Haaf's Game Engine(HGE for short) is a Open Source 2D Game Engine, although by certain forum users described as a rendering engine, however it can be easily expanded with physics, network libraries and more if those are needed for your games.

This engine is published under the The zlib/libpng license and is free to use even in commercial applications, however it makes use of the BASS audio library for sound, which is free for non-commercial but for commercial use you will need to purchase BASS or use a different audio library(BASS can be simply disabled).

HGE has been around for quite some time and has been found to be very stable.

Key features:

  • Strict concentration on subject "2D games"
    Task oriented design. Nothing redundant and lots of higher level features.
  • Simple interface and extreme easiness
    You don't have to know anything about system programming and don't need any additional libraries. Classes and headers that make sense. Very easy to set up and use.
  • Technical advanceness
    HGE is built upon modern Direct3D API what allows lots of special effects and great performance. Alpha blending, color tinting, geometry transformations etc. without performance hit at all!
  • Complete and clear documentation
    All the features thoroughly grouped and described, lots of general game development hints provided.
  • HGE just feels right!
    HGE is highly consistent. Every minor feature is carefully planned and interconnected with others.

For more features click here.

A linux port has been made that is available here: Icculus.org

The HGE Supporters group are not the original creators of HGE, however since there isn't much activity from the original creators, the HGE Supporters group will be upkeeping this engine profile instead, all credits goes to the original HGE Development team for this great engine.

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Blog RSS Feed Report abuse Latest News: New Internal Build Update, and a new video to go with it!

About The Eight Seas with 0 comments by Magusware on Jul 25th, 2013

Videos of chris talking about the recent updates and changes. Sorry about them being in 2 parts, the video capture software had a 10 minute restriction. That's about it really. Hope you like what we have so far.

Part 1 of 2:

Part 2 of 2:


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Post comment Comments
Protektor Oct 10 2011, 6:08am says:

You guys might want to know that HGE has been ported to Linux. So any HGE game can now be compiled to also run on Linux.


Now there is no reason for game developers using HGE to not support Linux, not to mention sell a few more games to the Linux users.

+3 votes     reply to comment
rajkonkret Oct 22 2010, 12:22pm says:

HGE is a good engine. easy to do own game.I too making game with HGE engine. My skill of programming its not much but with HGE i can focus to important things not to fight with system;)

+2 votes     reply to comment
zpendam Jan 30 2010, 8:33pm says:


+2 votes     reply to comment
DuckSauce Jun 22 2010, 12:20pm replied:

late reply: Yep, including commercial use, the sound library it uses(Bass) was/is not free for commercial use though, but it can be disabled and replaced with your own/another sound library.

+2 votes     reply to comment
(UE)Pfc.Foley Jun 20 2009, 10:10am says:

I learned how to make a main menu with Game Maker 4, but those were hard to set up, this is easy, much less programing required :)

+3 votes     reply to comment
Neurological Jun 6 2009, 7:17am says:

Glad to see it posted here. A good engine, which is keep me learning some programming stuff.

+3 votes     reply to comment
FPSGamer Jun 6 2009, 6:28am says:

nice...i download it now and im sure im gonna track this engine

+3 votes     reply to comment
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Released Jan 14, 2004
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