Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008, and has been entirely redesigned in 2011 onward to bring a more immersive Tiberian Sun experience. We invite you to visit our website : www.w3dhub.com
January's update is here and it includes a few screenshots and videos from our recent testing games, a ton of map updates along with some new props and the new GDI Chain Gun!
Posted by TeamWolf on Jan 30th, 2011
Hello and welcome to January's update, we hope you all had a good new year and hope this year brings you nothing but good luck and health!
Our testers have been busy as always helping to find bugs and balance issues, so we can polish the game as much as possible while we all wait for the much needed release of Scripts 4.0. Just to show you what they have been up to, how nice Reborn is looking and to keep teasing you, here are a few shots and videos!
And here are the Videos:
As you can see, we are pretty much there. Just a few map bugs need fixing along with some minor gameplay issues but apart from that we are just waiting on 4.0!
BlackWolf has been working on revamping TS_Snow, if this map didn't look good enough already... It looks amazing now. Snow has got to be one of my favourite maps in Reborn so far purely because of it's look, feel and gameplay.There are numerous infantry access tunnels for safe passage across the map from vehicle. There are vehicle tunnels and arch ways, not to mention some very nice looking main rush paths, Tiberium areas and base layouts.
The map is pretty much finished as you can see from these shots, expect more in the next update!
Our newly appointed Lead Tester, R315r4z0r has been busy working on a remake of a good old C&C Renegade classic, C&C_City. He has taken the basic design City had and gone the extra mile by adding more buildings, details and props all around the map.Here are a few of shots:
BlackWolf has also been working on TS_GrandCanyon. The map was almost finished apart from a few things missing, but he has gone back, updated it and finished it off completely and here are a few shots show that off.
The main terrain for TS_Ardennes is pretty much done. After a lot of working things out and revamping the map, BlackWolf has now got it to the texture and prop placing stage, here is what it looks like now!
More Map Props!
We are always trying to build up our prop library so mappers can improve their maps greatly and hassle free, by simply placing some cool props onto their maps in LevlEdit!Here is fence modelled and textured by BlackWolf along with the famous Tiberain Sun Watch Tower!
GDI Chain Gun
Renardin has been texturing away on the new GDI Chain Gun. The model looks miles better compared to our old one and the texture job is no exception. See for yourselves!