Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.

The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. The player can find wingset upgrades to unlock new weapon types. Originally developed for PC, this game sees continued development on several platforms. On iOS & Android, the game is a twin stick shooter. In VR, the game is an 'on-rails' combat experience. The primary development will be due for release on Xbox One in fall of 2016 and is a 6-degree-of-freedom aerial combat game with seek & destroy levels, combat racing levels, and boss battles.

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All of the various modules are starting to fall into place. Have been working on the individual parts and 'under the hood' for so long, it's been challenging to see the big picture, but finally was able to put together a play-through for one of the levels being released with the demo. Lot's to do in terms of sorting out collision, some tweaking of the mechanics & range detection, and I need to improve a couple of the visual fx & textures. In this video, I've spliced together the more successful runs between checkpoints as I died a lot during the movie capture, so part of the process has also been continually gauging difficulty along the way.

Race modes (like this) are primarily survival...the timer is there for debug purposes and pacing studies...and scores are actually supposed to carry over from the saved game, however that has not been implemented yet, as the overall scoring system is being evaluated.

The spiders in this level are stationary, however they spit webs at the butterfly and reel in the butterfly similar to a tractor beam, the result of which pulls the butterfly off course, or forces over-correction into water or the height constraint, both of which are deadly.

Flutter Bombs :: April 2016 Updates

Flutter Bombs :: April 2016 Updates

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Wrapping up the core architecture of the game modes, base characters, campaign level rough-outs and weapon systems.

Flutter Bombs :: Mobile Update

Flutter Bombs :: Mobile Update

News 0 comments

A mobile update is now available for Android devices.

Multiplayer Testing Continues

Multiplayer Testing Continues

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Multiplayer replication and bot testing getting better.

Flutter Bombs - 2015 Year in Review

Flutter Bombs - 2015 Year in Review

News 0 comments

2015 was a productive year for Flutter Bombs, and 2016 looks even more promising.

Comments
TonyPowell
TonyPowell

Hey hey Hadar! This game is coming along nicely! Keep up the great work bro!!! :)

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sporx Creator
sporx

what's up Tony! thanks man!

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TheBKCast
TheBKCast

The game looks beautiful!

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sporx Creator
sporx

thanks!

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Rafficka
Rafficka

I am genuinely surprised at how quickly you managed to transform this into a game! Good work, you can bet I will be buying this when it releases!

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sporx Creator
sporx

much appreciated! epic/UDK is fixing a bug in native code at the moment regarding ad interfaces, but as soon as that is fixed, i'll have this thing re-submitted (though i still want this game to be free and without ads for a little while). thanks again!

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Rafficka
Rafficka

Looks very intriguing, I am excited to see this game grow!

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TheDapperjester
TheDapperjester

Hey saw this and the description really interested me I'm always looking for games along this line to record and show off. Looking forward to hearing more info about this in the future.

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sporx Creator
sporx

thanks man. will try and keep this site updated as i build more content for this project.

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7game
7game

Seems interesting, tracking.

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Flutter Bombs
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sporx
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Latest tweets from @earthborngames, @_sp0rx_

Taking a first shot at building one part of the #mageworks woodshop for #vr #htcvive using #ue4 #indiedev #gamedev T.co

Jun 30 2016 by earthborngames

New spell book exchange system now available in #mageworks on the #HTCvive with #ue4 #indiedev #gamedev T.co

Jun 29 2016 by earthborngames

Ball lightning integrated into #mageworks with #ue4 for the #htcvive #indiedev #gamedev T.co

Jun 15 2016 by earthborngames

RT @Machinima: Ladies and gentlemen... A new Zelda. #E32016 T.co

Jun 14 2016 by earthborngames

Summon a pet in the newest version of #MageWorks for the #htcvive Wearvr.com #ue4 #gamedev #indiedev T.co

Jun 13 2016 by earthborngames

First coffee spill on newest sketchbook. This can only mean good things.

Jun 9 2016 by earthborngames

Built this little #VR demo for the #HTCvive using #UE4 . available for download at Sp0rx.itch.io #indiedev T.co

Jun 8 2016 by earthborngames

Built this mini #VR demo for the #htcvive using #ue4 . #MageWorks available for download at… Instagram.com

Jun 8 2016 by earthborngames

#photomanipulation of #ruins in #ellicottcity from a few years ago. Instagram.com

May 14 2016 by earthborngames

Inspirational talks on finding balance and fun in signal detection, navigation strategies, and scientific methodology. #GameUXsummit

May 12 2016 by earthborngames

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