We initially set out to create a platformer that harks back to the days of our youth such as Super Mario Bros, Sonic and Megaman.
More info coming soon (whenever we get around to uploading it):

  • Design docs and character profiles, enemy profiles and other design information
  • Art asset overviews (inspired by the Overgrowth dev blog)
  • Gameplay demos (forgive the lack of original art for now)
  • Programmer and Designer development blogs/vlogs plus Twitch dev streams
  • Other stuff... Probably.

The team is currently working with dev art assets whilst we search for devoted and skilled artists but most of the gameplay functions are in place.

Please check our developer facebook group to check what we are doing right now!
Facebook.com

Image RSS Feed Latest Screens
Andrew's Concepts Andrew's Concepts Working on levels
Blog RSS Feed Post news Report abuse Latest News: Still developing.

0 comments by Magusware on Sep 6th, 2013

We are still working hard on the game.

I have been dabbling around with OpenGL looking into making our very own crossplatform rendering engine.

Michael has been hard at work on the levels.

Jan, our environment artist has made some pretty nice tiles:

Our character artist Andrew has been working on some of our Faime sprites.

Mark has been mixing the music and experimenting with different sounds.

And finally Ian, has been slacking. Just kidding, he's been busy helping Michael with the levels for the first world and has designed some pretty cool layouts for 2 secret levels.

The point of this post is just to let you know that this project is not dead. It is very much in development. So my apologies for the lack of updates for this page.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Exe Replacement - 07/07/2013

Exe Replacement - 07/07/2013

Jul 7, 2013 Patch 0 comments

Fixed some more bugs. I think. Sort of a re-revamped of the slope detection and reaction physics.

Updated Public Test Build - 06/07/2013

Updated Public Test Build - 06/07/2013

Jul 6, 2013 Demo 2 comments

Not been working on it today as much as I did yesterday, but I got what I think is a substantial amount done.

New Test Build - 05/07/2013

New Test Build - 05/07/2013

Jul 4, 2013 Other 0 comments

Been working on the stuff for this build for over 12 hours straight, no breaks. Have fun ^_^

Test Build 20-4-2013

Test Build 20-4-2013

Jul 2, 2013 Demo 0 comments

Just one of our latest builds. Follow the instructions after running the "The Eight Seas.exe" to play (in Release/). NOTE: NOT EVEN ALPHA BUILD. This...

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The Eight Seas
Platform
Windows
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TBD
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Genre
Platformer
Theme
Fantasy
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Single Player
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Indie
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Alex is playing #DarkSouls! Please join us as she fails, flails and wails her way through Sen's fortress! #Twitch T.co

Jun 7 2015, 11:29am

Once again Alexandra is streaming #DarkSouls on #twitch! I'm still off-mic till we find a better arrangement. :) T.co

Jun 6 2015, 12:36pm

@Neil_Druckmann I'll just sit here waiting. Patiently waiting.

Jun 4 2015, 9:01am

My partner is playing Dark Souls again and I'm back seat driving (quietly). T.co #DarkSouls

May 30 2015, 12:50pm

Finally got around to framing this awesome backer gift from Michael and Claudia! @RobertsSpaceInd #StarCitizen T.co

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Unbelievable. Love it. T.co

May 19 2015, 12:32pm

So guess what came in for me today? #StarCitizen T.co

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@amellywood a calamitous drive? What happened to you?!

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Happy birthday to my partner, Alex! I love you so much! Xx

May 10 2015, 8:05am

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The Eight Seas
The Eight Seas
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