This game follows the story of what happens after the John Carpenter 1982 movie adaptation of the John W. Campbell JR Novel "Who Goes There?". The original game borrows heavily on the story from the 2002 video game and the current sequel expands further on the plot after Captain Blake defeats the Thing entity. After the death of Whitley and the destruction of Gen Inc property; Captain J.F.Blake boards a rescue plane and leaves Antarctica. Complications arise and the aircraft malfunctions and crashes. With no report from Blake the Alaska base sends in a new rescue team of which you the player take control. Your task is to find Captain Blake and escort him back to Alaska. However the thing entity did not die with Whitley on that day...

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Title Screen 6 The US boys are back in town! US Special Units
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Greetings Captain! It's now October so here's the update on the status of the v2 update of the game. It's early in the month so I'm having to anticipate the timing of a few things..

Work Complete / New Features:

I've tweaked a lot of stuff in the game, there is a lot of balancing that needs perfecting but as of now it's a lot better in comparison to the v1 game.
The game is still being tested by certain individuals and I am working on the various feedback I get where possible, the latest build released privately was the v2.2 which included the addition of the special enemy variants and a lot of the features I mentioned in the September Update.
Facility Survival (Survival Mode) is also now complete. It's a 25 floor simulation that focuses purely on the combat side of the game. It took me a lot of effort to beat it, it's not easy. Originally you could only save every 5 floors but I now have the option to save at the end of each floor to help counter the sometimes random punishment the game deals out. This has been the BULK of my workload last month. It took longer than expected but I enjoy the new survival mode compared to the old one. It also features a level based on US Outpost #31 with all 12 characters from the movie lovingly redesigned by Jose.
Enemy Art/Battle Graphics are all complete thanks to Jose and we have moved on to designing new battle background art assets for the ship story. His style is different to Shinn's and I've had more budget to use this time around for more "realistic" backgrounds.
4 New Title Screens have been created for the game.

Title 7

Title Screen 7 of 9, Blake leads his motley crew away from the crashsite

Title 8

Title Screen 8 of 9, Blake and Faraday's Bogus Adventure featuring old man Whitley

Work to Do / In Progress:

As for me I just have testing and tweaking to do really. The only real work left is MacReady's Story but that's not going to be too time consuming. What will take up a lot of my time is editing the audio from the voice actors...
In terms of Voice Acting I'm still trying to fill 2 more roles and am awaiting work to be sent in for 12 characters. It's dragging out a lot and I hoped it would of been done by now, I dislike micromanaging and chasing people up but I'll keep on it. Due to time constrictions I have decided not to pursue voice acting for MacReady's style but will retain the art direction I wanted.
For Artwork Jose is currently creating backgrounds for me, after this I am going to get him to fix and update some of the game sprites (I've added new characters/changes since he last did it) and then he needs to create sprites, graphics and artwork for Mac's story as well as voice one of the characters for me.

Spectres 2

Jose's more realistic background style/approach for Prequel Mode.

Ship Lab


Release Date and other information

I want to get video footage for the v2 uploaded asap but with missing art assets and VA work it's selling the game a bit short. As for release I've said November a few times and I want to deliver on that but I'm very pessimistic about work that is outside of my control such as the Voice Acting. I also want to deliver a good experience, overall its so much better than the v1 in terms of efficiency and extra content. I'll do my best to get the voice acting finished up this month, edited and in the game but I don't want to rush Jose. So I'm going to say November but don't hold me to that :)

On a side note there's a lot of RPG Maker Games featuring on steam lately (most are very expensive) but I was wondering how much interest there would be if this game was released on steam (It would still be FREE) or do people just prefer to get it via ModDB and mediafire?


Thing 2 RPG September Update

Thing 2 RPG September Update

3 weeks ago News 0 comments

Features implemented since the last post in August and more info about planned features and release date.

Thing 2 RPG August Update

Thing 2 RPG August Update

2 months ago News 6 comments

A news post featuring latest work completed and notable changes to the game. Contains information about the v2 release date.

The Thing 2 RPG update & Lag Test Help

The Thing 2 RPG update & Lag Test Help

4 months ago News 1 comment

I don't update the ModDB as often as my own website so this is a summary of everything since the last post in February. I also need help with voice acting...

The Thing v2.0 Status & "Lets Play"

The Thing v2.0 Status & "Lets Play"

8 months ago News 3 comments

An Update on the v2.0 build for The Thing 2 RPG & a link to a youtube lets play of the game if your still unsure what its like.

RSS Feed Downloads
The Thing 2 [Lite] [v1.0]

The Thing 2 [Lite] [v1.0]

1 year ago Full Version 0 comments

The Thing 2 RPG Lite Build v1.0. After 19 months the first full public release is finally here. I hope you enjoy playing this game, refer to news post...

The Thing 2 [v1.0]

The Thing 2 [v1.0]

1 year ago Full Version 14 comments

The Thing 2 RPG Regular Build v1.0. After 19 months the first full public release is finally here. I hope you enjoy playing this game, refer to news post...

The Thing v1.0

The Thing v1.0

5 years ago Full Version 7 comments

93% of the stuff is done in this version. One mode doesnt work yet but the main purpose of 1.0 is to help iron out errors, spelling mistakes and note...

Post comment Comments  (0 - 10 of 79)
cygnus-flamel Sep 27 2015 says:

Just to tell you that the game is looking pretty good,i played the thing 1 but this one is looking like it is really going to superate by far the first one.

+3 votes     reply to comment
Richard2410 Creator
Richard2410 Sep 28 2015 replied:

Thanks :)

+1 vote   reply to comment
Richard2410 Creator
Richard2410 May 31 2015 says:

If anyone wants to help with a Lag Test you can try this very basic build of the game and tell me your average FPS (Press F2 to view it when in windowed mode) It would be good if users with lower performing machines tested this for me ideally. You can see a video of Sadonrii testing this build and his performance has significantly increased but he does seem to have a more updated machine.

+1 vote   reply to comment
Guest May 12 2015 says:

I freakin love this game! Got heavily addicted, BUT I ran into a prob. Wondering if Richard2410 or someone can help. I got to the one Base to look for Doctor Black. I didnt realize I had missed that main objective and went on many levels before coming to a part where I could go no further until I was required to find the Doc. The reason I went on is the elevator simply asks where to be transported, rather than going underground so I can look for him. Any suggestions? I'd hate to start completely over. -- Brownie. PS-- dloaded full ver from Gamefront (1st mirror site suggested to me on the dropdown) TY!!

+2 votes     reply to comment
Richard2410 Creator
Richard2410 May 12 2015 replied:

Hi, Just to clarify; Once you reach the Army Base Ruins you have to find and repair the generator (to the south-east of the base) upon doing so you then need to access that elevator and a location called "Gen Inc Ruins" should appear. Can You confirm that this location is available or not? If you need further help Sadonrii did a walkthrough of my game and this is the part with the Gen Inc Ruins/Army Base areas: Get back to me if you believe there is a bug; Please note that Sadonrii is playing an early build of the updated game.

+2 votes   reply to comment
Guest Oct 5 2014 says:

This comment is currently awaiting admin approval, join now to view.

Richard2410 Creator
Richard2410 Oct 6 2014 replied:

Your the Thing :P

+1 vote   reply to comment
SeRRi Sep 23 2014 says:

I really like it, it got some roguelike stuff in it too that makes me paranoid about my group's survival.

But i got one annoying problem.
It lags when i move around. (2 second lag at random)
Is there a way to fix that?

+1 vote     reply to comment
Richard2410 Creator
Richard2410 Sep 23 2014 replied:

Play the lite version, its less atmospheric. Its a version without the lighting script/mechanics. Its still a bit laggy but I think its my fault for trying to run so much at once in the game. The engine isn't that complex.

+1 vote   reply to comment
SeRRi Sep 24 2014 replied:

Nope, still that lag.

Maybe it is because i have an old pc with a bad CPU.

*CPU Intel Pentium 4 2.0 GHz or Higher*
What i have: Pentium Dual-Core 2.63 GHz

+1 vote     reply to comment
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The Thing II
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Released Nov 28, 2013
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The Thing II
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