Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.

The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. The player can find wingset upgrades to unlock new weapon types. Originally developed for PC, this game sees continued development on several platforms. On iOS & Android, the game is a twin stick shooter. In VR, the game is an 'on-rails' combat experience. The primary development will be due for release on Xbox One in fall of 2016 and is a 6-degree-of-freedom aerial combat game with seek & destroy levels, combat racing levels, and boss battles.

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All of the various modules are starting to fall into place. Have been working on the individual parts and 'under the hood' for so long, it's been challenging to see the big picture, but finally was able to put together a play-through for one of the levels being released with the demo. Lot's to do in terms of sorting out collision, some tweaking of the mechanics & range detection, and I need to improve a couple of the visual fx & textures. In this video, I've spliced together the more successful runs between checkpoints as I died a lot during the movie capture, so part of the process has also been continually gauging difficulty along the way.

Race modes (like this) are primarily survival...the timer is there for debug purposes and pacing studies...and scores are actually supposed to carry over from the saved game, however that has not been implemented yet, as the overall scoring system is being evaluated.

The spiders in this level are stationary, however they spit webs at the butterfly and reel in the butterfly similar to a tractor beam, the result of which pulls the butterfly off course, or forces over-correction into water or the height constraint, both of which are deadly.

Flutter Bombs :: April 2016 Updates

Flutter Bombs :: April 2016 Updates

News 2 comments

Wrapping up the core architecture of the game modes, base characters, campaign level rough-outs and weapon systems.

Flutter Bombs :: Mobile Update

Flutter Bombs :: Mobile Update

News

A mobile update is now available for Android devices.

Multiplayer Testing Continues

Multiplayer Testing Continues

News

Multiplayer replication and bot testing getting better.

Flutter Bombs - 2015 Year in Review

Flutter Bombs - 2015 Year in Review

News

2015 was a productive year for Flutter Bombs, and 2016 looks even more promising.

Comments
TonyPowell
TonyPowell

Hey hey Hadar! This game is coming along nicely! Keep up the great work bro!!! :)

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sporx Creator
sporx

what's up Tony! thanks man!

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TheBKCast
TheBKCast

The game looks beautiful!

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sporx Creator
sporx

thanks!

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Rafficka
Rafficka

I am genuinely surprised at how quickly you managed to transform this into a game! Good work, you can bet I will be buying this when it releases!

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sporx Creator
sporx

much appreciated! epic/UDK is fixing a bug in native code at the moment regarding ad interfaces, but as soon as that is fixed, i'll have this thing re-submitted (though i still want this game to be free and without ads for a little while). thanks again!

Reply Good karma+1 vote
Rafficka
Rafficka

Looks very intriguing, I am excited to see this game grow!

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TheDapperjester
TheDapperjester

Hey saw this and the description really interested me I'm always looking for games along this line to record and show off. Looking forward to hearing more info about this in the future.

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sporx Creator
sporx

thanks man. will try and keep this site updated as i build more content for this project.

Reply Good karma+1 vote
7game
7game

Seems interesting, tracking.

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Flutter Bombs
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Latest tweets from @earthborngames, @_sp0rx_

Great meeting with @futuremakerkids today. Thanks for checking out #mageworks and looking forward to where this goes!

Nov 29 2016 by earthborngames

Managed to convert several hundred instanced meshes into a single optimized mesh at runtime using #ue4 #indiedevT.co

Nov 27 2016 by earthborngames

Thanks to UMBC's Game Development Club for presenting their game Legend of the Shards at tonight's #ue4 #meetup and… T.co

Nov 22 2016 by earthborngames

Hunting stars at the #vr #observatory in #mageworks #ue4 #indiedev #gamedev T.co

Nov 14 2016 by earthborngames

Summoning a Lightning Drone from the Book of Drones is useful in low-light situations. #mageworks #vr #ue4T.co

Nov 13 2016 by earthborngames

The process of #vr ink crafting has been roughed out in #mageworks #ue4 #indiedev #gamedev T.co

Nov 9 2016 by earthborngames

Once flowers have been collected and cut, they are milled and mixed with an admixture in #mageworks #ue4 #indiedevT.co

Nov 4 2016 by earthborngames

Flower cutting is part of the ink-making process when players design their staves in #mageworks #vr #ue4 #indiedevT.co

Nov 1 2016 by earthborngames

Defensive spells are now available in #mageworks and are a great way to buy time at mana fountains. #ue4 #indiedevT.co

Oct 31 2016 by earthborngames

Programming some #ai while watching #Westworld is confusing.

Oct 30 2016 by earthborngames

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