Warlords Battlecry: The Protectors of Etheria


Warlords Battlecry: The Protectors of Etheria (or TPE), is a mod for Warlords Battlecry 3
and sequel to the Warlords franchise.
TPE is an ambitious project which focuses on a new interactive RPG experience and a streamlined &
modernised RTS experience.
It is stand-alone, meaning that it can be run without having the original
game installed.

Currently, TPE is in development (and has been since 2010), and has not reached a stable version.
However, there are beta versions available for download. All users are considered beta testers and are
encouraged to report bugs and make suggestions:

- On the TPE forum
- On the TPE Discord channel
Multiplayer games are also run on the Discord channel.


Forum | Steam | Feedback

Among various other features, TPE attempts to achieve the following:
- Provide new RTS and RPG elements which deliver greater strategic and role-playing depth,
including greater terrain influences on battles, unit types, dialogue choices, multiple endings
and psychological profiles

- Improve old, poorly designed systems or mechanics, including the resource, combat stat, damage type/armor, hero, retinue, conversion and terrain systems
- Integrate all official Warlords lore into the game, including lore from: Warlords, Warlords 2, Warlords 3 & its expansion, Warlords Battlecry, Warlords Battlecry 3, Puzzle Quest & its expansions,
Puzzle Quest 2, Puzzle Quest 3 and unofficial TPC lore to help fill any gaps (which is based on and respects Warlords lore)

- Provide new content, including music, maps, productions, heroes, items and a new story-driven, multi-choice campaign with diplomacy, new locations, quests, characters, and videos, which also changes based on hero traits and any of their prior actions or choices
- Provide the campaigns of the previous Warlords Battlecry games, including the Tears of Dawn WBC1 campaign, the Conquest WBC2 campaign and The Fifth Horseman WBC3 campaign, all updated with TPC’s gameplay
- Improve pre-existing content, providing new graphics, audio, features and functionality
- Provide up to 16 player gameplay which can be reliably played in multiplayer
- High resolution support for up to 4K
- Improve the editor, increasing the amount of control that map-maker’s have over their designs
- Fix every single one of the series’ bugs, from the most notorious to the most insubstantial, thereby providing the most reliable and bug-free experience in Warlords Battlecry history
- In general, bring the game up to modern standards and fulfil the potential of Warlords Battlecry, the founder of the role-playing real time strategy genre


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0.9.1a Download

__________________________________________________


Version 0.9.1a FULL

TPE beta v0.9.1a FULL



0.9 Feature Rundown Video

__________________________________________________



Version 0.9.1 addresses some of the issues with the previous installment, containing mostly bug fixes, crash fixes and some minor balance changes. The most notable changes seen in post version 0.9 are presented in the feature rundown video. The new 0.9.1 patch changes are listed below.

Difficulty

Difficulty levels of the AI were adjusted, making the lower level ones easier to defeat (and Demigods slightly harder to defeat). Campaigns now have a Very Easy option.

Gameplay

Critical stun, freeze and paralyze effects have been adjusted based on attacker's & defender's damage stats. As these crit effects now work on a comparative basis like the others, they are more fair than before. Basic units that had a metal cost now cost gold exclusively, so there are no longer any unit types which are forcibly locked behind the rarer metal resource costs. Crystal costs for abilities are now 10% cheaper and may be adjusted via an external file by any user. The more expensive miners, typically ones with fighting ability, now occupy more mining slots (i.e. are more efficient at mining). Wood Elves now turn mines into trees automatically based on a timer and that timer is reduced with each Oakman sent inside the mine. The Empire's embassies have been substantially weakened, having a much smaller conversion radius, taking longer to convert, and now can no longer be placed within a radius of another embassy. Most missile units have had their stats decreased (typically damage), on exception of some with longer attack speeds. Missile siege weapons are now classified as medium, allowing them to be countered by most anti-missile units.

Heroes

Adjusted all classes' starting stats and bonus skills. Typically, wizard heroes have received ~+50HP and -5MP, fighter heroes have received ~+200HP and ~+5 Damage. Hybrid spellcaster/fighter heroes gain ~+10 Mana. All XP-giving skills now award XP levels (and any decimal level bonus awards XP, so if for example a unit required 5 xp to get to level 2, and your hero has a skill which gives that unit +0.6 unit levels, the unit will be produced with 3xp), making them much more usable.

Visuals

We've made the fog weather look less intrusive. The control panel production area has a Loop option separate from the Cycle option. We've also added a new Empire hero avatar.

Loop & Cycle


Scenarios

We've updated and reworked many scenarios for campaigns and multiplayer alike. Many now incorporate new mechanics and features, such as proper, dedicated cover and negative cover zones, terrain height, resource carts, items and the new decurser and item smith utility buildings. Special events were also edited to fix some undesired effects (such as the reward for conquering Etheria).

Bug Fixes

Over 100 bug fixes, including but not limited to stability issues, unavailable production issues, gameplay issues and performance issues, are delivered with version 0.9.1. All of this was made possible by you, so thank you for the plentiful bug reports and feedback!

  • The Protectors Team

Changelog: Changelog 0.9.1

Changelog 0.9.1a

Steam: Store.steampowered.com

Donations: Paypal.com

Discord: Discord.gg

Fog

Hero Spell Shortcuts Help

The Protectors version 0.9 FULL now available

The Protectors version 0.9 FULL now available

News 5 comments

Sharpen your swords! The long awaited version 0.9 is finally here!

The Protectors version 0.9 Feature Rundown

The Protectors version 0.9 Feature Rundown

News 17 comments

In this early preview video, catch all the latest changes in The Protectors version 0.9!

The Protectors version 0.8.9 FULL now available

The Protectors version 0.8.9 FULL now available

News 34 comments

Warlords rejoice! Version 0.8.9 of The Protectors is finally here.

The Protectors version 0.8.8 FULL now available

The Protectors version 0.8.8 FULL now available

News 8 comments

My fair warlords and warladies: it is with great pleasure that I announce the release of the newest and most awaited version of The Protectors. Witness...

Add file RSS Files
TPE beta v0.9.1a FULL

TPE beta v0.9.1a FULL

Full Version 23 comments

Hotfix version 0.9.1a. This is the full game. Previous patches are not required. Vanilla game not required.

TPE beta v0.9.1 FULL

TPE beta v0.9.1 FULL

Full Version 3 comments

Version 0.9.1 addresses some of the issues with the previous installment, containing mostly bug fixes, crash fixes and some minor balance changes. This...

TPE beta v0.9 FULL

TPE beta v0.9 FULL

Full Version 15 comments

Sharpen your swords! The long awaited version 0.9 is finally here. This is the full game. Previous patches are not required. Vanilla game not required...

TPC beta v0.8.9b patch

TPC beta v0.8.9b patch

Patch 57 comments

Warlords rejoice! Version 0.8.9b of The Protectors is finally here. Requires version 0.8.9 FULL and patch 0.8.9a. Heroes from previous versions are NOT...

TPC beta v0.8.9a patch

TPC beta v0.8.9a patch

Patch 22 comments

Warlords rejoice! Version 0.8.9a of The Protectors is finally here. Requires version 0.8.9 FULL. Heroes from previous versions are NOT deleted, but saved...

TPC beta v0.8.9 FULL

TPC beta v0.8.9 FULL

Full Version 35 comments

Warlords rejoice! Version 0.8.9 of The Protectors is finally here. This does NOT include patch versions 0.8.9a and 0.8.9b. To fully patch up and play...

Comments  (0 - 10 of 2,002)
Guest
Guest - - 698,661 comments

It says linux support but i don't see a way to install on linux?

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remyremy
remyremy - - 5 comments

Just install it by Lutris.

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remyremy
remyremy - - 5 comments

Does anyone was able to run TPE on Linux under Lutris? For me, game run totally fine for about 10 min and after that game do silent crash. Any winetricks or right wine/proton version?

EDIT: Nevermind. Switching off gaming mode solved the problem.

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Guest
Guest - - 698,661 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 698,661 comments

in campain always stuck to only bring hero, always says by yourself?

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Patrick_Winekiller Creator
Patrick_Winekiller - - 740 comments

You've alienated your last ally. Try to ally someone to use that race in battles.

Reply Good karma+1 vote
Guest
Guest - - 698,661 comments

Has ghoul plague been nerfed? It used to turn anyone infected into a ghoul when they died now I have to kite the infected unit around until it turns. If anything kills it early I don't get a ghoul.

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Patrick_Winekiller Creator
Patrick_Winekiller - - 740 comments

There was a bug about this that has been fixed in the latest patch. Also note that you need army limit space for the ghoulification to have effect (it is too OP otherwise).

Reply Good karma+1 vote
Kantiran
Kantiran - - 1 comments

I like the mod overall but as a very very VERY casual player...is it me but is easy difficulty much harder than in the original game? I didn't have much trouble with easy difficulty in the original game but here I am having major trouble winning anything, which makes it not particularly fun...

Does easy difficulty simply not work?

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Patrick_Winekiller Creator
Patrick_Winekiller - - 740 comments

Easy difficulty does work and there is also a very easy difficulty. We've made the AI a lot smarter (and the game more balanced) so the spike coming from the original game is big. I recommend taking your time to learn your favorite faction and play skirmishes versus Barons for awhile.

Remember: the AI does not cheat (except Demigods and Emperors), it just knows the game and is good at micro.

Reply Good karma+1 vote
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