Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly...and then came weapon systems. The game quickly became an aerial combat experience with a heavily armed butterfly equipped for air-to-ground combat with flutter bombs, and air-to-air combat with the nectar gun. The player can find moths, which are keepers of more advanced wing sets, to advance their weapons capabilities. Originally developed for PC, this was modified to be released for iOS, but will see further development for the PC platform later this year including support for the Oculus Rift.

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A look at some different AI Opening Scene Title Screen
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0 comments by sporx on Jun 29th, 2014

Will be interesting to see how this continues to evolve as I learn more about the capability of UE4, and continue to study best practices for art/lighting in the new engine.  For the twin-stick shooter mobile off-shoot, check out www.flutterbombs.com.

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Rafficka
Rafficka Mar 11 2014, 11:57am says:

I am genuinely surprised at how quickly you managed to transform this into a game! Good work, you can bet I will be buying this when it releases!

+2 votes     reply to comment
sporx
sporx Mar 11 2014, 10:56pm replied:

much appreciated! epic/UDK is fixing a bug in native code at the moment regarding ad interfaces, but as soon as that is fixed, i'll have this thing re-submitted (though i still want this game to be free and without ads for a little while). thanks again!

+1 vote     reply to comment
Rafficka
Rafficka Dec 1 2013, 10:53pm says:

Looks very intriguing, I am excited to see this game grow!

+1 vote     reply to comment
TheDapperjester
TheDapperjester Nov 26 2013, 11:05pm says:

Hey saw this and the description really interested me I'm always looking for games along this line to record and show off. Looking forward to hearing more info about this in the future.

+1 vote     reply to comment
sporx
sporx Nov 27 2013, 1:56pm replied:

thanks man. will try and keep this site updated as i build more content for this project.

+1 vote     reply to comment
7game
7game Nov 20 2013, 7:58pm says:

Seems interesting, tracking.

+1 vote     reply to comment
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Flutter Bombs
Platforms
Windows, iPhone, iPad
Developed By
sporx
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Official Page
Earthborninteractive.com
Release Date
Released Apr 7, 2014
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Style
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Adventure
Theme
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Players
Single Player
Project
Indie
Twitter

Latest tweets from @_sp0rx_

Thanks for your support this past weekend. Flutter Bombs at Gamescape 2014 was a huge success! T.co via @IndieDB

Jul 23 2014, 8:07am

Classic case of correlation between good luck and hard work. RT @gamasutra: Indie Bubble Buts: What Do We Do Now? T.co

May 28 2014, 12:33pm

Working on some promo art for the iOS game 'Flutter Bombs' T.co

Mar 30 2014, 4:59pm

Flutter Bombs: T.co via @YouTube Now available in the app store for iPhone and iPad!

Mar 25 2014, 9:50pm

Check out "PRACTICE 2013: Warren Spector" on Vimeo T.co #Vimeo

Jan 6 2014, 5:30pm

RT @PsyonixStudios: Battle-Cars 2 Alpha target release date is February! See more info here: T.co

Dec 16 2013, 10:18am

RT @indiegamescom: When developing your game, don't underplay effective promotion T.co

Nov 26 2013, 11:21pm

RT @Official_AIAS: Check out this quote from @Atari founder, @NolanBushnell, about committing to your ideas! #MotivationalMonday T.c

Nov 12 2013, 10:18am

In interesting view on factors contributing toward indie game 'commercial viability' T.co

Nov 6 2013, 1:28pm

A good overview on the value of honest feedback during development cycles. T.co

Nov 4 2013, 12:21pm

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