Flutter Bombs v0.0.2 now ready for download. Includes more bug fixes, improved demo level and interface, and optimized level design for VR gameplay.
Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly...and then came weapon systems. The game quickly became an aerial combat experience with a heavily armed butterfly equipped for air-to-ground combat with flutter bombs, and air-to-air combat with the nectar gun. The player can find moths, which are keepers of more advanced wing sets, to advance their weapons capabilities. Originally developed for PC, this was modified to be released for iOS, but will see further development for the PC platform later this year including support for the Oculus Rift.
Presented the PC demo of Flutter Bombs at Baltimore Innovation Week's closing party this past friday night. The event went great, and it was a really fun evening talking with business developers, robotics engineers, entrepreneurs, and other indie game developers.
It was also challenging because the crowd was not really gamer-oriented. That being the case, most of the discussions were heavily rooted in marketing strategy, monetization trends in mobile gaming, and the future of game development including some light discussions as to the impact of VR on the scene.
Speaking of VR, this demo is VR compatible, however, now patiently waiting for the Rift DK2. All in all, it was a great night, and thanks to everyone that came out to celebrate Baltimore's growing technology scene!
Here's a look at some footage from the demo that was tuned for the show:
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