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Latest tweets from @themaninthecape

@kristruitt I'm leaning more towards this now for sure.

13hours 52mins ago

@DoubleUpGaming I have a soft spot for cel shading.

14hours 10mins ago

Launched a landing page for Turnover. Check it out! #gamedev #indiedevhour

14hours 13mins ago

@TOO_DX If my credit sequence was longer, that would be an interesting approach!

14hours 21mins ago

#indiedevhour Q. Opening cutscene: Should it go after the splash screen(s) or upon starting a new game? (skippable, of course) #gamedev

14hours 26mins ago

Trying to find decent shared #hosting as cheap as possible. #Hawkhost any good?

Oct 21 2014, 4:03pm

@kristruitt @Prisonscape If you need the funds for the game to launch, I see no problem. If you can hold off, wait for your next project?

Oct 21 2014, 3:58pm

@Prisonscape @kristruitt Go for it. Keep a realistic goal for what you are offering and you shouldn't have too much for a problem!

Oct 21 2014, 3:05pm

Refactored how the minimap was rendered. Less draw calls + less GPU usage. #gamedev

Oct 20 2014, 1:31pm

In #gamedev, I've realized that staying centered and keeping the ship steady is just as important as the work itself.

Oct 20 2014, 11:20am

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