Here is the second demo created for Cube: Defender of the Polyverse. This demo demonstrates some more of the game mechanics, as well as building onto...
Cube: Defender of the Polyverse is an action adventure game, in which the player must guide Cube through the level.
Collect the diamonds, avoid obstacles, and reach the goal! Use your master skills to get through the level in one piece. There will be many obstacles in your way: blocks, cylinders, pyramids, spheres, decagons, walls... the obstacles will never end. Are you enough of a game master to guide Cube through the Polyverse, collecting as many Diamonds as you can, and Reach the goal to get to the next level!
Each level you go to has more obstacles, prepared to SLOW YOU DOWN! However, each level will be able to give you a special item with your journey. Cube must now jump, spin, dash, and fly to victory!
Crazy angles to adjust to; get to the castle, find the Dreaded Cone, and bring the Polyverse to justice!
The video that started it all: http://www.youtube.com/watch?v=4aGDCE6Nrz0
Technical Director - Alex St. John
Artistic Director/Sound Designer - Kennedy Gray I
Senior Level Designer - Jon Hahn
Web Master - Donny Allen
Lead Animator - Aim Diab
Junior Level Designer - Josh Sanders
More information coming soon...
It has been over a year since the team's previous update. First off, I would like to thank the people still following our project.
Second, Cube is not dead!
There were some rocky parts during development, but fear not. The Polyverse is still being created and shall be better than ever.
Some team members had to take some time off due to college events, as well as job related events.
Finally the team is back in the swing of things, preparing to create a new content and show off some awesome features that we are going to put in the game.
And now, for some updates:-There has been some changes to parts of the levels, recreations of mechanics and concepts, and changes to the overall design of Cube.
-The team still plans on keeping our original storyline (based off of the original video).
-The team still plans of having at least 6 major levels in the game, with a final boss battle.
-The team is currently using the newest version of Unity, giving us more features to play with.
-There is a high chance of controller support.
-Ideas of additional bonus content (free stuff!) as well as additional downloadable content.
The team is currently aiming to put the game out on Steam Greenlight when we get closer to finishing the game.
Alright, that's all for now.
Until the next update, this is the Cube Director signing off...