This game follows the story of what happens after the John Carpenter 1982 movie adaptation of the John W. Campbell JR Novel "Who Goes There?". The original game borrows heavily on the story from the 2002 video game and the current sequel expands further on the plot after Captain Blake defeats the Thing entity. After the death of Whitley and the destruction of Gen Inc property; Captain J.F.Blake boards a rescue plane and leaves Antarctica. Complications arise and the aircraft malfunctions and crashes. With no report from Blake the Alaska base sends in a new rescue team of which you the player take control. Your task is to find Captain Blake and escort him back to Alaska. However the thing entity did not die with Whitley on that day...

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1 comment by Richard2410 on Jun 5th, 2015

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Good news everyone; I am making good progress with the v2 of the game and intend to release it this September. I usually update my website more regularly with posts so I'm using this post as an opportunity to summarize work completed so far and work planned.

Work Completed and Changes to the Game (Since last ModDB Post)

(There are over 100+ small changes/updates, so here is a brief list)
Game is harder, units have lower HP and SP values and infection rate is slightly increased. This should bring more of a focus on survival.
Starvation and Cold Exposure/Fever have been added to the game, these are ailments that will punish party members.
Minor bug fixing and spelling corrections
Updated sprite graphics and implemented new in-game menu (based on Galvs Party Manager, See screenshot above)
Additional Artwork for the game and new enemies
AGI is more important in game now, Thing units will attack first most often now as opposed to the player spamming them with bullets before they get the drop on you
SP Regen and Healing abilities/items are more valuable to you
Added additional sidequests to story mode (some are newgame+ exclusive) this will involve more random NPC's at your Field Base
Added extra skinsets as a marathon game reward, Lara Croft & HUNK are among these
Thing enemies are now in bigger groups, the individual ones are instead made stronger with additional attacks and resistances so bosses cant be stunned all the time now
Flares now actually run out after 12 minutes
HIT, EVA & CRI now appear in the Equip Menu to make it a bit easier to understand their importance
Tutorial has been fully remastered and uses the in game field guide to teach you about the game as I realized some players didn't fully understand mechanics and my original tutorial was somewhat lazy
The Ship Story has been Mapped and is now referred to as "Prequel Mode"
"Walkthrough" has been added to main menu (replaces website link) but is incomplete, will probably update after release as I can do it externally through my website instead of via the game. I'm also writing an unlockables guide so people can learn how to get in game stuff as its not clear.
Have rewrote some of the intro texts to include 2 ufos buried in the ice, one found in 1972 which will account for a lot of gen incs bases and stuff having time to be built and the other found in 1982 by the norwegians (which is found by Gen Inc in 1983) A tip off from an unknown inside source sparks the Government to send Blake out on allegations of corruption, civilians in danger and unethical military-gen inc practices.
New enemies "The Pilot", unused creature from the 2011 prequel movie and "Spitter" added to the game. The Spitter is a small enemy that doesn't really do any damage but bombards your units with goo. It will randomly appear in enemy groups now.
Created a new mode select window to hopefully make it easier to navigate the in game modes/content.

Work Planned, Work to Complete

Design the Ship story in game and test it.
Get the artwork finished for the cutscenes for prequel mode
Get all the voice acting work complete for prequel mode (message me if you are interested in VA work, I mostly need male actors but am looking for a female lead, if its successful I may voice the whole game)
Add more side quests and content to story mode.
Add alternate ending to Quintels Outpost where they move to a secret hangar (where the 1972 UFO is)
Add a mercenary to story mode who may or may not transfer from prequel mode depending on your in game actions, this just offers extra content and a bonus ending to the game which is my favorite ending.
Add MacReady to story mode via Quintels Outpost. MacReady will "retell" the player his story so you will control him, possibly alter the events of outpost #31 (mostly who survives), then it will explore what happens to him after the movie (based on the comic series) and eventually he will join you when you travel back to outpost 31 and "finish off" Blair (I had the unused artwork from before remember?)
Implement a "game history" type of mechanic where based on game progress and terminals hacked you can collect information about the entire story and view it in a gallery, this will also be good to find Gen Inc data on in game creatures and display concept art and stuff like that. I'm most likely going to have it as something optional, my initial idea was a terminal you access in story mode that contains a collection of all the data you have recovered over your save file. An alternative would be the use of an in game menu function which players could view at any point in any story.
Test the whole game and make sure it works and stuff like that (probably the most time consuming but fun challenge).

Help Needed

As well as help with voice acting (message me if interested) I need some help with a lag test. I have swapped KredEx's script that handled my passive skill system for a script by Neon Black. I believe this has greatly reduced in game lag and where as before I was getting as low as 11 frames per second I am now getting 55+ FPS> If anyone would be interested in testing their machines performance with the lag test (a very basic build of the game) please download it from the link below and leave a comment on this post about your performance. To view FPS play in windowed mode and press F2.

Thanks for your patience,
Richard.

Mediafire.com

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The Thing 2 [Lite] [v1.0]

The Thing 2 [Lite] [v1.0]

Nov 27, 2013 Full Version 0 comments

The Thing 2 RPG Lite Build v1.0. After 19 months the first full public release is finally here. I hope you enjoy playing this game, refer to news post...

The Thing 2 [v1.0]

The Thing 2 [v1.0]

Nov 27, 2013 Full Version 7 comments

The Thing 2 RPG Regular Build v1.0. After 19 months the first full public release is finally here. I hope you enjoy playing this game, refer to news post...

The Thing v1.0

The Thing v1.0

Sep 29, 2010 Full Version 6 comments

93% of the stuff is done in this version. One mode doesnt work yet but the main purpose of 1.0 is to help iron out errors, spelling mistakes and note...

Post comment Comments  (0 - 10 of 77)
Richard2410 Creator
Richard2410 May 31 2015, 3:20am says:

If anyone wants to help with a Lag Test you can try this very basic build of the game and tell me your average FPS (Press F2 to view it when in windowed mode) Mediafire.com It would be good if users with lower performing machines tested this for me ideally. You can see a video of Sadonrii testing this build and his performance has significantly increased but he does seem to have a more updated machine. Youtube.com

+1 vote   reply to comment
Guest
Guest May 12 2015, 2:11am says:

I freakin love this game! Got heavily addicted, BUT I ran into a prob. Wondering if Richard2410 or someone can help. I got to the one Base to look for Doctor Black. I didnt realize I had missed that main objective and went on many levels before coming to a part where I could go no further until I was required to find the Doc. The reason I went on is the elevator simply asks where to be transported, rather than going underground so I can look for him. Any suggestions? I'd hate to start completely over. -- Brownie. PS-- dloaded full ver from Gamefront (1st mirror site suggested to me on the dropdown) TY!!

+2 votes     reply to comment
Richard2410 Creator
Richard2410 May 12 2015, 3:31am replied:

Hi, Just to clarify; Once you reach the Army Base Ruins you have to find and repair the generator (to the south-east of the base) upon doing so you then need to access that elevator and a location called "Gen Inc Ruins" should appear. Can You confirm that this location is available or not? If you need further help Sadonrii did a walkthrough of my game and this is the part with the Gen Inc Ruins/Army Base areas: Youtube.com Get back to me if you believe there is a bug; Please note that Sadonrii is playing an early build of the updated game.

+2 votes   reply to comment
Guest
Guest Oct 5 2014, 2:17pm says:

This comment is currently awaiting admin approval, join now to view.

Richard2410 Creator
Richard2410 Oct 6 2014, 6:02am replied:

Your the Thing :P

+1 vote   reply to comment
SeRRi
SeRRi Sep 23 2014, 1:50pm says:

I really like it, it got some roguelike stuff in it too that makes me paranoid about my group's survival.

But i got one annoying problem.
It lags when i move around. (2 second lag at random)
Is there a way to fix that?

+1 vote     reply to comment
Richard2410 Creator
Richard2410 Sep 23 2014, 5:47pm replied:

Play the lite version, its less atmospheric. Its a version without the lighting script/mechanics. Its still a bit laggy but I think its my fault for trying to run so much at once in the game. The engine isn't that complex.

+1 vote   reply to comment
SeRRi
SeRRi Sep 24 2014, 6:24am replied:

Nope, still that lag.

Maybe it is because i have an old pc with a bad CPU.

*CPU Intel Pentium 4 2.0 GHz or Higher*
What i have: Pentium Dual-Core 2.63 GHz

+1 vote     reply to comment
λpone
λpone Aug 31 2014, 5:04pm says: +3 votes     reply to comment
Richard2410 Creator
Richard2410 Sep 3 2014, 3:03pm replied:

Yay! I loved the Mod from the Thing Fan site :) Glad to see this again <3

+3 votes   reply to comment
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The Thing II
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Windows
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Richard2410
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Released Nov 28, 2013
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