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Plainly put, The House was developed as an experiment and a challenge to myself to make a game that is genuinely scary. Though viewed from an overhead isometric camera angle, my goal was to make the player feel immersed and connected to the world in which he was playing through. Rather than shuttle the player along a linear pathway, The House itself could be considered free roaming; the player has access to the entire house at once and is free to explore it as they please. As you do this, the game dynamically generates scares in order to ensure that no two games play the same way twice. Very little in this game is scripted. 

Whether or not it is actually scary is purely up to you, the player.

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0 comments by BlazeHedgehog on Apr 2nd, 2006

Hello! If you're visiting this right now, currently, I am waiting for Moddb to approve my download. Once that's up, you'll be able to play!

Edit: Wait a minute. What the? I only set this to display on my mod profile only... why's it showing up on the RSS feeder with the rest of the news? Hm. Guess that's a bug they've still got to iron out. I feel like I have to make this important now!

Bah! You'll get a more thorough hype-crank once my download's up!

Post comment Comments  (0 - 10 of 15)
jasonthiefguy
jasonthiefguy Jun 2 2011, 5:20am says:

i didnt **** myself in this nice game (7/10)

+1 vote     reply to comment
undertakereu
undertakereu Jun 26 2009, 11:28am says:

Download mirror here: banutul.com/Lugaru-20667.html

or here: insanezone.ro/Lugaru-24374.html

0 votes     reply to comment
dave_5430
dave_5430 Oct 7 2008, 5:00pm says:

Sorry, but screamers do not qualify under scary by me, failure to do so results in this game getting a big fat 2 for failing to deliver the purpose of what to do, plus the gameplay being buggy on parts and incompatible with different platforms, resolutions and videocards.

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Nov 25 2008, 8:58am replied:

...I don't remember putting any screamers in there. Then again, it's been so long since I finished this...

+1 vote     reply to comment
QuaziGnrlNose
QuaziGnrlNose Apr 19 2008, 9:38am buried:

(buried)

it seems like every game using clickteam stuff sucks except mine

-7 votes     reply to comment
poopiebaby
poopiebaby Dec 30 2012, 1:57am replied:

except mine

+1 vote     reply to comment
calvinliang
calvinliang Aug 21 2007, 3:28pm says:

i want walkthrough or faq or what ever

+1 vote     reply to comment
Azrael.Necrios
Azrael.Necrios May 16 2007, 8:38pm says:

I thought that there was no way in hell this game would scare me.

Good thing I was wrong.
The stories within the journals are creepy. THe enviroments are eerie. THe surprises damn near gave me a heart attack. You did an excellent job of creating a truly unnerving game. I like to think of it as a pixelated Silent Hill.

Keep up the good work! :D

+1 vote     reply to comment
Sythen
Sythen May 5 2007, 5:44am says:

An Amazing game truly!,
I thought it wasn't going to be that great, as After browsing nearly all the house, I felt as tho this was just a shotty enviroment that was trying to scare me. But when I got down to the library, I got more enduced in the childs tales on the table. I got to atleast page 80, before my flashlight started going low. Then, as I went back to read more of the story on what little light I had left. I had seen some form of ghost at the right, It looked like the grim reaper!

I ran after it had attacked me and headed for the front door. Which was jammed!

Truly an amazing game for its genre. Maybe someone can try The House:Source? I know I would love to try make it, but as I have Dark Ambience too look after I would try it after.

10/10
An Amazing Game.

Regards,
Sythen.

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Oct 4 2006, 1:44am says:

Whoever said the point of this game was shooting enemies?

+1 vote     reply to comment
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The House
Platform
Windows
Developed By
BlazeHedgehog
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Official Page
Blazefire.tk
Release Date
Released Nov 2, 2006
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4.8

9 votes submitted.

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Style
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Adventure
Theme
Horror
Players
Single Player
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Indie
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