Turnover

Features

  • 29 levels of challenging stealth gameplay for Windows, Linux, & Mac.
  • Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
  • Enemies react to the environment, staying alert for noise and working together to hunt down targets.
  • Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
  • Find hidden perks to help you gain the edge and increase your chances of survival.
  • 3 difficulty modes to chose from: Easy, Normal, and Hard.

Extras

  • Includes Turnover's main theme in FLAC format: "A Hostile Takeover" by Jeremiah Pena.
  • Includes custom level support. Refer to extras/CustomLevelDocumentation/index.html for details.

Story

In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.

After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ, cuts the power, and locks the building down.

In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.

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RSS feed Articles

Steam announcement: Steamcommunity.com

Custom Turnover Level in Tiled

The latest Turnover update is up on Steam and I’ve added experimental support for custom levels. I’ve been kicking around the idea since Turnover was in beta, and after some quick tests, it seemed to be easy enough to put together.

If you have experience in Tiled, then putting together a level should be fairly straight forward.

In a nutshell, how does it work?

  1. Download Tiled.
  2. Extract Turnover’s resource files into their own directories (base.zip & snd.zip to /base/ & /res/).
  3. Create a directory under /custom/ to hold your campaign.
  4. Use the resource directories and Tiled to make some levels!

I’ve put together documentation in the extras/CustomLevelDocumentation/ directory, so check out index.html to get started. I’ve also included an example level in /custom/examplelevel/ and a template level with some layers and actors set down in /custom/examplestock/.

Other Changes

This update also includes a couple of important bug fixes.

In Mac, I’ve fixed some older, hacky audio code. This should reduce or eliminate crashes/segfaults related to OpenAL-soft. Even though this was an issue I had been chasing for a while, I haven’t had any bugs reports regarding this, thankfully.

While porting some Turnover stuff over to my new game/engine, I was able to get an important piece of drawing code to crash in both the engine and the GL driver. Apparently, I had been doing something wrong when it comes to memory allocation, so I fixed the problem and backported the changes over to Turnover.

Turnover Updated: In Game Tutorial & General Improvements

Turnover Updated: In Game Tutorial & General Improvements

News 0 comments

Turnover's latest update includes an in-game tutorial, enemy hearing improvements, sound HUD hints, and more.

Turnover: Updated to v1.0.755

Turnover: Updated to v1.0.755

News 0 comments

Turnover's latest update brings a number of balances and bug fixes.

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

News 0 comments

A major update for Turnover has been released. The update brings difficulty modes, improved AI, game balancing, bug fixes, and more!

Turnover is 33% off, Upcoming Update News

Turnover is 33% off, Upcoming Update News

News 2 comments

Turnover is 33% off for Steam's Lunar New Year Sale + news on the next major update.

Comments  (0 - 10 of 15)
JohnnyTheWolf
JohnnyTheWolf

Any chance of a demo?

Reply Good karma Bad karma+1 vote
anthnich Creator
anthnich

No plans for a demo at the moment.

Reply Good karma+1 vote
axemall
axemall

Hi i recieved a beta key for steam but when i try to launch game after insallation it does not launch on steam any ideas why

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anthnich Creator
anthnich

Hi axemall.

Shoot me an email and we'll see if we can figure your problem out.

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

Reply Good karma+3 votes
2DInteractive
2DInteractive

Sweet game!! Will be voting for it on Steam Greenlight! :)

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NateBravender
NateBravender

I will be reviewing this when it comes out ^^

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Sephos
Sephos

Looks interesting, can't wait to review it! :D

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anthnich Creator
anthnich

Turnover's Facebook has launched! Facebook.com

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover's website is live: Turnovergame.net

Reply Good karma+1 vote
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Turnover
Platforms
Windows, Mac, Linux
Creator
anthnich
Engine
Custom
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Style
Genre
Stealth
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @themaninthecape

Devblog: On experimental custom level support for Turnover Anthonydev.tumblr.com #gamedev #indiegames #games T.co

16hours 32mins ago

Now that I've connected some rooms together, this thing is starting to feel like a game.

18hours 46mins ago

Added experimental custom level support in Turnover. Indiedb.com #indiedev #indiegame #games T.co

Jul 27 2016

Turnover Updated: Now with experimental custom level support! Steamcommunity.com #gamedev #indiegames #gaming T.co

Jul 26 2016

Turnover's next update is landing tomorrow. Bug fixes and a new feature for content creators. Stay tuned. #gamedev

Jul 25 2016

Pushing a Turnover update next week. Then, after a short break, more work on my new game. #gamedev

Jul 21 2016

Created a small bio of myself on my game company site. Check it out if you are into that sort of thing -- Longdivisiondev.com

Jul 20 2016

Turnover's @humble game page is up & running! Humblebundle.com #gamedev #indiegame #indiedev T.co

Jul 19 2016

Playing Postal 2. And... it's dumb fun. I was a fire bug when I was a kid, so I'm always excited about gasoline/fire mechanics in a game.

Jul 19 2016

Busting bugs for Turnover's next update. As usual, what started as a small update has ballooned into more fixes and features than I planned.

Jul 15 2016

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Turnover
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