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Test: Gunfire scaring Bystanders as they scatter Title Menu Turnover | December 2014 Screenshot
Blog RSS Feed Report abuse Latest News: Turnover - Progress Report for 12/16 - Sprite Improvements

0 comments by anthnich on Dec 16th, 2014


Turnover Steam Greenlight campaign is live! Please head on over to the campaign page and say “Yes!” to Turnover on Steam!

First, I want to say thanks to everyone who has voted for Turnover on Greenlight. If you voted ‘no’ and left a comment why, I’m keeping an eye on the discussion so I can continue improving the game.

Character Light

Someone commented over at Turnover’s Greenlight page that they were concerned about being able to clearly see the characters in game. With this in mind, I’ll be experimenting with setting the characters apart from their surroundings.

(Click the image for a better view)

In the image above, the first step I took was increasing the light level on the character sprites. Not a major change, but it does help the sprites pop out a bit better.

Sprite Improvements, Before & After


Here’s a high priority sprite improvement: a toilet. Exciting.

Honestly, these type of toilets are more apt to be found in an office building than the traditional ones with a tank. It’s all about the details…


Here is a window variation, something for the Automation Building levels.


Here’s a tweaked door sprite. Better perspective and a little more detail. I ended up tweaking all of the door sprites in the game for corrected perspective and detail.

Engine / Coding Things

Still working on the engine, improving it as I go along. It’s pretty nailed down now, and I don’t anticipate any more major changes.

  • Finally added the ability to load cut scenes from world completion. Now I can see how they integrate with the game and edit accordingly. This should get me closer to finishing the cut scenes.
  • There is now proper window mouse grab. The mouse cursor stays within game window. Seems to work well in Windows, Linux, & Mac. I’m very happy that I was able to replace my old, terrible solution.
  • Started putting in some better log writing when the game errors out. If something goes wrong while you’re playing the game, I’d ultimately like log.txt to tell you why.


I have been improving all of the character sprites, adding shading and other details. I’ll detail some of the improvements in a future blog post.

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Post comment Comments
Sephos Nov 20 2014, 4:06pm says:

Looks interesting, can't wait to review it! :D

+2 votes     reply to comment
anthnich Creator
anthnich Oct 28 2014, 11:27am says:

Turnover's Facebook has launched!

+1 vote   reply to comment
anthnich Creator
anthnich Oct 22 2014, 2:49pm says:

Turnover's website is live:

+1 vote   reply to comment
anthnich Creator
anthnich Aug 29 2014, 1:43pm says:

Turnover's KickStarter is successfully funded! Thank you!

+1 vote   reply to comment
Rafficka Feb 18 2014, 5:08pm says:

what language and library are you using to make this?

+4 votes     reply to comment
anthnich Creator
anthnich Feb 18 2014, 7:41pm replied:

It's being developed using C++ and SFML 2.1.

+3 votes   reply to comment
anthnich Creator
anthnich Dec 12 2013, 2:35pm says:

Thanks for following, everyone!

+2 votes   reply to comment
Eomdor Nov 9 2013, 5:26am says:

Has a lot of potential, tracking :D

+3 votes     reply to comment
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Latest tweets from @themaninthecape

Vote for Turnover - my survival stealth game - on Greenlight #gamedev #indiegames #games

Dec 19 2014, 11:50am

I think I'm getting the hang of this sprite thing...

Dec 19 2014, 11:12am

Like stealth? My game, Turnover, is on Steam Greenlight and may be right up your alley! #indiedev #gamedev #gaming

Dec 18 2014, 7:32pm

RT @RaphLife: #thelongdark is 33% off in the @steam_games Winter Sale. Buy it for someone you love. Or for someone you don't love. T

Dec 18 2014, 7:30pm

Vote for Turnover on Steam Greenlight if you like stealth games! #indiegames #games #gamedev

Dec 18 2014, 12:48pm

While I'm on a roll, going continue reworking more sprites today. Still feel like there are some that need attention. #gamedev

Dec 18 2014, 9:39am

Like stealth games? Vote for Turnover on Greenlight! #gaming #games #gamedev

Dec 17 2014, 7:45pm

RT @spazchickens: We got 800 #indiedev s on whoo hoo! Great to see some collaboration :) #gamedev #indieteamup

Dec 17 2014, 3:05pm

@gamepopper Nice, I bet that's rewarding. Best of luck on your exams!

Dec 17 2014, 2:58pm

@TotalMonkery @TheIndieSloth Congrats, that's huge! Me, getting my game up on Greenlight. Link in my sticky.

Dec 17 2014, 2:56pm

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