Alexis and the Raven

The Archer is 2D action-adventure platforming game, in which you control a young archer named Alexis. It is being developed by me, Gabriel Verdon, using Game Maker. You can follow the daily devlog by clicking the link below. I hope to release it on windows around Summer 2012, for Windows. It may also be ported to HTML5 at some point after completion meaning it would be also availabe for Mac and Linux via the browser.



Thank you for your interest!

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Hello! Today I bring you the fourth weekly devlog video for The Archer.

Here is the summary of the things I worked on over the past two weeks:

  • Started working on animations for a new enemy: BIRDS.
  • Tried out four different colour variations.
  • Made bomb arrows that hit enemies explode in mid-air, and made explosions destroy arrows in mid air.
  • Worked on interface code a quite bit, making it more readable and dynamic for different resolutions.
  • Redid the options screen.
  • Added an ini file which the game reads when it starts.
  • Did a bunch of work on handling different resolutions.
  • Added ini file writing when options are changed.
  • Game now shows logo the first time the game is run, and doesn't on subsequent runs.
  • Creates a default ini file if there is none there.
  • Started working on giant (rideable) birds.
  • Woop! Made mounts children of o_character, so they can act independently and then be mounted by the player at any time, and then they become the new keyboard input target.
  • Made a page of notes planning out the next few enemies I want to make.
  • Started integrating a new sound dll.
  • Started working on human enemies. They will be able to have different clothing and weapons.
  • Started working on t-shirt designs.
  • Made some more progress on the website.
  • Added a movement behaviour for castle crasher style pets.
  • Did some reformatting on the website, and got a big chunk of the art done.
  • Added axe throwers and drummers.
  • Started working on mounted enemies.
  • Did some work on enemy animation and ai.
  • Made a depth list to keep track of what objects need to be drawn in what order.
  • Worked some more on the website.
  • Started working on a template for human characters.
  • Started working on clothing for the template.
  • Did some work on the village.
  • Made a couple of mockups for the next parts of the game I want to work on.
  • Started collecting massive amount of inspiration and reference material, something I've been slacking on.
  • Added a bunch of debug drawing functionality for enemy ai and blocks.
  • Added buttons to the debug mode for hiding tile layers and opening debug console. Done for now, but will add more as I need to.
  • Restructured tilesets a little bit.
  • Redid arrow movement so that I can compensate for the player's velocity.
  • Added arrow impaling to all characters (player, advanced enemies, and mounts).
  • Added more debug drawing and separated explosions into 3 different sizes.
  • Added a map room with a placeholder map.
  • Added a new spark effect.
  • Played around with some cloth physics, and the new sound dll working.
  • Switched sound dll from SG Audio to supersound.
  • Got the map scrolling to the mouse.
  • Added some more debug drawing to player and enemies.
  • Added some preliminary acid cloud effects, no collision yet though.
  • Added cloth flags to flying mounts.
  • Added preliminary lightning arrows, which track the three nearest enemies. Also added in a script from the internet, instance_nth_nearest.
  • Started working on "chain" enemies.

You can check the links below for more information about the game. I'll see you next week!


The Archer - Offical Website:
The Archer - YouTube Channel:
The Archer - Facebook Page:
The Archer - Daily Devlog:


Antoine Gersant:
Antoine Gersant on twitter:

The Archer - Devlog Video 3

The Archer - Devlog Video 3

News 8 comments

Hello! Today I bring you the 3rd weekly devlog video for The Archer.

The Archer - Devlog Video 2

The Archer - Devlog Video 2

News 14 comments

Hello! Today I bring you the 2nd weekly devlog video for The Archer.

Official Website is up!

Official Website is up!

News 2 comments

Hello people of IndieDB! I recently launched the official website for The Archer. It is a little sparse right now, but it contains all the important links...

Comments  (0 - 10 of 21)
TrystinGuy - - 4 comments

Love this project! Cant wait for the Release :D

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koburamoe - - 124 comments

Looks ... great !

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NicolasLee - - 74 comments

Hi Gabe!
Hope things are still going well with development. Q3 2012 is a long time to wait, but I know it'll be worth it. Looking forward to seeing your latest progress!


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MrEmjeR - - 131 comments

I love the simplicity of this game. The artistic graphics gives it a worthy platform game look and feeling!
big plus for the weekly updates.
I was already looking for a download button^^

would give the website just a bit style though.

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GabrielVerdon Creator
GabrielVerdon - - 23 comments

Thanks dude! And don't worry, I'm currently working on a really cool new version of the website, with lot's of info and style.

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moonmansmeme - - 261 comments

Progress is coming along nice
Tracking :D

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GabrielVerdon Creator
GabrielVerdon - - 23 comments

Thank you sir

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mxtomek - - 142 comments

looks verry nice

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GabrielVerdon Creator
GabrielVerdon - - 23 comments

Thankee sir.

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ndee - - 5 comments

Hey.. this is some great stuff you are doing here! I totally love the style of that game!! I will follow further progress! I am developing a sidescroll jump'n'run my self! :)

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GabrielVerdon Creator
GabrielVerdon - - 23 comments

Cool! I'm gonna check it out.

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