.

Turnover: Release Candidate 1 Ready for Testers

Turnover: Release Candidate 1 Ready for Testers

3 weeks ago News 0 comments

Turnover is out of beta and the first release candidate build is ready for beta testers. RC 1 addresses a number of issues and polishes the game as a...

Turnover: Beta Build 645 Progress Report

Turnover: Beta Build 645 Progress Report

1 month ago News 3 comments

Minimap changes, more level detail, and revised enemy sight code are part of Turnover's latest beta build.

Turnover: Beta Sign Ups Closed

Turnover: Beta Sign Ups Closed

1 month ago News 0 comments

Turnover's beta testing sign ups are now closed + what's new in the latest beta build.

Post comment Comments  (0 - 10 of 13)
axemall Sep 11 2015 says:

Hi i recieved a beta key for steam but when i try to launch game after insallation it does not launch on steam any ideas why

+1 vote     reply to comment
anthnich Creator
anthnich Sep 11 2015 replied:

Hi axemall.

Shoot me an email and we'll see if we can figure your problem out.

+1 vote   reply to comment
anthnich Creator
anthnich May 13 2015 says:

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

+3 votes   reply to comment
2DInteractive Apr 22 2015 says:

Sweet game!! Will be voting for it on Steam Greenlight! :)

+2 votes     reply to comment
NateBravender Dec 28 2014 says:

I will be reviewing this when it comes out ^^

+2 votes     reply to comment
Sephos Nov 20 2014 says:

Looks interesting, can't wait to review it! :D

+2 votes     reply to comment
anthnich Creator
anthnich Oct 28 2014 says:

Turnover's Facebook has launched! Facebook.com

+1 vote   reply to comment
anthnich Creator
anthnich Oct 22 2014 says:

Turnover's website is live: Turnovergame.net

+1 vote   reply to comment
anthnich Creator
anthnich Aug 29 2014 says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote   reply to comment
Rafficka Feb 18 2014 says:

what language and library are you using to make this?

+4 votes     reply to comment
anthnich Creator
anthnich Feb 18 2014 replied:

It's being developed using C++ and SFML 2.1.

+3 votes   reply to comment
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