Titan: Dawn is set hundreds of years after humanity has achieved the ability of deep space exploration and colonization. The main governmental force in the universe is the Union of Free Worlds, a dogmatic dominion that rules with strict authority over the hundreds of planets that make up the core worlds. Numerous other factions have emerged in hopes of overthrowing this dictatorship. Due to these events, a massive conflict is brewing that leaves the galaxy on the verge of all-out war.

At the center of this conflict are the Titans, a group of genetically enhanced humans. Some view this emergent race as the next step of evolution for mankind. Others believe their superhuman powers to be a liability.

You enter into this story at a pivotal time, and the choices you make will determine balance of power in the universe.




Titan: Dawn is a game based on the classic foundations of the RPG genre. Experience is gained, new levels are achieved, and more powerful skills and abilities are unlocked. You will grow your character into one of the most powerful forces in the universe.

A deep and multilayered storyline keeps you searching for answers and engaging with the people you meet throughout the game. Our non-linear approach gives you several options, rather than forcing you to complete the same quests in the same order each time you play. A multitude of dialog options give you the chance to hold meaningful conversations that aid your progress or get you into serious trouble. Beneficial side quests and mini-games add even more depth, and give you the opportunity and incentive to explore every corner of the game.


Titan: Dawn is a game where your decisions have consequences. The choices you make during the game reverberate throughout the remainder of the story, and offer a unique gaming experience each time you play. Even minor and seemingly inconsequential actions can greatly influence the final outcome. The allegiances your character makes will be entirely up to you, and will dictate the direction you go and the ultimate conclusion to the game.

With no set system of morality, the decision process becomes much more personal and challenging. What may seem to be the “right” choice in one scenario can have adverse consequences later on in the game.


Titan: Dawn offers a wide array of weapon classes and modifications, armor types, powers, skills, attributes, and available party members that each offer their own benefits and weaknesses, giving you a wealth of playing options.

In Titan: Dawn, you may prefer to run and gun, focus on spell casting or become a master of stealth. All styles can lead you to victory.

Merchants and randomized loot offer players the chance to discover new items and upgrade their current gear. Rather than using simple graduated armor and weapon types, modifications and powerful augmentations can be added to your favorite pieces of gear. Even items found in the early stages of the game can grow and become immensely powerful.


Encounters happen in real-time, and require both strategy and quick thinking. With the multitude of customizations offered, you have the power to tailor your character’s approach to combat in a way that best fits your preferred style. Our approachable yet dynamic control system lets you take full advantage of your character's abilities.

Enemies are sophisticated and numerous. As you progress through different stages, you will be presented with various adversaries, each with their own unique combat strategy. This requires you to constantly adjust your tactics to suit the given situation.


Mini-games have a tendency to lack depth and interest. In Titan: Dawn, mini-games act as a pivotal aspect of story development, and are built to a level of complexity that actually merits the time it takes to solve them.

Our unique three dimensional hacking system delivers a sense of real achievement upon completing a challenge. Other immersive mini-games give you a wider range of gameplay such as engaging in high-stakes racing, underground fights, and equipment crafting.

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Melee Demonstration Ranged Combat 2 Ranged Combat 1
Blog RSS Feed Report abuse Latest News: Developer's Log - 13 November 2013

1 comment by McMayhem on Nov 13th, 2013

Hello everyone! We apologize for the long delay of this update, but we have been working hard and are very excited to share with you some of the new features we've been developing this past month.

Loot Revamp

In working with our beta testing team, we’ve made some massive improvements to our core game mechanics. One of these improvements is a massive overhaul of our loot system. Originally, looting items was done completely through menus, requiring you to switch from your inventory to the container to pick up desired  items. Now, items are dropped on the ground by fallen enemies and opened chests. This change allows for quick management of acquired loot and a much easier means of filtering useful items from junk. Items that fall on the ground will glow a certain color depending on their rarity. (White – Normal, Blue – Uncommon, Purple – Rare, Orange – Unique).

New Loot Handling

This new system also makes inventory management much simpler as it allows you to drop certain items on the ground when you are carrying too much, instead of having to destroy a potentially useful item to make room for another. Hovering over a dropped item will display the item’s name and will bring up a small window in the corner of the screen with the item’s stats. Holding down the ALT key will display the names of all items on the ground at once.

Item Management

We’ve finally implemented the item management screen! Any item can be inspected to show additional information and, in the case of equipment, allow you to customize it with attachments and modifications. Item modifications are categorized by rarity just like equipment, allowing you to have full control over weapon and armor customization. Each modification provides a different boost to your equipment. An enhanced grip will increase your accuracy and aim steadiness with a rifle, and an extended magazine will increase a gun’s maximum loaded ammunition.

Item Management Menu
 
Powers and Abilities

After working countless late nights adjusting balance issues and build customization, we’ve finally compiled the final list of powers that will be available in the demo! We’ve focused the list to powers and abilities that best capture the essence of Titan: Dawn. As mentioned earlier, there are no set classes in the game, and all abilities are available to the player when leveling up. We have, however, developed certain powers that facilitate specific play styles. For example, a player looking to create a “Summoner Character” can focus on a number of powers and abilities that will lend to that play style. This may include spawning drones and support mechs, crafting traps and turrets, or unleashing an array of de-buffs to weaken enemies. For players looking for more direction than freedom, we will have a number of character cards on the stat screen that will recommend skills, abilities and powers to suit a given build type.

Powers and Abilities

That’s all we have for now, but rest assured, we will be releasing more news soon! Don’t forget to sign up for our closed beta to help make suggestions. Also, be sure to check back soon as we will finally be releasing a combat video!

Send beta requests to: beta@viewpointgames.net

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Post comment Comments  (10 - 20 of 20)
Bigpather12
Bigpather12 Jan 31 2013, 11:32am says:

22.Will you ghave to play the mini games in order to progres through the main story(PLease dont do it)

23.Will there be drm or will we able tyo play offile without loging it?


again thanks i apprate it!!!

+2 votes     reply to comment
McMayhem
McMayhem Feb 1 2013, 1:08am replied:

Hey there, BigPather. Thank you so much for showing interest! I'm more than happy to answer your questions.

1. Yes, there will be multiple difficulty levels. Right now these range from Easy, Medium, and Hard. (We're open to more if after the demo people feel there should be another.

2. The game is modeled after RPGs of the early-late 90's. Games like Balder's Gate, Neverwinter Knights, Arcanum, Fallout. Our game world will follow that world style very closely. It won't be a sandbox of Bethesda-like proportions, but the world will be open and free to explore.

3. Yes, there will be a multitude of sidequests that you can complete throughout the game. Most of these sidequests have the chance to greatly impact the environment later in the story.

4. A completely free demo is planned sometime in early to mid March (if everything goes smoothly with our closed beta)

5. Yes, our menu system will have both a "Journal" (quests) section as well as a map section which communicate with each other.

6. At the moment, replayability is rooted in the diversity of choices and the paths you can take to get to the end game. We haven't really considered adding in any after-completion content.

7. The length of the game is completely variable depending on how much you choose to explore/how many sidequests you embark on.

8. I'm not sure exactly what you mean by collectables, but there will be a vast amount of items (weapons/lore journals/armor/misc) that you will find in every area. There are also multiple tiers of quality per equipment type, so finding things won't be a stale process.

9. As in one of my previous answers, we aren't looking into after-completion content too much right now. If the game is successful, we may choose to change this aspect, however.

10. Yes, there will be three different planets in the game, each with different environments/atmospheres.

+2 votes     reply to comment
McMayhem
McMayhem Feb 1 2013, 1:07am replied:

11. Our game focuses very heavily on engaging story elements. We implement sidequests to deepen and highlight that story. As such, sidequests won't involve the hackneyed "Kill x number of these." Each sidequest will feel natural, believable, and be worth doing beyond the xp/money reward.

12. Yes :)

13. We want the gameplay and character creation of Titan: Dawn to be as free-form as possible. There are no set classes to chose from, but there will be spec sheets and guides for those that need them that will show what skills/powers to pick for certain kind of playstyles. IE(Infiltrator/Soldier/etc)

14. Skills/Powers are not limited by class. You will be able to pick any skills you like as you level up. This will allow you to create complex "builds" and tailor your gameplay exactly to your liking.

15. Answered in the two statements above.

16. Yes, absolutely. Decisions have an impact in this game. Without giving too much away, you will be able to determine the ending by the choices you make.

17. Yes, this is mainly a byproduct of the impact of your decisions. If you chose not to help or to kill a certain character early on in the game, that character won't be there to offer services/give you a different sidequest later on in the game.

18. Yes, gear will be randomized and will have several tiers of quality.

+2 votes     reply to comment
McMayhem
McMayhem Feb 1 2013, 1:07am replied:

19. Not at all. We've tested this game on several different machines and as long as you computer isn't 10 years old or running on Windows 98, you should be perfectly fine. Also, our graphics configuration is very robust, so you will have a large degree of control over how things look.

20. There will be several different types of both melee and ranged weapons, yes.

21. We are planning to launch a kickstarter sometime after we release the demo. We wan't to have a larger fan-base before we throw up a quota.

22. The mini-games are completely optional. They are there to serve as "breaks" for when you just want to rest from combat and earn some easy money. You will never be forced into a "mini-game". There will, however, be small puzzles every now and then in a level to stimulate your mind beyond "kill, kill, kill." I can promise that these puzzles will not be overly difficult or require tremendous skill to complete.

23. Absolutely not. You are not required to be online to play this game. It is single-player and can be played offline.

All wonderful questions and I'm very glad you asked them. So glad, actually, that I'm going to compile these into an FAQ and put them on our website. Very happy you are interested and keep your eye out for that demo!

-McMayhem

+2 votes     reply to comment
Bigpather12
Bigpather12 Jan 31 2013, 11:30am says:

Awsome look game coiple of questions

1.Will it have multply diffcuil;ty levels(maybe a hardcore mode or something)?

2.Will there be a big open world to explore?

3.Will it have lots of side quests in every corner to find?

4.Will there be a free beta or demo?

5.Will you be able to track sdie quests and then the map will add a map markerto where thwe quest objective is?

6.Will it have a new game plus for after you comple the game? if so maybe you coud do it like enimes have slightly diffrent attacks or something?


7.Will it b a long game if you do all the sidce quests and stuff?

8.Maybe you coud have collectibles to dfind in the enviroments?

9.if yhou will haver a new game plus mode will it ahve nbew weapons that you wont finsd in the first playthrough?(or even just a new game plus)

19.Will you go on kickstarter sicne it will hewlp to promote the game?

10.Will there be multply towns to explore?

11.Will the side quests invole kill x nukmber of creaturres or will they be more deeper?

12.Will there be lots of them?

13.Will there be chartor classes?

14.If so will there havbe diffrent skill trees?

15.If you dont have chartor classes will there be multply skill trees for your charotor?

16Will there be multply endings?

17.Will therew be exclusive content to let say you chose one path you woint see all the side quests or soemthing?

18.will you have randomised gear?

19.Will you need a ultra powerfull pc to play it?

20.Will there be lots of weapon types?

21.Will you be on kcikstarter(sicne this will hwelp to improvbe the game and promote it)

Again thanks for answering i know thats a lot but im really lookign forword to the game gonna track it good luck!!!

+2 votes     reply to comment
d10sfan
d10sfan Jan 5 2013, 11:51pm says:

looks great! is this coming to linux as well?

+2 votes     reply to comment
McMayhem
McMayhem Jan 6 2013, 5:18pm replied:

The Unity Engine now allows for release on Linux, so there's really no reason not to support it. I think it's reasonable to expect multi-platform release for both Windows and Linux. When the time comes, however, we will need beta testers with Linux operating systems. Thank's for the comment.

+3 votes     reply to comment
d10sfan
d10sfan Jan 7 2013, 11:24am replied:

Ok, I'm running Linux Mint 14 64-bit (Ubuntu 12) and Id be happy to beta test if you'd like

+2 votes     reply to comment
feillyne
feillyne Jan 1 2013, 4:21am says:

Looks awesome with these high quality graphics. Did you use Unity Pro post processing effects?

+2 votes     reply to comment
McMayhem
McMayhem Jan 1 2013, 12:22pm replied:

Thank you so much for you comment! Yes we are using Unity pro with some built in image effects, as well as a few of our own. All post processing effects such as SSAO, DOF, Bloom and HDR will be completely customizable in the options menu.

+2 votes     reply to comment
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Titan: Dawn
Platform
Windows
Developer
Viewpoint Games
Engine
Unity
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