Titan: Dawn is set hundreds of years after humanity has achieved the ability of deep space exploration and colonization. The main governmental force in the universe is the Union of Free Worlds, a dogmatic dominion that rules with strict authority over the hundreds of planets that make up the core worlds. Numerous other factions have emerged in hopes of overthrowing this dictatorship. Due to these events, a massive conflict is brewing that leaves the galaxy on the verge of all-out war.

At the center of this conflict are the Titans, a group of genetically enhanced humans. Some view this emergent race as the next step of evolution for mankind. Others believe their superhuman powers to be a liability.

You enter into this story at a pivotal time, and the choices you make will determine balance of power in the universe.

Titan: Dawn is a game based on the classic foundations of the RPG genre. Experience is gained, new levels are achieved, and more powerful skills and abilities are unlocked. You will grow your character into one of the most powerful forces in the universe.

A deep and multilayered storyline keeps you searching for answers and engaging with the people you meet throughout the game. Our non-linear approach gives you several options, rather than forcing you to complete the same quests in the same order each time you play. A multitude of dialog options give you the chance to hold meaningful conversations that aid your progress or get you into serious trouble. Beneficial side quests and mini-games add even more depth, and give you the opportunity and incentive to explore every corner of the game.

Titan: Dawn is a game where your decisions have consequences. The choices you make during the game reverberate throughout the remainder of the story, and offer a unique gaming experience each time you play. Even minor and seemingly inconsequential actions can greatly influence the final outcome. The allegiances your character makes will be entirely up to you, and will dictate the direction you go and the ultimate conclusion to the game.

With no set system of morality, the decision process becomes much more personal and challenging. What may seem to be the “right” choice in one scenario can have adverse consequences later on in the game.

Titan: Dawn offers a wide array of weapon classes and modifications, armor types, powers, skills, attributes, and available party members that each offer their own benefits and weaknesses, giving you a wealth of playing options.

In Titan: Dawn, you may prefer to run and gun, focus on spell casting or become a master of stealth. All styles can lead you to victory.

Merchants and randomized loot offer players the chance to discover new items and upgrade their current gear. Rather than using simple graduated armor and weapon types, modifications and powerful augmentations can be added to your favorite pieces of gear. Even items found in the early stages of the game can grow and become immensely powerful.

Encounters happen in real-time, and require both strategy and quick thinking. With the multitude of customizations offered, you have the power to tailor your character’s approach to combat in a way that best fits your preferred style. Our approachable yet dynamic control system lets you take full advantage of your character's abilities.

Enemies are sophisticated and numerous. As you progress through different stages, you will be presented with various adversaries, each with their own unique combat strategy. This requires you to constantly adjust your tactics to suit the given situation.

Mini-games have a tendency to lack depth and interest. In Titan: Dawn, mini-games act as a pivotal aspect of story development, and are built to a level of complexity that actually merits the time it takes to solve them.

Our unique three dimensional hacking system delivers a sense of real achievement upon completing a challenge. Other immersive mini-games give you a wider range of gameplay such as engaging in high-stakes racing, underground fights, and equipment crafting.

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Melee Demonstration Ranged Combat 2 Ranged Combat 1
Blog RSS Feed Report abuse Latest News: Developer's Log - 13 November 2013

1 comment by McMayhem on Nov 13th, 2013

Hello everyone! We apologize for the long delay of this update, but we have been working hard and are very excited to share with you some of the new features we've been developing this past month.

Loot Revamp

In working with our beta testing team, we’ve made some massive improvements to our core game mechanics. One of these improvements is a massive overhaul of our loot system. Originally, looting items was done completely through menus, requiring you to switch from your inventory to the container to pick up desired items. Now, items are dropped on the ground by fallen enemies and opened chests. This change allows for quick management of acquired loot and a much easier means of filtering useful items from junk. Items that fall on the ground will glow a certain color depending on their rarity. (White – Normal, Blue – Uncommon, Purple – Rare, Orange – Unique).

New Loot Handling

This new system also makes inventory management much simpler as it allows you to drop certain items on the ground when you are carrying too much, instead of having to destroy a potentially useful item to make room for another. Hovering over a dropped item will display the item’s name and will bring up a small window in the corner of the screen with the item’s stats. Holding down the ALT key will display the names of all items on the ground at once.

Item Management

We’ve finally implemented the item management screen! Any item can be inspected to show additional information and, in the case of equipment, allow you to customize it with attachments and modifications. Item modifications are categorized by rarity just like equipment, allowing you to have full control over weapon and armor customization. Each modification provides a different boost to your equipment. An enhanced grip will increase your accuracy and aim steadiness with a rifle, and an extended magazine will increase a gun’s maximum loaded ammunition.

Item Management Menu

Powers and Abilities

After working countless late nights adjusting balance issues and build customization, we’ve finally compiled the final list of powers that will be available in the demo! We’ve focused the list to powers and abilities that best capture the essence of Titan: Dawn. As mentioned earlier, there are no set classes in the game, and all abilities are available to the player when leveling up. We have, however, developed certain powers that facilitate specific play styles. For example, a player looking to create a “Summoner Character” can focus on a number of powers and abilities that will lend to that play style. This may include spawning drones and support mechs, crafting traps and turrets, or unleashing an array of de-buffs to weaken enemies. For players looking for more direction than freedom, we will have a number of character cards on the stat screen that will recommend skills, abilities and powers to suit a given build type.

Powers and Abilities

That’s all we have for now, but rest assured, we will be releasing more news soon! Don’t forget to sign up for our closed beta to help make suggestions. Also, be sure to check back soon as we will finally be releasing a combat video!

Send beta requests to: beta@viewpointgames.net

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Post comment Comments  (0 - 10 of 20)
Jetcutter Feb 26 2014, 12:30pm says:

Do you have a recent build?

+1 vote     reply to comment
McMayhem Creator
McMayhem Feb 26 2014, 1:29pm replied:

Hello, Jetcutter! We will be releasing the newest beta once we finish the powers and abilities video. That will give the beta testers a bunch of new features to work with and finally give everyone the chance to try out new character builds. I'll make sure you are added to the email list when it's ready.

+1 vote   reply to comment
Jetcutter Feb 26 2014, 1:49pm replied:

Glad to see you folks still working on this.
Look forward to seeing whats new.

+1 vote     reply to comment
***Geroj*** Nov 14 2013, 4:42am says:

Wow i just found this game and it looks great
"shut up and take my money" :-D

+2 votes     reply to comment
McMayhem Creator
McMayhem Nov 14 2013, 6:46pm replied:

Hey there Geroj! Thank you so much for the kind feedback! :)

+1 vote   reply to comment
EliteHunter39 Aug 16 2013, 9:03am says:

I really want to play it now..
Looks good..

+2 votes     reply to comment
Bigpather12 Feb 3 2013, 12:45pm says:

also there hasent been a bkog for awhile is it dead?

+2 votes     reply to comment
McMayhem Creator
McMayhem Feb 8 2013, 12:07am replied:

No, we're not dead. Wouldn't have gone to the trouble of answering your questions if we were ;). Expect to see a new developer video this weekend showcasing sidequests and hub activity.

+3 votes   reply to comment
Bigpather12 Feb 3 2013, 12:43pm says:

also will there be llts of enviroments?

and final one rwill there be loys of 1enemy varity?

also just to refresh my mind did you say to me before that it will take 9 hours to complete?

+2 votes     reply to comment
Bigpather12 Feb 3 2013, 12:40pm says:

aaa thsnks for puttingvthem in fqa(alout ofvpeoplw woyd like to know these)

2 more quests

will there be a day and knight syatem?

will there bevlots of npc in town if so will you be able to talk to them?

+2 votes     reply to comment
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