Storm United is a socially driven class based massively multiplayer First Person Shooter on top of an omnipresent clan foundation. Start your journey by choosing a recruiting clan, no players are left behind.
The clan's personal headquarter will serve you as a central communication hub where you can chat and get the latest news on the clan's objectives and victories while also being a place where you'll build useful infrastructures in a similar way strategy games works.
Get ready to wage war with other clans for resources on a globally shared intergalactic map. Build and break alliances, research or spy for technologies and produce new weapons and gear.
In addition to the ongoing galactic war, organised tournaments and events give you one more opportunity to prove your ultimate supremacy.
The first version of Storm United will be released on Steam for PC and Mac users and will later likely get released on Xbox One and PS4. It's free to play and won't provide paying users unfair advantages over free players.
Yo IndieDB peps!
Steam integration is on the way, but that doesn't mean nothing else is being worked on. The new map I am about to show you is a good example. ^_^
You can also notice the new HUD in action.
We have more surprises waiting for you before release. We are now working on latest animations and putting everything together such as quality and keyboard settings etc. You can call it a Sci-Fi gaming alchemy that will get you pumped up for more.
Aside from all the technical stuff, we restate that this is a community driven project and all emphasis is put on your feedback and gameplay quality.
You are invited to the Forums on our Official Storm United Page, to propose and discuss more on the features of the game.
Thank you for all the support!
Latest tweets from @studiopixelbeam
Who's ready for some turkey? #Thanksgiving
Nov 26 2014, 8:35pm
@Hobbilis We're phasing in the shadow class at this moment, the next class will be the healer, so probably around next month
Nov 26 2014, 4:44am
Nov 24 2014, 9:38pm
Nov 23 2014, 1:18am
Nov 21 2014, 1:11pm