Storm United is a class-based multiplayer First Person Shooter bringing new gameplay sensations through our advanced procedurally animated weapon and camera tech.
Storm United is build on strong foundations allowing our players to directly contribute to the design of the game; it comes with a built-in development tool called the "United Developer Hub" (UDH) where players are able to 1. submit ideas and bug reports 2. Choose development priorities based on submissions and 3. Participate to tweaks and fundamental decisions through a voting system. Each of these tools are easy to use and will directly affect what our team works on and how we implement things. More details about UDH here: Stormunited.com
With an ex Counter-Strike pro-gamer at the head of the project and a talented indie team, we want to empower players to build a competitive game that feels right and plays smoothly with innovative mechanics. We have big plans for Storm United and hope you too will join us in this endeavor and be part of our friendly community.
The game will be released on Steam for Windows, Linux and Mac users.
I think its fair to say this week is going to be a special week for the PixelBeam team.
After a lot of efforts and personal sacrifices, reaching the state where your baby goes online and let everyone play with it is something I can't wait to experience.
It is not fully polished yet, hence the early access, but in all honesty it is not a broken alpha either, see for yourself with 100% true gameplay footage:
As of today, we have a stable FPS client/server framework, fun gameplay, 6 game modes, 8+ maps, 24 weapons and currently 2 different classes. A third class will be completed within a month (the Angel class) and the fourth will show up about a month after (The Hacker).
Sometimes people ask me how I would describe the particularities of our FPS setting aside the custom game modes, graphics and the sensation driven gameplay, so I thought I would explain the philosophy behind our development process here: As mentioned above, we think the game's foundations are done, we have a powerful weapon and camera system and combined with a the convenient network engine I want to say "The sky is the limit". In other words, now is the moment where our path is going to splits further away from other FPS titles.
So what's the plan? What path are we going to take?First of all there are 3 main guidelines we'll always stick to:
Keeping in mind those rigid requirements, we are empowering all players to suggest modifications, improvements or features through our in-game, custom community development tool we call the "United Developers HUB" (UDH for friends).
UDH works in 4 steps:
This is why in many ways, where the game really goes is quite unknown even to us. We will follow the main guidelines mentioned above but generally speaking it is the players who will decide what path we take and what we work on first.
We have described how UDH works in details HERE
As you can see, this is a very new way of working with a community and we're very excited to introduce this, it brings us one step closer to the truth when stating "a game by gamers for gamers".
The Steam early access release of Storm United will happen this weekend and will be available for Mac, Linux and Windows users.
Latest tweets from @studiopixelbeam
@gamingonlinux Unfortunately I can't speak about it right now. Let's just say its going to be awesome for everyone :)
Jul 2 2015, 7:43am
Jun 16 2015, 9:00pm
Long story short, here's what comming soon: T.co
Jun 16 2015, 11:13am
@xStew360x There are new iron sights options in next update, more will be added for pistols next month.
Jun 16 2015, 11:04am
@SSD_Art Probably unauthorised characters were used. We are about to start polishing usability, these things will be taken care of soon.
Jun 16 2015, 10:39am
Jun 16 2015, 10:37am
@SpirksEH Yes you do ^^
Jun 2 2015, 6:58am
Jun 2 2015, 1:53am