Turnover

Features

  • 29 levels of challenging stealth gameplay for Windows, Linux, & Mac.
  • Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
  • Enemies react to the environment, staying alert for noise and working together to hunt down targets.
  • Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
  • Find hidden perks to help you gain the edge and increase your chances of survival.
  • 3 difficulty modes to chose from: Easy, Normal, and Hard.

Story

In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.

After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ, cuts the power, and locks the building down.

In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.

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Steam Announcement: Steamcommunity.com


In Game Tutorial


Turnover: v1.0.784 updates Turnover: v1.0.784 updates


Turnover now has an in game tutorial to help players out with the fundamentals of game play. The tutorial can be accessed at the main menu.

Creating the tutorial was interesting, because I wanted to give players an overview of the game without spoiling every game play situation that the player will encounter. It was a bit of a balance, but I feel this gets the job done. The tutorial should take about 5 minutes to complete, and it goes over basic gameplay elements that make up the game.

New Enemy Hearing System / Minimap Hints

Turnover: v1.0.784 updates


One feature I had been working on is displaying sound radii blips and enemy hearing radii blips in the minimap, just to give the player a little help when it comes to sneaking around. As I began to code it in, I realized how hacked together the enemy hearing system was. So, I ended up rewriting the whole thing.

To the player, the old hearing system and the new one should function almost exactly the same. In the back end, the internal hearing checks should be far more accurate and faster. Some values had to be tweaked to accommodate the new system, so some hearing radii and noise radii may be slightly different, as hearing is a little more “mathematically perfect”.

After I rewrote that system, I easily implemented the minimap radii hints. Now, the minimap will show the sound radii of emitted noise (player footsteps, thrown objects, etc…), as well as the general hearing radius of enemies.

Art Improvements

Turnover: v1.0.784 updates

Walls Before


Turnover: v1.0.784 updates

New, Thinner Walls


Turnover: v1.0.784 updates


Turnover: v1.0.784 updates

Better Shading


I went over a number of the game’s sprites and improved the shading and perspective. Most notably, I changed the walls to be slimmer, which is a little more perspective correct, I think. I just wanted to fix a few things that were bothering me.

Else

Else… If that isn’t a programmer heading, I don’t know what is.

  • For Windows, I put in a message box that shows error information if Turnover has to close because of a problem. This should relay more info to the player so they can be easier to report. The message box will only display if it is an error that I can catch, a general system crash or a driver problem won’t report anything back. On Mac & Linux, it will dump the error info to the terminal.
  • Menus can now be navigated with the mouse.
  • This build also has some updated window handling code. If you had a problem with mouse capture or anything of the like, this build might take care of that.
  • In other news, Turnover now works properly in Solus Linux.

What’s Next?

There are couple minor bug fixes that didn’t make it in time for this update and are in the pipeline for a future. There are also a few outstanding issues (revolving around mobile chipsets) that I have been unable to replicate in my testing. I’ll keep experimenting and hopefully I’ll have a break through on those.

After 6 months of post release development, Turnover is at a place that I am pretty happy with right now. I’ve incorporated most major pieces of feedback and have tended to every issue that I have been able to replicate. For the first time since release, my “Feature Set” to-do list is empty.

Soon, I’m going to shift my primary focus to my next game.

Turnover: Updated to v1.0.755

Turnover: Updated to v1.0.755

News 0 comments

Turnover's latest update brings a number of balances and bug fixes.

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

Turnover - Major Update Released: Difficulty Modes, Balancing, Improved AI, and More

News 0 comments

A major update for Turnover has been released. The update brings difficulty modes, improved AI, game balancing, bug fixes, and more!

Turnover is 33% off, Upcoming Update News

Turnover is 33% off, Upcoming Update News

News 2 comments

Turnover is 33% off for Steam's Lunar New Year Sale + news on the next major update.

Turnover: Updated to v.1.0.691, Controller Improvements and Misc. Fixes.

Turnover: Updated to v.1.0.691, Controller Improvements and Misc. Fixes.

News 0 comments

The first post-release update addresses controller issues and includes various improvements.

Comments  (0 - 10 of 13)
axemall
axemall

Hi i recieved a beta key for steam but when i try to launch game after insallation it does not launch on steam any ideas why

Reply Good karma Bad karma+1 vote
anthnich Creator
anthnich

Hi axemall.

Shoot me an email and we'll see if we can figure your problem out.

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover has been Greenlit on Steam! Thanks to everyone who has been following development!

Reply Good karma+3 votes
2DInteractive
2DInteractive

Sweet game!! Will be voting for it on Steam Greenlight! :)

Reply Good karma Bad karma+2 votes
NateBravender
NateBravender

I will be reviewing this when it comes out ^^

Reply Good karma Bad karma+2 votes
Sephos
Sephos

Looks interesting, can't wait to review it! :D

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anthnich Creator
anthnich

Turnover's Facebook has launched! Facebook.com

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover's website is live: Turnovergame.net

Reply Good karma+1 vote
anthnich Creator
anthnich

Turnover's KickStarter is successfully funded! Thank you!

Reply Good karma+1 vote
Rafficka
Rafficka

what language and library are you using to make this?

Reply Good karma Bad karma+4 votes
anthnich Creator
anthnich

It's being developed using C++ and SFML 2.1.

Reply Good karma+3 votes
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Turnover
Platforms
Windows, Mac, Linux
Creator
anthnich
Engine
Custom
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Style
Genre
Stealth
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @themaninthecape

Turnover is 50% off for the #SteamSummerSale - Store.steampowered.com #indiegame #games #gamedev #indiegamedev T.co

2hours 55mins ago

Back to art tests. Still not terribly satisfied, but making great progress on establishing a look for this game.

6hours 3mins ago

Collecting reference/inspiration art for enemies. Been saving a lot of paintings of demons and photos of sea creatures.

Jun 28 2016

Animation tests today. I'm not terribly skilled with animation, so I'll start the fundamentals now and iterate design until the bitter end.

Jun 28 2016

Are drawing tablets useful for lower resolution pixel art? Is it worth the investment?

Jun 28 2016

Definitely picking up Unreal Gold this sale. That should bring back some memories.

Jun 28 2016

Pushed a new Turnover build to a test branch to test some fixes for missing vision cones & crashes. Steamcommunity.com

Jun 27 2016

RT @kristruitt: Master Spy. 75% off. It still might be more than you bargained for... Store.steampowered.com T.co

Jun 27 2016

More or less, art tests are winding up, so I'll be moving onto getting the core gameplay established. Then, onto levels and enemies.

Jun 27 2016

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