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Blog RSS Feed Report abuse Latest News: Turnover is Coming to Steam!

0 comments by anthnich on May 26th, 2015

Turnover has been Greenlit!

I want to take a moment to say thank you to everyone who voted or has been following development of Turnover. That includes every KickStarter backers, and every Twitter, IndieDB, TigSource, and Dev Blog follower. Your support has meant a lot. I’m very fortunate that Turnover has made it this far, and I’m putting my all into ensuring that I create a game that you’ll enjoy.

Just One More Test…

Turnover is very solid right now. I’ve recently completed a decorative sweep of the game, fixing up sound, sprites, and filling out levels. Now, I’ll give the game one more play through to test all of the changes from the last play test. Then, I’m onto preparing a beta build.

The Beta Build

I’ve been into some heavy planning about Turnover’s release. Being recently Greenlit should make testing coordination a much, much smoother experience.

My current attack plan is to first release a beta build of Turnover using Steam. KickStarter backers who pledged for the “Special Edition” tier or higher will be the first to accepted into the beta. The beta branch will be updated as I address feedback and incorporate planned SteamWorks features into the game.

All in all, I anticipate that Turnover will be in beta for a couple months at least. I will be focusing on the Windows build primarily. Once SteamWorks features are in and things are solid, I’ll move onto prepping the Linux build, then the OS X build. As time goes on, I’ll bring a few more beta testers on board if needed.


Here’s the recent changes since the last progress report. Eventually, these progress reports with be changed over to straight update blogs.

  • Fixed Rent a Cops attacking things they shouldn’t.
  • Tighten Sentinel awareness. They are more alert and cautious now.
  • Tweaked sounds & volumes for menu sounds.
  • Timed animations and their decal effects correctly.
  • Removed alert sprite for Attack Dog. Now, player has to pay attention to their state.
  • Removed a ton of old and unneeded code / assets. Refactored some screen classes.
  • Removed Extras Screen. Clea outfit selection is now in options and Hard Mode can be enabled on starting a new game after being the game on “normal” mode.
  • Hard mode: removed vision cones and disabled perks.
  • Started implementation of Steam Achievements. Test successful.
  • Redid the logo splash and credits screens to be thematically consistent with the rest of the game.
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Post comment Comments  (0 - 10 of 11)
anthnich Creator
anthnich May 13 2015, 10:17am says:

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

+2 votes   reply to comment
2DInteractive Apr 22 2015, 5:46am says:

Sweet game!! Will be voting for it on Steam Greenlight! :)

+2 votes     reply to comment
NateBravender Dec 28 2014, 8:33pm says:

I will be reviewing this when it comes out ^^

+2 votes     reply to comment
Sephos Nov 20 2014, 4:06pm says:

Looks interesting, can't wait to review it! :D

+2 votes     reply to comment
anthnich Creator
anthnich Oct 28 2014, 11:27am says:

Turnover's Facebook has launched!

+1 vote   reply to comment
anthnich Creator
anthnich Oct 22 2014, 2:49pm says:

Turnover's website is live:

+1 vote   reply to comment
anthnich Creator
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote   reply to comment
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+4 votes     reply to comment
anthnich Creator
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes   reply to comment
anthnich Creator
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes   reply to comment
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Latest tweets from @themaninthecape

Q. Do you find digital game manuals useful? Do you check if a game you are going to play has one? #gamedev #indiegamedev

May 26 2015, 2:11pm

Turnover: short dev blog post for this week: #gamedev #indiegamedev

May 26 2015, 1:06pm

@mindrelay Just screenshots, an issue tracker, written notes, and a profiler at the moment.

May 26 2015, 9:17am

One more play test before preparing for Turnover's beta build. Got to get it as issue free as I possibly can. #gamedev

May 26 2015, 9:06am

The Boys from Brazil is a movie that did not age well. I did like Laurence Olivier, though.

May 26 2015, 8:19am

@Meyer78759 Desperately needs an HD release in the US.

May 25 2015, 10:56am

@CaptainKraft Oh yeah. EA is better used for certain type of games at certain stages of development. Turnover doesn't fit imo.

May 22 2015, 10:05am

Decided that there is no reason to put Turnover into Early Access. There will be a beta period, and it will see a normal release. #gamedev

May 22 2015, 9:53am

Feels good to cut out a bunch of old code, rendering whole classes unneeded!

May 21 2015, 11:22am

Working on tons of little things today: Cut scenes, credit work, removing old code.

May 21 2015, 9:59am

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