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HUD Hints Sentinel burn death animation Putting out fire with water
Blog RSS Feed Report abuse Latest News: Turnover - Progress Report for 4/21

0 comments by anthnich on Apr 21st, 2015


Turnover has been passed off to my tester and has been in testing for the last couple of weeks. It’s good to have a fresh set of eyes on the game.

It’s getting to the point now where there may not be any major changes to the game, since things are feeling pretty solid. Testing issues aside, the majority of the work from here on in will be decorating the levels and creating new sprites.

Here are some recent changes and additions.

HUD Hints

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There is enough interaction with the enemies and the environment to warrant the creation of HUD Hints. Now, if there is something the player can interact with, a little hint will pop up to let them know.

Honestly, the hints are more for convenience than anything else. I didn’t want the player to have to quit and check the binds screen to remember binds.

Extras

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I’ve started creating the extras screen for Turnover. At the moment, it allows the selection of alternate looks for Clea, as well as enabling Hard Mode (which is not implemented yet). These features will be available to the higher tier KickStarter backers at first, and then will be unlocked in general release further down the road. I don’t have a set timeline for when they will be available for everyone.

Animation Additions

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Animation work continues on. Above is the new burn death animation for the Sentinel, with flailing arms and charred remains. I went back through all of the enemies and added new burn and normal death animations for each one.

Fire Interaction

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Still working on interaction with fire. Now, water bottles and fire extinguisher spray will be “halted” by fire and put it out accordingly. This should reduce any annoying aiming issues, like having to be incredibly accurate to put our fire.

Changelog

Aside from what’s already noted, here’s the recent changes since the last progress report.

  • Created new Bystander sprites.
  • Rewrote how missing .cfg files are generated.
  • Fixed some worker animations.
  • Randomized generation of noise actor sprites.
  • Fixed stamina bar indicator not displaying correctly.
  • Removed unused assets / code.
  • Intro cutscene will now autoreplay on Title Screen if there is no interaction after a while (a la some Arcade/NES games)
  • Fixed player death animation not playing when player is killed while stunned.
  • Added small delay before player can fight off Attack Dog. Now, if you have little stamina left, getting mauled is essentially instant death.
  • Improved Sentinel spotting after punching player.
  • Removed molotovs from game. They were never used anyway.
  • Player is now frozen in place during server preview and level opening camera preview. Player unfrozen when finished / skipped.
  • Balanced Sergeant miniboss.
  • Fixed constant malfunctioning of Turret if they are on fire.
  • Remade credit screen with new font and presentation.
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2DInteractive
2DInteractive Apr 22 2015, 5:46am says:

Sweet game!! Will be voting for it on Steam Greenlight! :)

+2 votes     reply to comment
NateBravender
NateBravender Dec 28 2014, 8:33pm says:

I will be reviewing this when it comes out ^^

+2 votes     reply to comment
Sephos
Sephos Nov 20 2014, 4:06pm says:

Looks interesting, can't wait to review it! :D

+2 votes     reply to comment
anthnich Creator
anthnich Oct 28 2014, 11:27am says:

Turnover's Facebook has launched! Facebook.com

+1 vote   reply to comment
anthnich Creator
anthnich Oct 22 2014, 2:49pm says:

Turnover's website is live: Turnovergame.net

+1 vote   reply to comment
anthnich Creator
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote   reply to comment
Rafficka
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+4 votes     reply to comment
anthnich Creator
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes   reply to comment
anthnich Creator
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes   reply to comment
Eomdor
Eomdor Nov 9 2013, 5:26am says:

Has a lot of potential, tracking :D

+4 votes     reply to comment
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Turnover
Platforms
Windows, Mac, Linux
Developed By
anthnich
Engine
Custom Built
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Official Page
Turnovergame.net
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TBD
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Stealth
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Realism
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Single Player
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Apr 24 2015, 1:33pm

Going to catch Ex Machina & Fury Road in the theater. Beside Midnight Special, not much else I'm excited about this year.

Apr 23 2015, 10:45am

Still brainstorming my next game idea. Have a vague idea of gameplay elements & theme, but still murky on the rest. #gamedev

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Like stealth games? Vote for my game Turnover on Greenlight! #gamedev #indiedev #IndieDevHour T.co T.co

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@Mur_Zelly @holliebuckets A for sure.

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Check out Turnover's latest dev blog post w/ animations & more @IndieDB #gamedev #IndieDevHour T.co T.co

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@wtaylorbair :/ Just hold your nose and go for it.

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@wtaylorbair Use a VM instead?

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