Splinter Cell: Conviction 1.04
Mar 15, 2013 Tom Clancy's Splinter Cell: Conviction Patch 1 commentAdds support for DLC, fixes numerous bugs, optimised for Multi-GPU support for SLI/Crossfire, ATI Eyefinity support, Low-end video card support and voice...


Ubisoft pulled an EA-like move on Splinter Cell Conviction - stupefy the game for casual players with low expectations to make more money. It was a really stupid business move changing the formula of a great stealth, espionage game series. In the end, they made less money than they could have if they had started a new series separate from Splinter Cell.
The game isn't that bad. It's fun to play and definetly something new and innovative.
But I have to aggree that Conviction deserves its own series. I really miss the pure stealth gameplay from the older games.
what the hell are you talking about? Conviction was a great game, sure they made it easier, but it was much more fun that way. They made a lot of money off of it, and it got great reviews, just because you dont like it, doesnt mean the game ultimately fails...
Splinter Cell Conviction doesn't rock just because you love it. Most reviewers gave Conviction an 8/10 and many others gave it an even lower score. Conviction was okay, but not GREAT! I gripe when an obviously overrated game is labeled as innovative and great, adjectives that do not describe this game. Unfortunately, the easier = better trend is popular among young, casual video gamers. This trend for simplification has reduced the basis of what a good game is to "if it looks good and sounds nice, then its a great game." Naturally, this is a reaction to the previous, opposite trend - the more complex the game is, the better the game is.
I was a huge fan of the originals long before Conviction was announced (I was even looking forward to the "hobo Sam" version that got canned) and I thought Conviction was awesome. The co-op campaign was one of the most solid and well thought-out I've ever played.
I guess they just had to balance the benefits of brand association against the possible alienation of series fans cuased by changes in focus with game mechanics, and ultimately it's impossible to please everyone.
Regarding the aggregate scores of about 7 or 8 out of 10, even though I had considered Chaos Theory the series' high point, I couldn't honestly look past it's flaws to give it any higher a score than I'd have given Conviction, albeit for fairly different reasons.
No sophisticated gamer thinks bad characters, contrived plot, flashy graphics, and intrusive aim assistance as good qualities in a video game. Athough Chaos Theory is not perfect, it is much better than Conviction.
One thing that only an idiot would deny is that the aiming was WAY better in Conviction as opposed to the previous games. I mean really, Sam's supposed to be this elite master of stealth, so why couldn't he aim for **** in the old games. Surely someone who was even good at maintaining stealth would be able to pull off fluid killshots on hostiles.