The Protectors is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full mod). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

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Multiman Mode
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WBCKharn Creator
WBCKharn

Multiman heroes gain quadruple XP from everything BUT can only ever be played in multiplayer.

Reply Good karma+6 votes
JoeTheBartender Creator
JoeTheBartender

Normally, as Warlords Battlecry can take a long time to play, players may not ever get to level up or explore their hero during their multiplayer games.

Multiman mode was created to satisfy these time constraints and allow players to explore the game more in multiplayer even if they're restricted to just a couple games.

Reply Good karma+6 votes
Guest
Guest

Maybe also a Leadman mode could be created: no xp from allied units actions but increased xp gain for what the hero does by himself (destruction of units and buildings, ect) and no other differences from Normal mode. What would you say?

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Patrick_Winekiller Author
Patrick_Winekiller

I'm afraid all warrior/combat heroes would prefer to choose that over other modes, as it greatly advantages them. This would create unbalanced multiplayer matches, while also discouraging other types of heroes. Such effects are unwanted in TPC.

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Guest
Guest

Then maybe heroes in Leadman mode could also get xp for producing units (benefit merchants ) and casting spells (benefit spellcasters) to balance the mode.

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Guest
Guest

The Idea of Leadman mode is to give the players an encouragement to learn more about all the possibilities of heroes and master them and have a great fun, of course. Though for me it is also important that my hero would gain xp if it actually deserves it: gaining xp award for hero actions and not gaining anything for something what the others (army or allies) did.

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jfpoliveira12
jfpoliveira12

Yes, but as Patrick already stated, it would just enforce the playing of warrior type builds, which already are the most powerful in the game (huge hp pool, attack speed and damage at high levels, they outperform Titans on a good race and build by lvl 27-30).

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Guest
Guest

I've already suggested how to balance it. Just need to make xp bonus for spellcasting (and maybe for producing or resource gaining? ) higher than for killing (and maybe could be less xp difference between unit killing and building razing) in the mode. I understand that balancing Leadman mode would be really hard but I'm definitely sure that this can be balanced somehow (by the version 1.00) anyway.

And you're right about that warior like heroes are unbalanced, but they are unbalanced in any mode. Balancing the wariors should be a priority and this would help to balance Leadman mode too.

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Guest
Guest

I was in a hurry: here should be warrior instead of 'warior'. Also sorry for my bad English, English is not my native language.

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Guest
Guest

Also Storyman mode could be implemented: Storyman heroes could be played in campaign: protectors mod's and wbc 3 original campaign which is available in custom campaign section, only. No skirmish and no multiplayer; heroes playable in a similar way of chapter heroes but would gain somekind of bonuses for it. This would encourage players to explore campaigns, and get acquainted with warlords original and protectors mod ingame story. Also the mode would not allow heroes to gain items and xp in story wise unfair way via custom skirmish and online maps, so the players would feel a better connection with the story. What would you say?

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