The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

For multiplaying, we suggest this Hamachi server: 160-127-061. No password required.
Or join our Discord server: Discord.gg

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, seeks quests, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Hundreds of bug fixes
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Download

__________________________________________________


Version 0.8.9 FULL

TPC beta v0.8.9 FULL


What's new?

__________________________________________________



Twenty months have passed since I've last written to you about the magical lands of Etheria. Much has changed since then. Firstly, the gateway interface into this world looks more appealing, in a dark and sinister way and it easily adapts to all resolution sizes. When a hero is born, you are presented with all his achievements, stats, skills, perks and psychological profile. Engraved in the tablets are also his racial background, class background and even faction background, with lore extracted from texts of old.


The peoples of Etheria have never-before been so divided and war-hungry. Every race has split into several factions, each with its own beliefs, culture, strategies, armies, buildings and researches. I have once met, for instance, a faction of undead who seek to do good, or gnoll pirates trying to steal foreign technology. Some talk of snakemen laying in ambush, totally camouflaged under the cover of jungle, Minotaurs gaining more strength the more enraged they are, Daemons teleporting their buildings to and from their plane of existence into ours, giant scorpions laying eggs into their victims… the list goes on. I will leave attached within this letter all the details I managed to gather about all of the different factions. Notice their symbols and emblems and act accordingly.

emblems

AfflictionsIt has become harder and harder to survive these perilous lands. Strategies vary so much, you rarely know what to expect next from the enemy. What is worse, there’s been talk of a supreme being, a Demigod AI, which, using its superior intelligence, outmaneuvers, outsmarts and destroys any and all armies that stand in its way. Battles are sometimes fought on 16 different sides – can you imagine 16 warlords and their armies all clashing together? Truly fearsome. It is of no surprise to meet despairing units, terrorized ones, frozen, disease stricken or simply frenzied. I've also seen bleeding, frostbitten and even crippled soldiers. Gore is everywhere, with large blood pools of naga-green, human-red, demonic-black colours mixed together with scorchmarks, arrows and broken axes.

Naturally, more stories have cropped up in this period of time. Several new chapters have been written in the book of The Protector’s Campaign and some remembered and re-edited the War of the Broken Oath, The Tears of Dawn and other war-related tales. I find it quite exciting to relive these historical events.

Alas, war brings profit for those who know how, so many creatures have set up their shops. They buy and sell weapons, resources, potions and information. Sometimes they have to deal with thieves too, and most shopkeepers now have hounds and guards hired. They are also highly competitive with each other, and so overall prices fluctuate a lot. Often I’ve managed to obtain a profit by buying wares at a discount and selling them at a different shop.

You have to be careful though, some items carry a curse. I once bought myself what looked like an ordinary ring, only to find out that once equipped, it got stuck onto my finger forever. The ring was whispering to me with evil words, telling me the name of the curser. I eventually met this creature and slew it and so the curse was broken and I was a free man again. Yet I somehow lost the ring’s beneficial powers too. I’ve later discovered that you can also break the curse at a shrine or mausoleum, and that some prefer to live with their cursed items instead of getting rid of them. Curious, is it not?

Well, with all this new information I’ve started writing it down and cataloguing it into an Etheriary – a compendium of all creatures, buildings, quests and items I’ve encountered along the way. I’ve heard others are doing the same in order to help them craft theories and new battle tactics. You should keep an Etheriary too, along with your Journal, for it is a very useful habit.


I bid you farewell for now. Remember to sharpen your sword and revise your spell chants. You will need them for what is to come. Enclosed I leave you my changelog to provide insight.

Signed,

A Grand Councilor of The Protectors Team


P.S. If you want to help each other out with much needed coin, you can do so by donating. I also frequent the pub at Discord for friendly chats with other warlords… and warladies.

The Protectors version 0.8.8 FULL now available

The Protectors version 0.8.8 FULL now available

News 7 comments

My fair warlords and warladies: it is with great pleasure that I announce the release of the newest and most awaited version of The Protectors. Witness...

The Protectors version 0.8.7 FULL now available

The Protectors version 0.8.7 FULL now available

News 5 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

Showcasing the new quest system

Showcasing the new quest system

News 3 comments

As the new version is about to be launched, we would like to present a feature we’ve been working on intensively: the quest system.

The Protectors version 0.8.6 FULL now available

The Protectors version 0.8.6 FULL now available

News 15 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

Add file RSS Files
TPC beta v0.8.9 FULL

TPC beta v0.8.9 FULL

Full Version 16 comments

Warlords rejoice! Version 0.8.9 of The Protectors is finally here.

TPC beta v0 8 8b patch

TPC beta v0 8 8b patch

Patch 20 comments

Quick fixes regarding multiplayer stability and other minor gameplay tweaks. Requires patch 0.8.8a. Heroes and saved games are NOT deleted.

TPC beta v0 8 8a patch

TPC beta v0 8 8a patch

Patch 2 comments

What started out as a hotfix ended up as a patch. Requires version 0.8.8 FULL. Heroes and saved games are NOT deleted.

TPC beta v0.8.8 FULL

TPC beta v0.8.8 FULL

Full Version 39 comments

My fair warlords and warladies: it is my pleasure to announce that the newest and most awaited version of The Protectors is finally released. Witness...

TPC_beta_v0.8.7_FULL

TPC_beta_v0.8.7_FULL

Full Version 68 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

TPC_beta_v0.8.6a_patch HOTFIX

TPC_beta_v0.8.6a_patch HOTFIX

Patch 56 comments

*Fixed hero level up bug *Fixed host migration message *Fixed AI special retinue not taking ASP costs into account correctly *Maximum AI special retinue...

Comments  (0 - 10 of 1,332)
pestilencedecay
pestilencedecay

With just 5 points invested, the thief's skill Double dealer reaches 100% chances to get 10% of enemy's expenses. So there's no reason to invest more than 5 points in that skill?
(I invested, as a test, 30 points and the chances increased beyond 100%, but that 10% rate remained the same)

Thievery reaches 100% chances with 14 points invested, so there's no reason to invest more in that skill either?

Also, I'm guessing the Penetration skill doesn't ignore as much armor/resistance as the tooltip says, because the armor system changed. (I noticed the Tactician skill gives significantly less armor than the tooltip says)

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JoeTheBartender Creator
JoeTheBartender

When the percent chance is over 100 for Double Dealer, Thievery and Pillaging, there is an additional chance to get a multiplicative value of the effect. If for example a hero has 120% chance of getting 10% of the enemy's expenses, they will automatically get 10% of the expenses, then there will be a 20% chance that they get another 10% of the expenses.

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pestilencedecay
pestilencedecay

Thank you for the clarification.

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r3quirem
r3quirem

What happened to the army food system?
Now it's just the same army limit like in original.
....
Or do i have a bug?

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pestilencedecay
pestilencedecay

It's not a bug, the food system is gone/disabled and the army limit is now set to 100.

A creator, JoeTheBartender, said: "In future patches, there will be an adjustable slider for the max army limit"

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r3quirem
r3quirem

Oh ,that's a shame.I found the previous food system quite fun and removing it kinda changed the gameplay for me in a negative aspect.
Won't there be a possibility of inplementing it back as an option before the battle or as an addon?

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pestilencedecay
pestilencedecay

When the other guy asked about the food system, the creator said only that there will an army limit slider in the future.

The food system would ruin the value of the new perks and race/faction upgrades that increase the army limit beyond 100, so I doubt it will return.
(the perk that reduces the enemy's army limit would also lose it's value)

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pestilencedecay
pestilencedecay

My hero's casting chances dropped from 100% to 37% for level 1 spells after the last 2 or 3 battles (I didn't change items or equipped anything cursed)
I think that damn methodologist perk kept stacking beyond 5, because the mana costs of the spells are also lower. (a spell that costed 71 man previously is now 50 mana and a spell that was 21 mana is now 18 mana)
The hero is ruined now.
Maybe it's because I saved and loaded a lot during those battles.

Also, if you save game during a Hero of Etheria campaign battle, then exit the game, you end up in the first Campaign (Conquest by Magee) if you load that save game and finish the mission.
(that mission won't count as finished if you enter the Hero of Etheria campaign again)

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Guest
Guest

Regarding the last point, that happened to me too. Was playing Broken Oath, loaded my game, and ended up switching me to Conquest and not registering the hero as having completed the mission.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

pestilencedecay
pestilencedecay

Is there any way I can fix my hero?

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JoeTheBartender Creator
JoeTheBartender

Methodologist and Experimentalist psych perks keep fluctuating and changing spell costs and chances as the hero casts spells. Concerns about some of the psych perks were raised before release. I don't know what can be done either. My spellcasting heroes can't get away from 4-5 points in Methodologist. Perhaps parts of the psych perk system may change in future (given enough objection).

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The Protectors
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Highest Rated (9 agree) 10/10

I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…

Jan 11 2014 by MCDT

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