We initially set out to create a platformer that harks back to the days of our youth such as Super Mario Bros, Sonic and Megaman. 
More info coming soon (whenever we get around to uploading it):

  • Design docs and character profiles, enemy profiles and other design information
  • Art asset overviews (inspired by the Overgrowth dev blog)
  • Gameplay demos (forgive the lack of original art for now)
  • Programmer and Designer development blogs/vlogs plus Twitch dev streams
  • Other stuff... Probably.

The team is currently working with dev art assets whilst we search for devoted and skilled artists but most of the gameplay functions are in place. 

Please check our developer facebook group to check what we are doing right now!
Facebook.com 

Image RSS Feed Latest Screens
Andrew's Concepts Andrew's Concepts Working on levels
Blog RSS Feed Report abuse Latest News: Still developing.

0 comments by Magusware on Sep 6th, 2013

We are still working hard on the game. 

I have been dabbling around with OpenGL looking into making our very own crossplatform rendering engine.

Michael has been hard at work on the levels.

Jan, our environment artist has made some pretty nice tiles:  
 
Our character artist Andrew has been working on some of our Faime sprites.

Mark has been mixing the music and experimenting with different sounds.

And finally Ian, has been slacking. Just kidding, he's been busy helping Michael with the levels for the first world and has designed some pretty cool layouts for 2 secret levels.

The point of this post is just to let you know that this project is not dead. It is very much in development. So my apologies for the lack of updates for this page.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Exe Replacement - 07/07/2013

Exe Replacement - 07/07/2013

Jul 7, 2013 Patch 0 comments

Fixed some more bugs. I think. Sort of a re-revamped of the slope detection and reaction physics.

Updated Public Test Build - 06/07/2013

Updated Public Test Build - 06/07/2013

Jul 6, 2013 Demo 2 comments

Not been working on it today as much as I did yesterday, but I got what I think is a substantial amount done.

New Test Build - 05/07/2013

New Test Build - 05/07/2013

Jul 4, 2013 Other 0 comments

Been working on the stuff for this build for over 12 hours straight, no breaks. Have fun ^_^

Test Build 20-4-2013

Test Build 20-4-2013

Jul 2, 2013 Demo 0 comments

Just one of our latest builds. Follow the instructions after running the "The Eight Seas.exe" to play (in Release/). NOTE: NOT EVEN ALPHA BUILD. This...

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The Eight Seas
Platform
Windows
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Release Date
TBD
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @micmea668, @magusware

Lawl, autotuned Jed is awesome! T.co

Jun 22 2014, 3:32pm by magusware

Goals Complete:277 of 526 That can't be right T.co

Jun 22 2014, 6:34am by magusware

Enter the awesome $1,000 Steam Wallet Giveaway from @BundleStars. Win money for the #Steam sale! T.co

Jun 20 2014, 1:34pm by magusware

@WildStar Is this weekends Beta test under NDA? Or can we stream and talk about it?

Feb 21 2014, 9:06am by magusware

@WildStar Awesome! :D I guess, I'm not the only one not to receive then.

Feb 19 2014, 12:25pm by magusware

@WildStar Right, well, it's been 24 hours and I haven't received my key from the first come first serve giveaway. Who do I poke?

Feb 19 2014, 12:19pm by magusware

@WildStar :: Entered the key giveaway using the godankey link before my friends did. They got their keys, I haven't... /worried

Feb 18 2014, 4:35pm by magusware

I need to know if my account has been blocked. @HSBC_UK_Help

Jan 17 2014, 2:16pm by micmea668

@dayzdevteam Loving the alpha, can't wait to see future updates.

Dec 27 2013, 8:53am by magusware

T.co plus classic 90s platformers = bliss.

Nov 13 2013, 1:55pm by micmea668

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The Eight Seas
The Eight Seas
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