The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor' Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities as you attempt to escape what hellish existence you have been thrown into' Grotesque visions and monstrosities dead set on destroying you, chances of survival are bleak' However to overcome them you will need to lose a part of yourself and give into the psychopathic emotions within you' Will you be? Or will you become, The hunted?
Features:
Karma:
Karma is directly inverse to the psychopathic state of mind your survivor endures in the environment' Through mutilation of enemies and other human survivors your Karma levels slowly decrease' As this happens horrific trans-dimensional entities appear and your environment gets exponentially more dangerous' Such things as space time teleportation to hellish arenas, grotesque spawning of meat and flesh taking shape to destroy you, and increased pheromone levels leading to more aggressive enemies all tend to happen as your mind becomes more corrupt'
Attempt to escape and fulfill objectives to stay alive while accomplishing these with as little bloodshed as possible alters your state of mind returning a level of sanity under such harsh pressure thus alleviating these apparitions and other trans-dimensional instances' However the world still is a very dangerous place, and without a level of violence and competency is extremely difficult to survive without defending yourself' Such things as weaponry usage, overall health of your survivor, and available items of use in each environment are all determined by how much violence your survivor commits to others' Those accomplishing the set objectives first and getting out are given special rewards, however to eliminate other survivors decreases your Karma dramatically, so it is up to the survivor to decide whether or not he/she is capable of taking a life and risking an extremely dangerous environment to achieve a higher state of being and be able to defend one’s self better, or attempt the extremely difficult task of accomplishing these objectives outgunned and outnumbered' You decide'
5 comments by ChrisPage on Feb 4th, 2008 digg this super bookmark

The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities as you attempt to escape what hellish existence you have been thrown into. One step behind another survivor, finding his recordings and scribbled notes to document his existence, grotesque visions and monstrosities dead set on destroying you, chances of survival are bleak. However to overcome them you will need to lose a part of yourself and give into the animalistic emotions within you. Will you be? Or will you become? The hunted.
Features:
• Immersive survival horror gameplay with story driven interaction
• Full dynamic lighting and shadows for the creepiest atmospheres
• Normal, specular, bump, glow maps with high resolution images to provide frightening realism and lots of room for creativity by the artists
• Unique combat system allowing for a hybrid free look and aim combination for projectile based weapons, and unique melee gameplay allowing for gruesome final blows
• Aware monsters that react to sight, sound, smell, touch. Allowing a player to hide in the shadows from an enemy, or sneak around them as to not make too much noise
• Intuitive puzzles using a toggle able inventory menu to navigate your items and listen to audio tapes / logs.
Engine: Darkplaces (Standalone game)
Engine License: GPL
Noncommercial
A talented self motivated position in which you will be sculpting unique looking enemies and working on some more traditional models such as weaponry and details within the maps. Support for Half-life1 / Half-life2 (smd), Quake3 (md3), and Doom3 (md5) models. Support for .jpg, .tga, and .png for textures.
Requirements:
• Self motivated capable modeler who can dedicate his/her time to hitting due dates
• Fluent in a 3d modeling package and game related assets
A plus if:
+ Capable of texturing / uv-mapping the models
+ fluent in a 3d package capable of making normal maps (zbrush / mudbox)
Creating art assets for the 3d world and/or textures for weapons, enemies, and other objects within the game. Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps.
Requirements:
• Self motivated talented artist fluent in a 2d texture application (preferably Photoshop)
• Background in game asset related material creation
A plus if:
+ Capable of generating normal / specular maps for textures
+ Multi-talented, such as the ability to model or edit the uv-maps for models
Creating and designing the 3d worlds and pacing of gameplay. Currently using Quake3 based maps. (Preferable editors are GTKRadiant or QERadiant). Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps. Engine supports .ase model files and .md3 which can be imported into the editors.
Requirements:
• Fluent in a Radiant editor (preferably GTKRadiant / QERadiant)
• Highly motivated, dedicated to hitting deadlines and working in tandem with every position on the team to create an immersive world, puzzles, and pacing of gameplay.
A plus if:
+ Strong background in game puzzle creation
+ Capable of creating own textures
Animating creatures and weapons
Requirements:
• Fluent in a 3d package for animation sequence creation
• Capable of exporting to a common animating game format (doom3 model/animations, or Half-life1 / 2 animations and meshes supported), or fbx. (Will work with animator if he/she cannot export to these formats and convert in some other fashion).
A plus if:
+ Capable of rigging the models
Contact Email : contact@the-hunted.com
Website: The-hunted.com
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I must say Chris, It is amazing what you guys have done.
I really see a lot of work has been put into the inventory to make it quite nice.
If I may, although, I do have a little constructive criticism/question towards it.
From looking at your most recent video posted on youtube, it looks to me that the inventory system can be a little to cumbersome to the flow. Quite often you have to stop work on the inventory even in the mist of combat to change weapons.
I know its very much still in development but this should be a key gameplay issue which should not be overlooked. I personally would like to see perhaps customizable weapon "presets".
So you can have say 3 preset slots which u can place the weapons in the hands and have that load out saved. Then with the press of a button or scroll of the mouse you can switch sets quickly and be able to finish the fight.
Its just a feature I really would like to see in the inventory. And I still believe this is a terrific example of what a mod/game should be and I am sure I won't run into any issues upon release.
This looks f'king awesome. You know, if you add multiplayer and online crap. You'd have one badassed Zombie murder fest.
Hell even without that it would still be bad ass!
It looks cool when i can download this game is will hold 2 pistols
hey Chris sweetie
like the inventory management stuff
especially since im in a STALKERy mood of late
keep up the good work!
no worries :)
wow promising
:( Is this dead?
eventually of course.
Would you like to add some recoil to the guns?