The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor' Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities as you attempt to escape what hellish existence you have been thrown into' Grotesque visions and monstrosities dead set on destroying you, chances of survival are bleak' However to overcome them you will need to lose a part of yourself and give into the psychopathic emotions within you' Will you be? Or will you become, The hunted? Features: • Full dynamic lighting and shadows for the creepiest atmospheres • Unique combat system allowing for a hybrid free look and aim combination for projectile based weapons, and unique me lee game play allowing for gruesome final blows • Intuitive puzzles using a toggle able inventory menu to navigate your items and listen to audio tapes / logs' • Karma System allowing for altered states of mind and environments...

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Ninjadave
Ninjadave Jan 9 2008, 12:30pm says:

This is going to make monster killing much tougher, but much better looking. I really want to try it out.

Kind of reminds me of an older resident evil game, but way better graphics.

+1 vote     reply to comment
TKAzA
TKAzA Jan 9 2008, 9:08pm says:

Looking good chris

+1 vote     reply to comment
angry_bot
angry_bot Jan 10 2008, 5:22am says:

Indeed this looks very damn nice. I hated the control style for the Resident Evil series so I'm not overly excited about the gameplay implications, and the reasoning for using this type of camera control seems a bit odd. It was my understanding that the reason for RE and similar games to use this method of camera control was so that they could have incredibly detailed backdrops for the action without incurring heavy performance losses due to the insane amount of texture and model data required to create the same scenes in full 3D. So why bother screwing with the camera angles in an engine designed to render full 3D? Granted, it gives the game the RE feel but is that really a good thing?

Nonetheless, looks like quite a ride. I also dig the inventory system, especially after all the months of my life lost to Master Sword. ;)

+1 vote     reply to comment
sitting
sitting Jan 10 2008, 5:25am says:

what engine are you guys useing?

+1 vote     reply to comment
angry_bot
angry_bot Jan 10 2008, 5:27am replied:

Darkplaces, I think.

+1 vote     reply to comment
ChrisPage
ChrisPage Jan 10 2008, 9:17am says:

Thanks guys, I know some other people thought the "Resident Evil"-esque camera system made the gameplay possibly dated, however if you notice FPS is still in use in a different form, and it supports every camera style imaginable, the only one missing right now is the "camera on rails" allowing to interpolate between different points in the map and slow panning cameras (personally not added because I find them really annoying in silent hill and other games using them).

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3aTmE!
3aTmE! Jan 10 2008, 12:06pm says:

i have play the haunted chronicels 1&2
nice gameplay but i missing just 1 thing:
ZOMBIE KILLING ACTION IN FIRSTPERSON!...

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Ninjadave
Ninjadave Jan 13 2008, 10:48pm says:

I liked the old RE games. Though I had some complaints myself, It really brings me back to the old days.

I'd really like to try the new camera out.

+1 vote     reply to comment
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Description

Extremely early takes on movement in THC using static and following cameras. Also locked axis cameras allowing for over the head, side scrolling, and over the shoulder viewing. Also some dragging items in inventory.

Video Details
Type
Demonstration
Date
Jan 9th, 2008
Length
01:49
Filename
dragitem_agk.avi
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