Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008, and has been entirely redesigned in 2011 onward to bring a more immersive Tiberian Sun experience. We invite you to visit our website : w3dhub.com
In July's much awaited update we have, 5 new maps to show you, Blue and Green Tiberium Crystals, Amphibious Vehicles and some map props!
Posted by TeamWolf on Aug 5th, 2010
Welcome to July's update, we're sorry about the lack of updates recently. But, we have been working hard and this is what we have to show for it!
There has been some major work happening with scripts 4.0, one thing that we've now been able to do is to make the Hover MRLS and the AAPC truely amphibious.
Xenobond has been busy working on our new Tiberium crystals for Tiberium fields on our maps, we have the standard green and the higher value blue crystals!
As you may know, Blackwolf has been working on a map called Grand Canyon.
DarkAngel has been working on a new map called Cliffs, it is set ontop of a high mountain with lots of tunnels and open ground for vehicle combat. The map is designed to give infantry a good chance in the field against vehicle for much more diverse gameplay, so you don't get killed the moment you leave your base and lose about 500 or more credits.
BlackWolf is remaking the A Path Beyond map, Fjord but giving it a completely new look. He has now started to convert it over for C&C Reborn and given it a new feel, away from it's oringal!
A completely new map being worked on by BlackWolf, it's designed for large battles with it's many open areas. Don't worry though, there's plenty of cover around in case you want to ambush the enemy or when your health is running low.
Set in a huge desert with vast open areas, this map is a bit of a departure from the usual close-quarter style maps. It's a bit of an experiment to see how maps like these will play out.
What's left? A bunch of props to fill up our maps!