Turnover
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Blog RSS Feed Report abuse Latest News: Turnover - Progress Report for 10/13

0 comments by anthnich on Oct 13th, 2014

It’s been more than two weeks since the last progress report. I’ve just been keeping my head down and putting in the work, so apologies for the delay in between dev blog posts.

HUD / Menus

I’ve been putting a little work into the pause screen, which shows the level you are in and any experience and perk information that needs to be relayed.

I usually work iteratively, so it takes a while before things take on life. The pause screen, like most other things in the game, tend to grow organically as development goes on. Generally, I hate setting things in stone too early and I like to allow room for things to evolve. This let’s me avoid the “plan -> create -> dislike -> scrap” way of working as much as I can. “Measure twice, cut once,” as they say.

Here’s an example of the first animation for the pause screen: selecting a perk on level up.

image

There are currently 4 perks available right now. They need to be balanced, which means more may be added, split, etc. Once all the levels are finish, I’ll balance out the perks more thoroughly.

Bystanders

KickStarter backers who pledged for the “Terrified NPC” tier will be able to create designs for Bystander NPCs.

Bystanders are background NPCs that will populate the floors of Bartleby HQ. They will represent terrified hostage workers who are trapped in the building by the private security firm.

image

Here’s a GIF of the very first test Bystanders, all scattering after hearing gunfire in my test level. This should help add some life to the world.

Post-KickStarter

Mostly, I’ve been handling the allocation of KickStarter funds to handle the budget goals. As with most business related issues, these things take time. Once I have more news on that front, I’ll be sure to post about it.

I’ve fulfilled the backer wallpaper reward, creating an interesting background based on the main character of Turnover, Clea. I’ll begin working with backers on the creative tiers sometime around the end of the year. I want to ensure I have the majority of conventions locked down for the creative things before I give backers the creative requirements.

Next

Turnover continues to roll along. My issue tracker is packed and the last 1/3 of the levels are currently being worked on. Still a lot of work to do.

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Post comment Comments
anthnich
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote     reply to comment
Rafficka
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+3 votes     reply to comment
anthnich
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes     reply to comment
anthnich
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes     reply to comment
Eomdor
Eomdor Nov 9 2013, 5:26am says:

Has a lot of potential, tracking :D

+3 votes     reply to comment
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Turnover
Platforms
Windows, Linux
Developed By
anthnich
Engine
Custom Built
Contact
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Official Page
Themaninthecape.com
Release Date
TBD
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Style
Genre
Stealth
Theme
Realism
Players
Single Player
Project
Indie
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Latest tweets from @themaninthecape

Trying to find decent shared #hosting as cheap as possible. #Hawkhost any good?

18hours 7mins ago

@kristruitt @Prisonscape If you need the funds for the game to launch, I see no problem. If you can hold off, wait for your next project?

18hours 11mins ago

@Prisonscape @kristruitt Go for it. Keep a realistic goal for what you are offering and you shouldn't have too much for a problem!

19hours 4mins ago

Refactored how the minimap was rendered. Less draw calls + less GPU usage. #gamedev

Oct 20 2014, 1:31pm

In #gamedev, I've realized that staying centered and keeping the ship steady is just as important as the work itself.

Oct 20 2014, 11:20am

Planning for the future: #gamedev Q. Best way to accept #bitcoin / #dogecoin as payment?

Oct 16 2014, 2:07pm

Starting to lock down the script for Turnover. Cut scene work should go into full swing within the next couple of months. #gamedev

Oct 16 2014, 12:05pm

Got to get some Costume Quest in before Halloween passes by.

Oct 16 2014, 9:45am

#IndieDevHour Q. Do you plan your #gamedev project as a flexible foundation or do you heavily plan ahead then follow the rules?

Oct 15 2014, 2:13pm

@spazchickens Good luck!

Oct 14 2014, 10:39am

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