Storm United is a socially driven class based massively multiplayer First Person Shooter on top of an omnipresent clan foundation. Start your journey by choosing a recruiting clan, no players are left behind.
The clan's personal headquarter will serve you as a central communication hub where you can chat and get the latest news on the clan's objectives and victories while also being a place where you'll build useful infrastructures in a similar way strategy games works.
Get ready to wage war with other clans for resources on a globally shared intergalactic map. Build and break alliances, research or spy for technologies and produce new weapons and gear.
In addition to the ongoing galactic war, organised tournaments and events give you one more opportunity to prove your ultimate supremacy.
The first version of Storm United will be released on Steam for PC and Mac users and will later likely get released on Xbox One and PS4. It's free to play and won't provide paying users unfair advantages over free players.
The clan map is a top down viewed map (RTS style) that allows you to organise your battles and communicate with your clan. It will have basic controls at release, but we still want to make it pleasant to use and make you feel cozy from the very beginning.
Next we have the airdrops. Currently it is an automated service and will have a pre-established path, but as soon as the physics controller is set up, players will be able to control it.
And here is the 3D model in-game, missing some visual effects such as wind blowing , but still looking good.
I hope this is good news for you, because we are getting closer to release and we are preparing a lot of cool surprises.
Latest tweets from @studiopixelbeam
@UnrealEngine You're welcome and good job fixing the issue. Time to heat up the plastic card :)
Sep 20 2014, 12:13pm
@UnrealEngine In case you didn't know, the marketplace is unavailable from California, France and China in other words probably everywhere.
Sep 20 2014, 10:23am
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Sep 9 2014, 5:57am
@PabloZurita impressive work optimizing UE4, it helps everyone using UE4,thank you and I hope to read more on your blog!
Sep 6 2014, 8:57am
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