Flutter Bombs started as a study of environment and landscape development tools in UDK. As the environment evolved, a game started to take shape that involved the flight and travels of a butterfly. As I learned more about the engine (and eventually as UE4 arrived), it was quite natural to weaponize the butterfly.
The game quickly became an aerial combat experience with a heavily armed butterfly equipped for both air and ground based combat. The player can find wingset upgrades to unlock new weapon types. Originally developed for PC, this game sees continued development on several platforms. On iOS & Android, the game is a twin stick shooter. In VR, the game is an 'on-rails' combat experience. The primary development will be due for release on Xbox One in fall of 2016 and is a 6-degree-of-freedom aerial combat game with seek & destroy levels, combat racing levels, and boss battles.
All of the various modules are starting to fall into place. Have been working on the individual parts and 'under the hood' for so long, it's been challenging to see the big picture, but finally was able to put together a play-through for one of the levels being released with the demo. Lot's to do in terms of sorting out collision, some tweaking of the mechanics & range detection, and I need to improve a couple of the visual fx & textures. In this video, I've spliced together the more successful runs between checkpoints as I died a lot during the movie capture, so part of the process has also been continually gauging difficulty along the way.
Race modes (like this) are primarily survival...the timer is there for debug purposes and pacing studies...and scores are actually supposed to carry over from the saved game, however that has not been implemented yet, as the overall scoring system is being evaluated.
The spiders in this level are stationary, however they spit webs at the butterfly and reel in the butterfly similar to a tractor beam, the result of which pulls the butterfly off course, or forces over-correction into water or the height constraint, both of which are deadly.
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