Here is the second demo created for Cube: Defender of the Polyverse. This demo demonstrates some more of the game mechanics, as well as building onto...
Cube: Defender of the Polyverse is an action adventure game, in which the player must guide Cube through the level.
Collect the diamonds, avoid obstacles, and reach the goal! Use your master skills to get through the level in one piece. There will be many obstacles in your way: blocks, cylinders, pyramids, spheres, decagons, walls... the obstacles will never end. Are you enough of a game master to guide Cube through the Polyverse, collecting as many Diamonds as you can, and Reach the goal to get to the next level!
Each level you go to has more obstacles, prepared to SLOW YOU DOWN! However, each level will be able to give you a special item with your journey. Cube must now jump, spin, dash, and fly to victory!
Crazy angles to adjust to; get to the castle, find the Dreaded Cone, and bring the Polyverse to justice!
The video that started it all: http://www.youtube.com/watch?v=4aGDCE6Nrz0
Technical Director - Alex St. John
Artistic Director/Sound Designer - Kennedy Gray I
Senior Level Designer - Jon Hahn
Web Master - Donny Allen
Lead Animator - Aim Diab
Junior Level Designer - Josh Sanders
More information coming soon...
Neoteny, Neoteny. Really fun to say out loud. Knee Aught Ten Eee. Yup, that's how we do it. Neoteny is going to be making the shapes fly in our new game Cube: Defender of the Polyverse. There are no changes in members with this new name, but we have definitely coalesced and formed tighter bonds as a team. Now the question is, can you handle the Neoteny??